Traptrix Deck #771683 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Parallel eXceed x3, Traptrix Mantis x3. Created Oct 21, 2026 by YGO Mod.

Deck Traptrix OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.6
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Traptrix Xyz/Link boards (Rafflesia, Sera, Atypus, Dionaea line) built from Normal Summons and Hole-protected monsters, closed by Xyz attackers; Hand-trap and Hole-trap disruption that strips the opponent's first summon and leaves a board they cannot rebuild through
  • Turn 1 (going first): Normal Summon a Traptrix searcher (Myrmeleo, Mantis, Pudica) to fetch a Hole, then Link or Xyz onto a Traptrix board while holding Ash Blossom or Holeutea for the opponent's answer
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Gravedigger's Trap Hole and Droll & Lock Bird through the opponent's first summon, then rebuild from the graveyard with Dionaea and Pudica
  • Recovery: Recursion from graveyard Traptrix monsters (Dionaea, Pudica, Arachnocampa) and Hole traps re-set from the graveyard
  • After siding: Not evaluable: side_count is 0, so no post-side plan exists in the submitted list

Why it scores here

This list is illegal as submitted: three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two, so it receives only a structural, theoretical score capped at 30. The structural read is driven by the system, not by averaging card scores. Its interaction suite (six hand traps, Hole-family traps, and roughly ten negation and fifteen removal text hits) gives it real going-second disruption and interruption resilience. Engine access is moderate: the Traptrix searchers give about a 0.90 chance of at least one archetype core card in a five-card hand, but only 41.8% of the Main Deck is exact-name Traptrix, and 32 off-archetype copies dilute the engine. The deck has no side deck, no recorded boards and no tournament data, so combo output, post-side play and matchup fit are unmeasured and held at provisional values. Archetype popularity was not credited; the 14 dimension scores are assigned to this list alone.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 Myrmeleo in opening 5) = 0.34 per 3-copy card; archetype core group P(>=1 in hand5) ≈ 0.90 across 14 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 48 21 distinct main cards, 32 off-archetype copies, 6 hand traps and 7 tech cards create conflicting or dead hands (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from card text only, Rafflesia/Sera/Dionaea routes (Inferred)
D4 Combo Floor & Median Output 45 No combo data, so median output is unmeasured and held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Six hand traps, Ash and Hole-family negations plus graveyard recursion give independent reset routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from Dionaea, Pudica and Arachnocampa; Traptrip Garden graveyard protection; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 68 Negation text ×10 and removal text ×15 across hand traps, Hole traps and Terrifying Trap Hole Nightmare (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density (P>=1 hand trap in opening 6 ≈ 0.65) and Hole traps against an established board (Inferred)
D9 Offensive Pressure & Closing Power 50 Xyz bosses (Rafflesia 300/2500, Hyperyton 2600/1900, Strenna 2000/2000) with no Allomerus or Pinguicula; closing power is moderate (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40-card Main Deck at minimum size, but 58% of copies are off exact-name archetype (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across 12 distinct names, with Sera x3 and Rafflesia x2 as the only repeated links and Xyz (Verified composition)
D12 Side Deck Adaptability 10 side_count is 0, so there is no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Many reactive hand traps and Hole traps require timing decisions every turn, with several multi-step Xyz/Link lines (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.6, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_overcopy (-4); no_side_deck (-4). Final formula: Illegal list: 0.80*Structural(53.6) + 0.20*TournamentReliability(45) + modifiers(-8) = 43.9, capped to 30 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six hand traps plus Hole-family traps give dense going-second interaction
  • Traptrix searchers (Myrmeleo, Mantis, Pudica) give frequent archetype access
  • Graveyard recursion (Dionaea, Pudica, Arachnocampa) supports interruption recovery

Weaknesses

  • Illegal list: Ash Blossom is over the OCG copy limit
  • No side deck, so best-of-3 adaptation is absent
  • Only 41.8% exact-name archetype purity, with 32 off-archetype copies
  • No combo, tournament or matchup data to confirm output

Critical choke points

  • Ash Blossom over-limit copy must be removed before this list can be played legally
  • Single-card Xyz routes depend on Rafflesia (x2) and Sera (x3) being drawn together
  • Going-first plan depends on a searcher reaching the first Hole trap
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring (third copy) 1x legal non-Ash hand trap or Traptrix card already in the archetype pool Makes the list legal under OCG Semi-Limited rules; removes the only hard legality violation
2 Off-archetype tech slots that do not serve the Traptrix engine A 15-card side deck covering the deck's weakest matchups The list has no side deck, so it has no post-side plan for best-of-3 OCG

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is 3 copies against an OCG Semi-Limited limit of 2; Main Deck is 40 cards and Extra Deck is 15 cards, within OCG size rules; Side deck is 0 cards; Exact-name archetype purity is 41.8%
  • Inferred: Engine access: P(>=1 Myrmeleo in opening 5) = 0.34; archetype core P ≈ 0.90; Going-second interaction density from hand-trap and removal text; Brick estimate from off-archetype and tech copies
  • Provisional: Meta power and matchup fit: no dated metagame sample supplied; Tournament reliability held at neutral because no tournament or win-rate data exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry in YGOVN for going-first, going-second, matchup, brick or OTK rates No side deck: post-side adaptability is unmeasured Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Traptrix

Traptrix Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top