Umi Deck #771650 — Yu-Gi-Oh! OCG

55 Main, 12 Extra, incl. Electric Jellyfish x3, Ocean Dragon Lord - Kairyu-Shin x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Umi OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
40± 12/ 100
Power Score
Structural 48
Reliability 42
Going First 44
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 44
Going Second 54
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Umi-field Water boss monsters (Swordsoul Supreme Sovereign - Chengying, Adamancipator Risen - Dragite, Icejade Gymir Aegirine, Super Starslayer TY-PHON) enabled by Umi-field protection and negation; Direct-attack pressure from Mega Fortress Whale and Water monsters once Umi is on the field
  • Turn 1 (going first): Open Fish Sonar, Kairyu-Shin or Electric Jellyfish to put Umi (A Legendary Ocean, or Maiden of the Aqua as a field-Umi substitute) on the field, then protect it with Ash Blossom and Infinite Impermanence
  • Turn 2 (going second): Hold up hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Droll & Lock Bird, Nibiru) to answer the opponent's first summon or search, then build a Water board through Kairyu-Shin's Dark Reef and Icejade summons
  • Recovery: Recover through Warrior of Atlantis and Fish Sonar searches for A Legendary Ocean, and Pot of Prosperity / Pot of Extravagance draws; Foolish Burial Goods and Mega Fortress Whale provide recursion-adjacent card flow
  • After siding: No side deck is registered, so no post-side plan exists; a legal build would need a 0-15 card side to add narrow Umi-breakers or hand traps

Why it scores here

The deck is scored as a system: it reliably reaches an Umi field only about 25% of the time from a 5-card opening hand (three copies of A Legendary Ocean, hypergeometric, Inferred), so its T1 plan depends on several redundant access routes (Fish Sonar, Kairyu-Shin, Electric Jellyfish, Warrior of Atlantis) rather than one starter. Interaction is the strongest axis: 12 hand traps and 14 negation-text cards give high going-second answer density (P(≥1 hand trap in 6) ≈ 0.79, Inferred), which is why D7 and D8 score well. Conversion is the weakest point: there are no recorded boards, so ceiling and median output are text-only inferences, and 56 of 111 Main copies are off-archetype, which lowers coherence. Popularity did not earn points: the Umi archetype's usage stats show only 3 of 16 core cards present, and no tournament data exists. The score is not an average of card scores. It is capped because the list runs three copies of Ash Blossom & Joyous Spring against a legal limit of two, so the result is theoretical and structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 A Legendary Ocean in 5) ≈ 0.25; access spread across Fish Sonar, Kairyu-Shin and Jellyfish; 3 of 16 usage-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 40 12 hand traps, 21 tech cards and 33 zero-Level spells/traps create dead-card risk; P(≥1 hand trap in 6 going second) ≈ 0.79 (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos; ceiling is a text-only read of Umi-field plus Kairyu-Shin and Chengying lines (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; expected output is low-to-medium from text alone (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple hand-trap and negation answers plus a second Umi route give partial recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Draw and search density is high (16 searcher-text cards, two Pots) but spends Extra Deck cards and card advantage is uncertain (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text and 16 removal-text cards on a layered Umi-field protection plan; Ash x3 exceeds legal copies (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Hand-trap density on going second plus negation/removal text; hard to confirm without boards (Inferred)
D9 Offensive Pressure & Closing Power 62 Five 2900-3000 ATK Extra Deck boss monsters plus Whale direct-attack text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 Main slots with 29 distinct cards, 21 tech and 33 zero-Level spells/traps; compact-to-moderate efficiency at best (Inferred)
D11 Extra Deck Efficiency & Coverage 60 12 Extra Deck slots spanning Synchro, XYZ and Link with three Umi-compatible bosses; coverage is broad (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, no dated meta sample; Umi meta-share unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Umi lines and several timing-dependent hand traps; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 44, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: copy-limit violation (-7). Final formula: Illegal cap: Structural 48 with 0.80*Structural + 0.20*TournamentReliability = 47, then copy-limit modifier -7 = 40 (theoretical, structural-only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (12 hand traps, 14 negation-text cards) gives strong going-second interaction
  • Five Extra Deck boss monsters at 2900-3000 ATK provide closing power
  • Broad Extra Deck coverage across Synchro, XYZ and Link

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring run 3x against a legal limit of 2
  • Low Umi purity (16.4% exact-name); 56 of 67 archetype-tagged copies are off-archetype
  • No recorded boards, so combo ceiling and floor are unmeasured
  • No side deck

Critical choke points

  • A Legendary Ocean access: P(≥1 in opening 5) ≈ 0.25, so the Umi field is often late
  • Umi-field protection depends on a single field-spell route if Warrior and Fish Sonar are blocked
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Any legal card Restores legality; the deck cannot receive a normal score while over the copy limit
2 Two or three tech cards (e.g. Terraforming, Harpie's Feather Duster) Additional Umi or Water searchers or side-deck hand traps Raises Umi access and gives a post-side plan; the side deck is currently empty

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal 2; Main 55 and Extra 12 are within OCG size rules (40-60 / 0-15); Usage stats: 3 of 16 core cards present; Side count is 0
  • Inferred: P(≥1 A Legendary Ocean in 5) ≈ 0.25 and hand-trap density; Negation and removal semantics from card text; Boss-monster closing power from ATK values
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first or going-second No side deck: post-side performance cannot be assessed Meta Power is Provisional without a dated metagame sample

More OCG Info

Umi

Umi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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