Red-Eyes Deck #771673 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Alligator's Dragon Knight x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Alligator's Dragon Knight x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Fisherman of Legend x1
- Jinzo - Energy Shocker x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Swiftwind Panther Warrior x3
- The Bystial Lubellion x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Branded Regained x1
- Dark Time Wizard x3
- Graceful & Skull Dice x2
- Harpie's Feather Duster x1
- Raigeki x2
- Sleepy Scapegoats x3
- Foolish Graverobber x1
- Reversal Box x1
Extra Deck (15)
- Red-Eyes Black Dragon Exceed x3
- Aussa the Earth Charmer, Immovable x1
- Dharc the Dark Charmer, Gloomy x1
- Hieratic Seal of the Heavenly Spheres x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Lyna the Light Charmer, Lustrous x1
- S:P Little Knight x1
- Wynn the Wind Charmer, Verdant x1
- Arc Rebellion Xyz Dragon x1
- Evilswarm Exciton Knight x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Tornado Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.3 |
| Going First | 40 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Red-Eyes Black Dragon Exceed (3400 ATK Fusion) and Arc Rebellion Xyz Dragon (3000 ATK Xyz) as end-board threats, backed by Raigeki and the Link Charmer/Mulcharmy pressure; Super Starslayer TY-PHON - Sky Crisis and Link Charmers that revive opponent GY monsters for going-second boards
- Turn 1 (going first): Open Dark Time Wizard or a Mulcharmy/Charmer searcher, use Dark Time Wizard recursion to build toward a Link or Xyz board, and hold Ash Blossom and Ghost Ogre for the opponent's first activation
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Nibiru) to break the opponent's first summon chain, then convert with Dark Time Wizard searches (text-only, Inferred)
- Recovery: Rebuild through Dark Time Wizard GY recursion (Foolish Graverobber, Reversal Box) and Mulcharmy draw effects once the field is cleared
- After siding: No side deck is run, so there is no post-side plan; the deck is unable to adapt between games
Why it scores here
This list does not open a reliable plan on its own: Dark Time Wizard, the only exact engine piece, appears 3 times in 40 cards, giving P(>=1 in a 5-card opening hand) of about 0.34, and the searcher-text group reaches about 0.74 (Inferred). Its real strength is the 9 hand traps and 18 removal-text cards, which give strong going-second interaction and end-board control, so the score rests on interaction quality rather than on a combo engine. Popularity did not earn points: the archetype core cards are only partly present (S:P Little Knight and I:P Masquerena are missing), and exact Red-Eyes purity is just 5.5%, so the deck spreads across Dark Time Wizard, Charmer, Mulcharmy, Bystial and Magician. The score is not an average of card scores. It is capped to a theoretical 30 because the list is Illegal: Ash Blossom runs 3 copies against a limit of 2, Bystial Lubellion runs 2 against a limit of 1, and there is no side deck. No combo boards or meta data exist, so the floor, median and matchup dimensions are Provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 Dark Time Wizard in 5-card hand) ~0.34 for 3 copies; searcher-text group P ~0.74; no recorded boards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 9 singleton slots, 9 hand traps and a 14-card Level 0 spell/trap spread give a moderate chance of dead or redundant hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling read from Extra Deck text (Red-Eyes Exceed, Link Charmers, TY-PHON) only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | combos_evidence has 0 scored combos; median output cannot be measured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 9 hand traps plus Mulcharmy draw effects give some recovery after one interruption, but there is no independent second line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 9 searcher-text cards and Dark Time Wizard GY recursion give some grind, offset by Lubellion and Bystial dependence (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 18 removal-text and 4 negation-text cards, with Ash Blossom, Ghost Ogre and Droll & Lock Bird as hand-trap layers (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps and Droll & Lock Bird are strong going second, but there is no Floodgate and little board breaking beyond Raigeki and Feather Duster (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Red-Eyes Black Dragon Exceed 3400 ATK and Arc Rebellion 3000 ATK provide closing power, but the Link/Xyz route is not guaranteed (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Off-archetype copies 52 of 55 (exact purity 5.5%) and mixed sub-archetypes reduce engine coherence (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck runs 15 cards with 3 Fusion, 4 Xyz and 8 Link; mandatory summon routes are wide but unevenly supported (Verified counts) |
| D12 | Side Deck Adaptability | 10 | Side deck is 0 cards, so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; matchup fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple chained decision points (Dark Time Wizard, Mulcharmy, Link Summons, hand-trap timing) raise pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49.3, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-3); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49.3 + 0.20*40 - 11 = 36.4; Illegal cap applied, theoretical structural-only score = 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Nine hand traps give layered going-second interruption
- 18 removal-text cards and Raigeki/Feather Duster give interaction density
- Fusion, Xyz and Link Extra Deck options give several end-board routes
Weaknesses
- Illegal list: two cards exceed copy limits
- Engine is spread across several sub-archetypes with 5.5% exact purity
- No side deck, so no adaptation between games
- Only 3 copies of the main engine starter
Critical choke points
- Dark Time Wizard as the only starter for most lines (about 0.34 in a 5-card opening hand)
- Limited Bystial Lubellion and Bystial Druiswurm dependence for Extra Deck and removal lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | none (or 1x legal replacement) | Reduce to 2 copies to satisfy the Semi-Limited limit |
| 2 | 1x The Bystial Lubellion | none (or a Dark Time Wizard searcher) | Reduce to the single legal copy and strengthen the engine |
| 3 | none | a 15-card side deck | Gives the deck a post-side plan for best-of-3 |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0 meets OCG size rules; Ash Blossom & Joyous Spring 3 copies vs legal 2 (Semi-Limited); The Bystial Lubellion 2 copies vs legal 1 (Limited); Exact Red-Eyes purity 5.5% (3 of 55)
- Inferred: Dark Time Wizard opening-hand availability ~0.34; Going-second hand-trap strength; Pilot complexity from text
- Provisional: Meta Power (null); Matchup fit (D13); Median/floor output (D4)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record are absent No win-rate telemetry exists for this deck Meta Power is Provisional without a dated metagame sample
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