Invoked Deck #771669 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Invoked OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 57
Reliability 40
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked De Anima, Invoked Elysium) off Aleister and Invocation chains; Recursion through Aleister and Aiwass searches and Mulcharmy draw pressure over a long game
  • Turn 1 (going first): Search Aleister the Reminiscent or Aiwass, Special Summon Aleister, then Invocation to Fusion Summon an Invoked boss, with hand traps held up for the opponent's first interaction (Inferred from text)
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Ghost Belle and Effect Veiler as hand traps to break the opponent's first combo, then rebuild through Aleister and Invocation from the GY (Inferred from text)
  • Recovery: Recover from the GY with Aleister and Invocation GY effects and Ghost Belle GY add-back, since the deck has 15 searcher-text cards (Inferred from text)
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games in a best-of-three

Why it scores here

The score comes from the deck as a system: the Invoked core (30 Archetype-core copies, P(at least one in opening 5) ≈ 0.98) makes the starter very likely to be present, and 19 hand traps give a strong going-second interaction shell. Conversion is Fusion-based and depends on a multi-step Aleister and Invocation chain that is not recorded in any combo board, so the ceiling is text-only inference and the median is unknown. Popularity and archetype usage stats confirmed that this list is a real, accessible build, but they did not add points by themselves, and card scores were not averaged. The deck is Illegal (Ash Blossom at 3 copies against an OCG limit of 2, plus an unresolved passcode in the Main Deck), so the Final score is capped at 35 and this evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Invoked core card in opening 5) ≈ 0.98; the Aleister and Invocation starter chain is required (Inferred)
D2 Opening-Hand Quality & Brick Management 58 19 hand traps and 15 searcher-text cards, with 16 three-copy cards; some bricking risk when interaction is drawn with no board (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling is inferred from Fusion boss text such as Hyperinvoked Aeon 3800 ATK (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median and floor cannot be measured; held low for lack of data (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent interaction routes (Ash, Droplet, Ghost Ogre, Ghost Belle, Effect Veiler, Droll, Impermanence) and GY recursion (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers and GY recursion (Aleister, Invocation, Ghost Belle) can rebuild resources (Inferred from text)
D7 End-Board & Interaction Quality 60 Interaction is broad (Ash, Droplet, Impermanence, Ghost Ogre, Droll, Effect Veiler, Virakam, De Anima), with negation text on 19 cards (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Hand-trap density is strong when going second, with a Fusion board-breaker route in De Anima (Inferred from text)
D9 Offensive Pressure & Closing Power 65 Three Hyperinvoked Aeon at 3800 ATK plus Invoked Elysium and Oceanus give closing power, with no board data to confirm it (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 58 55 Main cards over 21 distinct names, with 16 three-copy cards; compact and coherent, with some tech dilution (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck 15/15 used with 11 Fusion and 4 Link, mostly Invoked cards with an Aleister base (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck at all (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data for the matchup or format fit; the archetype is common in usage stats (Provisional)
D14 Pilotability & Error Tolerance 40 The multi-step Fusion chain with several Quick Effects gives a high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); no_side_deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*57 + 0.20*40 - 9 = 45, then capped at 35 because the deck is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype cards are almost always present in the opening hand
  • Dense hand-trap suite (19) gives strong going-second interaction
  • Extra Deck is full with real Fusion boss options (Aeon, De Anima, Elysium)

Weaknesses

  • Illegal list: Ash Blossom is at 3 copies against a limit of 2
  • No Side Deck, so no post-side adaptation
  • An unresolved passcode in the Main Deck makes the list unverifiable

Critical choke points

  • Aleister the Reminiscent and Invocation as the starter chain for most Fusion lines
  • The unresolved passcode 86120751 and the Ash Blossom over-limit must be fixed before any legal evaluation
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal card such as a third-slot Invoked staple or a second Aleister-compatible search Makes the list legal under the OCG copy limit so a full score can be assigned
2 Passcode 86120751 (unresolved) A verified card with a known name and text An unresolvable card cannot be checked for legality or role
3 None (no side deck exists) A 10 to 15 card side deck with a Fusion-line answer and a hand-trap bundle Gives the deck any post-side plan at all

Evidence & confidence

  • Verified: Main 55 and Extra 15 are within the OCG size rules; Ash Blossom at 3 copies exceeds the OCG limit of 2 (Semi-Limited); Extra Deck composition is 11 Fusion and 4 Link (Invoked and Aleister bosses); Side deck is empty
  • Inferred: Starter access ≈ 0.98 from the Invoked core via hypergeometric draw; Hand-trap density gives strong going-second interaction; Ceiling from Fusion boss text (Aeon 3800 ATK), not from recorded boards
  • Provisional: Meta Power is null; no dated metagame sample supplied; Matchup fit (D13) is 50 by default with no tournament data
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent Passcode 86120751 is unresolved and was counted as Main Deck No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top