Mekk-Knights Deck #771728 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Knightmare Corruptor Iblee x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Girsu, the Orcust Mekk-Knight x3
- Knightmare Corruptor Iblee x3
- Lava Golem x3
- Mekk-Knight Blue Sky x2
- Mekk-Knight Indigo Eclipse x2
- Mekk-Knight Purple Nightfall x3
- Mekk-Knight Red Moon x1
- Mekk-Knight Yellow Star x1
- World Legacy - "World Armor" x1
- World Legacy - "World Chalice" x1
- Mekk-Knight Avram x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Cynet Mining x2
- Dark Ruler No More x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- One-Time Passcode x2
- Silent Graveyard x3
- World Legacy Key x1
- World Legacy Scars x1
- World Legacy Succession x1
- World Legacy's Memory x2
- Crackdown x3
- Infinite Impermanence x3
- World Legacy Whispers x1
- World Legacy's Secret x2
Extra Deck (15)
- Galatea-I, the Orcust Automaton x1
- I:P Masquerena x1
- Lib the World Key Blademaster x2
- Linguriboh x1
- Link Spider x2
- Mekk-Knight Crusadia Avramax x1
- Mekk-Knight of the Morning Star x2
- Mekk-Knight Spectrum Supreme x1
- Salamangreat Almiraj x2
- Underworld Goddess of the Closed World x1
- Ib the World Chalice Justiciar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link Summon Mekk-Knight and World Legacy Link monsters (Crusadia Avramax, Spectrum Supreme, Underworld Goddess) to reach 3000-ATK boards and attack through negated, hand-trap-protected lines; Mekk-Knight Purple Nightfall and Blue Sky chains from the hand through column-based Special Summons
- Turn 1 (going first): Open a starter from the archetype core (16 copies, Inferred P(at least one in 5) of about 0.83), summon into Link engine, keep Ash/Ghost Belle style hand traps for the opponent's first response
- Turn 2 (going second): Use the hand traps (9 cards, about 0.68 P(at least one in 6)) to break the opponent's first board, then Link Summon through the remaining negation and removal
- Recovery: Recover through Link Monster recursion and World Legacy search (Mekk-Knight of the Morning Star, Galatea-I) once the first wave of interaction is spent
- After siding: No side deck is registered, so no post-side plan can be evaluated
Why it scores here
The deck is scored as a connected Midrange system: a 16-copy Mekk-Knight core gives an Inferred ~0.83 chance of opening at least one engine piece, and the 14 Link Monsters convert that access into 3000-ATK boards. Interaction is the deck's strongest layer, with 22 negation-text cards, 18 removal-text cards and 9 hand traps spread across both turns. Its weaknesses are a low main-deck efficiency (27 distinct main cards, 21 tech slots, 0% exact-archetype purity), no recorded combo boards, and no side deck. Popularity and archetype naming did not earn points, and card scores were not averaged; the score is further capped because the deck runs three copies of a Semi-Limited card, so it is structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one archetype-core card in 5) ≈ 0.83 across 16 core copies; Link route and starter count are Inferred (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 9 hand traps and 21 tech cards are often dead on a given hand; 10 searcher-text cards help but are mostly Inferred (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards; ceiling is a text-only read of 3000-ATK Link finishers and column summons (Inferred) |
| D4 | Combo Floor & Median Output | 48 | Median output cannot be measured; expected to be lower than ceiling due to tech dead cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent entry points (Purple Nightfall, Blue Sky, Indigo Eclipse, Yellow Star) and hand traps give several recovery lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through GY Mekk-Knights and World Legacy search exists, but no resource data is recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 22 negation-text, 18 removal-text and 9 hand-trap cards form layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps are weighted to going second (about 0.68 P(at least one in 6)); board-breaking is Inferred from text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Multiple 3000-ATK Link Monsters and direct-attack text (Spectrum Supreme) give closing power (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 27 distinct main cards, 21 tech slots and 0% exact-archetype purity lower efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Link + 1 Synchro Extra Deck slots, with several core Links present (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 20 | No side deck registered; post-side plan cannot be evaluated (Verified absence) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Many column-based Special Summons and Link-material decisions per turn raise pilot demand (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: illegal_copy_violation (-12). Final formula: Illegal cap: uncapped 0.80*56 + 0.20*50 = 54.8, less -12 illegal-copy modifier = 42.8, capped to 30 (structural-only, no normal Final score). Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered negation and removal (22 negation-text, 18 removal-text cards)
- Core engine access is high for a 16-copy archetype core
- Strong 3000-ATK Link finishers
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring
- Low main-deck efficiency and 0% exact archetype purity
- No side deck
Critical choke points
- Illegal list status must be fixed before any normal score applies
- Reliance on hand traps for the going-second board
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | none (or a legal non-copy card) | Restores legal status; the deck is otherwise size-legal and the cap would lift |
Evidence & confidence
- Verified: Deck is Illegal: 3 copies of Ash Blossom & Joyous Spring against a limit of 2; Main 55 and Extra 15 are within OCG size rules; Card text and archetype composition match the evidence pack
- Inferred: Starter access ≈ 0.83 from hypergeometric estimate; Going-second hand-trap access ≈ 0.68; Interaction quality read from card text
- Provisional: Meta Power (no dated sample); Format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered
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