Centur-Ion Deck #771661 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Ars Magna the Finite and the Infinite x3, Elfnote Lucina x3, Elfnote Regina x3. Created Oct 21, 2026 by YGO Mod.

Deck Centur-Ion OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
37± 12/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon boards from Centur-Ion (Auxila, Legatia, Primera Primus) plus Elfnote/Power Patron/Ars Magna payoffs such as Cosmic Blazar Dragon, Chaos Angel and Vidolium (Inferred from card text); Link Summon Power Patron monsters and Ars Magna tripling / multi-attack effects (Inferred from card text)
  • Turn 1 (going first): Open a Synchro-capable Tuner with Elfnote or Centur-Ion searchers, then Synchro into a boss while holding Ash Blossom and Droll & Lock Bird for interaction (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Droll & Lock Bird and Solemn effects to answer the opponent's first summon and go to the board later (Inferred)
  • Recovery: Centur-Ion and Ars Magna recursion from GY (Stand Up, Wake Up, Gargoyle II, Trudea) to rebuild a Tuner and Synchro line (Inferred)
  • After siding: No Side Deck is registered, so there is no post-side plan; best-of-3 play is unsupported by this list (verified)

Why it scores here

The deck reliably opens a starter in the archetype core, with about 81% chance of at least one Centur-Ion, Elfnote or Ars Magna card in a 5-card opening hand (Inferred hypergeometric estimate), and the searcher text group is about 89% (Inferred). It converts into a Synchro board or Link line that closes with high-ATK Synchros (Cosmic Blazar Dragon, Chaos Angel, Centur-Ion Legatia, Vidolium), so closing power scores well. Interaction is dense: about 15 negation texts, Ash Blossom, Effect Veiler, Droll & Lock Bird, Solemn effects and Raigeki-style removal give it a real going-second plan. It is held back by four archetype clusters (Elfnote, Ars Magna, Power Patron, Centur-Ion) with only about 19% exact-name purity, by a Main Deck of 58 cards that includes many non-engine spells, and by an illegal list that runs three Elfnote Lucina and three Ash Blossom above their OCG limits. No combo boards, tournament data or Side Deck exist, so the score is structural and provisional; popularity and archetype usage did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in 5-card hand) ≈ 0.81, searcher text group ≈ 0.89 with 16 core copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 6 hand traps and 14 tech cards plus several non-engine spells (Raigeki, Pot of Sloth, Dark Ruler No More) raise the brick risk, but 0-level spells give some flexibility (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling is inferred from Synchro/Link payoff text and Centur-Ion recursion only (Inferred)
D4 Combo Floor & Median Output 40 No combo data exists, so median output cannot be measured; the estimate rests on starter diversity from text (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Ash Blossom, Effect Veiler, Droll & Lock Bird and Solemn cards plus recursion from the GY give independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and GY recursion (Stand Up, Wake Up, Gargoyle II, Trudea) regenerate resources, but no resource signature was measured (Inferred)
D7 End-Board & Interaction Quality 66 15 negation and 25 removal texts with layered Trap/Spell interaction (Gravity Collapse, Solemn Judgment, Ash Blossom) (Inferred from card text)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps and Raigeki-style board breakers have ~0.50 chance of a hand trap in 6 cards (Inferred)
D9 Offensive Pressure & Closing Power 68 Several 3000+ ATK Synchro/Link finishers (Cosmic Blazar Dragon 4000, Chaos Angel 3500, Legatia 3500, Vidolium 5000) (Verified from card data)
D10 Main Deck Efficiency & Flexibility 50 58 Main cards over 37 distinct names; 19% exact-name purity, with 4 archetype clusters diluting consistency (Verified from composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots: 12 Synchro, 2 Link, 1 Fusion, with real Synchro access for Tuner monsters (Verified from composition, with access Inferred)
D12 Side Deck Adaptability 20 No Side Deck is registered (side count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Four archetype clusters and multi-step Synchro/Link lines create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary (0.8/0.2 disclosed; D13 weighted at Midrange 5). Structural ≈ 54, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4); no side deck (-3). Final formula: 0.80*Structural(53.6) + 0.20*TournamentReliability(45) + ContextModifiers(-15) = 36.9 -> 37; Meta provisional; Illegal list, so the score is structural-only and low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is reliably accessible in opening hands (about 81%)
  • Dense negation and removal (Ash Blossom, Droll & Lock Bird, Solemn effects, Gravity Collapse)
  • High-ATK Synchro and Link finishers

Weaknesses

  • Illegal list: Elfnote Lucina x3 (limit 1) and Ash Blossom x3 (limit 2)
  • Four archetype clusters with 19% exact-name purity
  • No Side Deck
  • No combo data to verify conversion or median output

Critical choke points

  • Tuner availability for Synchro summons (10 Tuners in Main Deck plus Ash Blossom and Effect Veiler)
  • Dependence on Limited Elfnote Lucina and Semi-Limited Ash Blossom at 3 copies
Priority Remove Add Reason
1 One copy of Elfnote Lucina and one copy of Ash Blossom & Joyous Spring Legal copy-limit fill (any non-banned card) Makes the list legal for OCG; the illegal status currently caps the score
2 Off-archetype spells (e.g. Pot of Sloth, Dark Ruler No More) Engine-consistent Centur-Ion or Elfnote card, or an extra Side Deck Raises archetype purity and adds the missing post-side plan

Evidence & confidence

  • Verified: Illegal status: Elfnote Lucina 3 copies vs limit 1, Ash Blossom 3 vs limit 2; Main 58 / Extra 15 / Side 0 within OCG size rules; Synchro, Link and Fusion composition from the Extra Deck breakdown; Exact-name purity 19.2%
  • Inferred: Starter access about 81% and searcher access about 89% from hypergeometric draws; Interaction layering from card text; Synchro line and recursion from card text
  • Provisional: Meta Power (no dated metagame sample); Tournament reliability and matchup fit (no tournament link); Going-first and going-second plans (no combo boards)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck registered

More OCG Info

Centur-Ion

Centur-Ion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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