Mekk-Knights Deck #771728 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Knightmare Corruptor Iblee x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck Mekk-Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link Summon Mekk-Knight and World Legacy Link monsters (Crusadia Avramax, Spectrum Supreme, Underworld Goddess) to reach 3000-ATK boards and attack through negated, hand-trap-protected lines; Mekk-Knight Purple Nightfall and Blue Sky chains from the hand through column-based Special Summons
  • Turn 1 (going first): Open a starter from the archetype core (16 copies, Inferred P(at least one in 5) of about 0.83), summon into Link engine, keep Ash/Ghost Belle style hand traps for the opponent's first response
  • Turn 2 (going second): Use the hand traps (9 cards, about 0.68 P(at least one in 6)) to break the opponent's first board, then Link Summon through the remaining negation and removal
  • Recovery: Recover through Link Monster recursion and World Legacy search (Mekk-Knight of the Morning Star, Galatea-I) once the first wave of interaction is spent
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck is scored as a connected Midrange system: a 16-copy Mekk-Knight core gives an Inferred ~0.83 chance of opening at least one engine piece, and the 14 Link Monsters convert that access into 3000-ATK boards. Interaction is the deck's strongest layer, with 22 negation-text cards, 18 removal-text cards and 9 hand traps spread across both turns. Its weaknesses are a low main-deck efficiency (27 distinct main cards, 21 tech slots, 0% exact-archetype purity), no recorded combo boards, and no side deck. Popularity and archetype naming did not earn points, and card scores were not averaged; the score is further capped because the deck runs three copies of a Semi-Limited card, so it is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one archetype-core card in 5) ≈ 0.83 across 16 core copies; Link route and starter count are Inferred (Inferred)
D2 Opening-Hand Quality & Brick Management 55 9 hand traps and 21 tech cards are often dead on a given hand; 10 searcher-text cards help but are mostly Inferred (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; ceiling is a text-only read of 3000-ATK Link finishers and column summons (Inferred)
D4 Combo Floor & Median Output 48 Median output cannot be measured; expected to be lower than ceiling due to tech dead cards (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent entry points (Purple Nightfall, Blue Sky, Indigo Eclipse, Yellow Star) and hand traps give several recovery lines (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through GY Mekk-Knights and World Legacy search exists, but no resource data is recorded (Inferred)
D7 End-Board & Interaction Quality 74 22 negation-text, 18 removal-text and 9 hand-trap cards form layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Hand traps are weighted to going second (about 0.68 P(at least one in 6)); board-breaking is Inferred from text (Inferred)
D9 Offensive Pressure & Closing Power 60 Multiple 3000-ATK Link Monsters and direct-attack text (Spectrum Supreme) give closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 27 distinct main cards, 21 tech slots and 0% exact-archetype purity lower efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 14 Link + 1 Synchro Extra Deck slots, with several core Links present (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 20 No side deck registered; post-side plan cannot be evaluated (Verified absence)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 45 Many column-based Special Summons and Link-material decisions per turn raise pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: illegal_copy_violation (-12). Final formula: Illegal cap: uncapped 0.80*56 + 0.20*50 = 54.8, less -12 illegal-copy modifier = 42.8, capped to 30 (structural-only, no normal Final score). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation and removal (22 negation-text, 18 removal-text cards)
  • Core engine access is high for a 16-copy archetype core
  • Strong 3000-ATK Link finishers

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring
  • Low main-deck efficiency and 0% exact archetype purity
  • No side deck

Critical choke points

  • Illegal list status must be fixed before any normal score applies
  • Reliance on hand traps for the going-second board
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none (or a legal non-copy card) Restores legal status; the deck is otherwise size-legal and the cap would lift

Evidence & confidence

  • Verified: Deck is Illegal: 3 copies of Ash Blossom & Joyous Spring against a limit of 2; Main 55 and Extra 15 are within OCG size rules; Card text and archetype composition match the evidence pack
  • Inferred: Starter access ≈ 0.83 from hypergeometric estimate; Going-second hand-trap access ≈ 0.68; Interaction quality read from card text
  • Provisional: Meta Power (no dated sample); Format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered

More OCG Info

Mekk-Knights

Mekk-Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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