DoomZ Deck #771672 — Yu-Gi-Oh! OCG

49 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, DoomZ XII Zero - Drastea x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck DoomZ OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 49 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz boss monsters (DoomZ XII Zero - Drastea, Vidolium, Jupredo, Xyz extra-deck threats) converting a board from searched DoomZ/Power Patron pieces; Hand-trap and negation-based disruption that protects the Xyz line
  • Turn 1 (going first): Open a DoomZ or Power Patron starter with DoomZ Raiders / DoomZ Change / Jupredo, search a DoomZ monster, and Xyz or Special Summon into a boss while holding hand traps
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre and Droll to break the opponent's opening engine, then rebuild through the GY-based DoomZ and Medius recursion
  • Recovery: Recover from the GY with Medius the Pure, Mulcharmy searches and DoomZ Change to re-establish a searcher chain
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck is structurally illegal in OCG because it runs 3 copies of Ash Blossom and Joyous Spring against a limit of 2, so it receives a capped, structural-only score rather than a normal Final Contextual score. Its DoomZ and Power Patron core is well represented, with 28 archetype-core copies giving about 0.99 chance of at least one core card in a 5-card opening hand (Inferred). Interaction is dense, with 10 hand-trap and tech cards plus several negations and removal effects, which supports the end-board and resilience scores. No recorded boards exist, so the combo ceiling and floor are text-only inferences and are kept modest. Medium-to-high archetype usage confirms the list is real and accessible, but popularity did not add points, and no card scores were averaged into the deck score. Side deck is empty and no meta sample exists, so adaptability and matchup fit stay low and Meta Power remains provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 archetype-core card in 5-card hand) = 0.989 across 28 core copies; engine is reliably live on turn 1 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Searchers and hand traps give functional hands, but Level 4 Xyz material requirements and conflicting Normal Summon lines create some brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling reaches Drastea, Vidolium and Xyz boss plays from text, but no recorded boards exist to confirm the line (Inferred)
D4 Combo Floor & Median Output 40 No combos recorded, so median output is unmeasured and kept below ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Ash Blossom, Ghost Ogre, Droll and Typhoon give several independent answers, and Medius/Mulcharmy recursion adds route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion via Medius, Mulcharmy draws and DoomZ Change offsets spend, but lines are card-intensive (Inferred)
D7 End-Board & Interaction Quality 62 Ten hand-trap/tech cards with negation text and layered removal give strong end-board interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 45 Going-second board breaking relies on hand traps and Typhoon, with no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Large boss ATK (Drastea 2400, Vidolium 5000 with pendulum-scale text) gives closing power, but no damage data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 49 main-deck cards over 23 distinct names with 12 cards at 3 copies; 37.5% exact archetype purity dilutes coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 13 Xyz and 2 Link Extra Deck cards cover multiple boss routes, though several core Extra cards are absent (Verified structure, Inferred coverage)
D12 Side Deck Adaptability 35 No side deck is registered, so post-side adaptability cannot be scored beyond a floor (Provisional)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated metagame sample exists; archetype usage only suggests real accessibility (Provisional)
D14 Pilotability & Error Tolerance 45 Chained Xyz summons, pendulum and multi-zone text make pilot decisions heavy (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary, using the Midrange weight profile only. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); illegal cap (-12). Final formula: Illegal cap: theoretical structural-only score. Uncapped 0.80*Structural(52) + 0.20*TournamentReliability(40) = 50, minus banlist-exposure modifier (-8) = 42, then capped at 30 because the list is illegal in OCG.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense, with 28 copies giving near-certain opening access
  • Ten hand-trap and tech cards plus heavy negation and removal text give layered interaction
  • Multiple Xyz boss routes in the Extra Deck, including Drastea, Jupiter-line and Vidolium-line threats

Weaknesses

  • Illegal in OCG: Ash Blossom and Joyous Spring is run at 3 copies against a limit of 2
  • No side deck, so no post-side adaptation or best-of-3 plan
  • Only 37.5% exact archetype purity with 40 off-archetype copies, which dilutes engine coherence

Critical choke points

  • Ash Blossom and Joyous Spring copy limit must be fixed before the list is playable in OCG
  • Xyz summon chains depend on a small set of Level 4 and Level 8 materials
Priority Remove Add Reason
1 One copy of Ash Blossom and Joyous Spring A legal OCG-compliant replacement such as a second hand trap or DoomZ searcher Removes the copy-limit violation so the list can receive a normal Final Contextual score
2 Off-archetype copies such as Mulcharmy and generic 3-copy tech Additional DoomZ or Power Patron engine pieces Raises archetype purity and engine coherence
3 None A registered side deck of 5 to 15 cards Enables post-side adaptation and unlocks the D12 score

Evidence & confidence

  • Verified: Deck is Illegal in OCG: Ash Blossom and Joyous Spring at 3 copies vs legal 2; Main 49 and Extra 15 are within size rules; Side 0; Archetype core group of 28 copies and per-card draw probabilities from the evidence
  • Observed: Archetype core inclusion statistics: 15 of 25 core cards present
  • Inferred: Starter access and brick estimates from hypergeometric draws; Interaction density from card text roles (10 hand-trap/tech, 10 negation, 28 removal); Dimension scores D1 through D11 from card text and composition
  • Provisional: Meta Power (null) and matchup fit (D13) without a dated metagame sample; Going-second split and side-deck effectiveness (D12)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates No side deck registered, so D12 cannot use real post-side data Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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