Ursarctic Deck #771668 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Drytron Alpha Thuban x3, Drytron Nu II x3, Drytron Zeta Aldhibah x3. Created Oct 21, 2026 by YGO Mod.

Deck Ursarctic OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
32± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 46
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Board pressure from high-ATK Ritual, Xyz and Link beaters (Drytron Meteonis DA Draconids 5000 ATK, K9-X Ripper/M 3100 piercing, Divine Arsenal AA-ZEUS 3000, Underworld Goddess 3000) after a Drytron or K9 engine starts; Attrition through hand traps and removal text (Ash Blossom, Infinite Impermanence, Ghost Belle, Nibiru, Droll & Lock Bird) that stalls the opponent's engine
  • Turn 1 (going first): Open a Drytron or K9 starter, search with the engine searchers, and Ritual or Xyz into a single beater; the Ursarctic core that would make this a coherent plan is almost entirely absent
  • Turn 2 (going second): Hold hand traps (13 in Main) to negate the opponent's first engine activation, then convert with a Ritual or Xyz beater; this is the strongest use of the list
  • Recovery: Recursion through Drytron Gamma/Zeta/Alpha Special Summons from the GY and Mulcharmy Fuwalos draw effects; depends on the draw roll, since no single recovery line is reliable
  • After siding: Not available: the Side Deck is empty, so no post-side adaptation exists and the deck cannot be re-tuned between games

Why it scores here

The deck is an illegal OCG list: its Extra Deck has 17 cards against a limit of 15, and Ash Blossom and K9-17 Izuna are each run three times against a Semi-Limited limit of two. Its consistency is weak. Three sub-archetypes (Drytron, K9, and a small Ursarctic contingent) share the list, and only one of the 15 Ursarctic core cards is present, so the archetype's own engine is largely missing. Its strongest feature is interaction: 13 hand traps and 16 negation-text cards give a meaningful going-second plan, which pushes the going-second estimate above the going-first estimate. Its closing power comes from several high-ATK Ritual, Xyz and Link beaters, but there is no combo data to show how often they are reached. The score is capped low because the list is illegal, and the scoring is based on the system, not on an average of card scores. Archetype popularity was not used: the usage data shows only 1 of 15 core cards present, so it earns no credit.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one of 12 searcher-capable starters in a 5-card opening hand) ≈ 0.26 per card at 3 copies; searcher text group P ≥ 1 ≈ 0.90, but the engine splits across three sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 38 30 non-engine cards in Main (13 hand traps, 17 tech) plus a split engine raise the brick and conflict risk; full-brick estimate high (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling from card text only: Ritual and Xyz beaters with strong follow-ups; no recorded boards exist to confirm the best line (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output assumed low because only 1 of 15 archetype core cards is present and the engine is split (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two or more independent lines exist (Drytron Ritual, K9 Xyz, Link) but depend on different sub-engines, so one interruption can break several at once (Inferred)
D6 Resource Economy, Recovery & Grind 45 GY recursion from Drytron Gamma, Zeta and Alpha plus the Mulcharmy draw effect; resource regeneration is real but unmeasured (Inferred)
D7 End-Board & Interaction Quality 68 13 hand traps and 16 negation-text cards plus 16 removal-text cards; strong layered interaction by card text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage: P ≥ 1 hand trap in a 6-card hand ≈ 0.83; removal and negation text support board-breaking after the opponent commits (Inferred)
D9 Offensive Pressure & Closing Power 60 High-ATK closers such as Draconids 5000, K9-X Ripper/M 3100 piercing, and Divine Arsenal 3000 (Verified card text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 53 Main cards with 26 distinct names, 17 tech cards, and exact-name archetype purity of 1.4%; copy limits are exceeded for two cards (Verified)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck holds 17 cards, two over the OCG limit of 15; mixes Link, Xyz and Ritual-linked routes with no mandatory core (Verified count, Inferred coherence)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards); no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no archetype meta-share, so format fit cannot be tested; provisional only (Provisional)
D14 Pilotability & Error Tolerance 45 Many sub-engines and Ritual, Xyz and Link routes create many decision points and a high error rate for the pilot; no step-by-step examples exist (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list (size and copy-limit violations) (-9); Engine conflicts across sub-archetypes (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 43.8, then illegal-list cap and engine-conflict modifiers applied = 32

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: 13 hand traps and 16 negation-text cards give a real going-second plan
  • High-ATK closers (Draconids 5000, K9-X Ripper/M 3100 piercing, Divine Arsenal 3000) can end games
  • Multiple searcher-capable cards give a high chance of finding a playable starter by turn 2

Weaknesses

  • Illegal list: Extra Deck over the limit and two cards over their copy limit
  • No Side Deck, so no post-side adaptation
  • Split engine: three sub-archetypes with 1.4% exact-name purity and only 1 of 15 Ursarctic core cards present
  • High non-engine count (30 hand traps and tech cards in Main) increases brick and conflict risk

Critical choke points

  • The Drytron or K9 starter must be live by turn 2; a single starter has about a 0.26 chance to appear in the opening hand
  • Hand-trap coverage depends on the opponent's first activation, so it is unreliable on the going-first turn
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring and one copy of K9-17 Izuna Any legal Main Deck card, or Side Deck cards Fixes the copy-limit violations so the list is legal under OCG Semi-Limited rules
2 Enough Extra Deck cards to reach 15 (for example, one off-archetype Link or Xyz) None needed Fixes the Extra Deck size violation; the list is illegal until this is corrected
3 Some of the 17 tech cards A Side Deck of 10 to 15 cards (for example, extra hand traps or removal) Gives a post-side plan and adds adaptability; the deck currently has none

Evidence & confidence

  • Verified: Main Deck size is 53, within the OCG range of 40 to 60; Extra Deck size is 17, above the OCG maximum of 15; Ash Blossom & Joyous Spring and K9-17 Izuna are each run three times against a Semi-Limited limit of two; Side Deck is empty; Exact-name archetype purity is 1.4%; 13 hand traps and 17 tech cards in Main; Only 1 of 15 Ursarctic core cards is present
  • Inferred: Going-second plan is stronger than going-first because of hand-trap coverage (P ≥ 1 in a 6-card hand ≈ 0.83); Engine consistency is low because the engine splits across three sub-archetypes; Brick risk is high because of the non-engine count; Closing power comes from high-ATK Ritual, Xyz and Link beaters; Interaction quality is high by card-text read
  • Provisional: Format fit and matchup coverage, pending a dated meta sample or tournament link
  • Data gaps: No combos supplied, so the combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match records are absent No win-rate telemetry exists (going-first/second, matchup, brick and starter rates) Side Deck is empty, so post-side adaptation cannot be scored Meta Power is provisional without a dated metagame sample

More OCG Info

Ursarctic

Ursarctic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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