Salamangreat Deck #771619 — Yu-Gi-Oh! OCG
54 Main, 16 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Droll & Lock Bird x2
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Miscellaneousaurus x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Jurrac Megalo x3
- Fire King Island x2
- Fire King Sanctuary x3
- Fire King Sky Burn x2
- Harpie's Feather Duster x1
- Lightning Storm x3
- One for One x1
- Pot of Prosperity x1
- Super Polymerization x3
- Triple Tactics Talent x1
- Anti-Spell Fragrance x1
- Dominus Impulse x3
- Skill Drain x1
- Solemn Judgment x1
Extra Deck (16)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- The Dragon that Devours the Dogma x1
- Flametongue the Burning Blade x1
- Hiita the Fire Charmer, Ablaze x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Jurrac Astero x2
- Jurrac Meteor x2
- Garunix Eternity, Hyang of the Fire Kings x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 22/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 40 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Fire King and Salamangreat boss monsters (Garunix Eternity, Raging Phoenix, Dragon that Devours the Dogma) converting a board that the deck builds through Fire King and Jurrac summons; Synchro and Link pressure from Jurrac Meteor and Astero with Worldsea Dragon Zealantis as a board reset
- Turn 1 (going first): Open with Fire King and Mulcharmy starters, use Droll and Ash to protect the first summon, then reach a Fire King boss through the Extra Deck, if the hand contains a starter (Inferred)
- Turn 2 (going second): Use the five hand traps and Solemn Judgment to stop the opponent's first summon, then rebuild through Fire King searchers; the Forbidden card and over-limit copies cannot be run legally (Inferred)
- Recovery: Fire King Island, Sky Burn and Mulcharmy draw effects refill hand after a board wipe, but the deck has no recorded boards to confirm the recovery rate (Inferred)
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot change its interaction package between games (Verified)
Why it scores here
The deck opens a Fire King or Jurrac starter in roughly one opening hand in four per 3-copy card (P(at least one in 5) = 0.26, Inferred), and the archetype core group is in the opening hand 57% of the time, so the engine is reachable but not reliable. It converts through a boss monster from the Extra Deck, and the five hand traps plus Solemn Judgment give it a real interaction package on the field. No combo boards were recorded, so the ceiling and median are text-only inferences and are scored low. Popularity and archetype usage did not earn points: only 2.9% of the archetype-tagged copies are exact-name Salamangreat and the list mixes Fire King, Jurrac, Mulcharmy and Dominus lines. The score is built from the deck as a system and not from an average of its card scores; the illegal list then caps the final value at 22.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one starter in 5 cards) = 0.26 per 3-copy card; archetype core group in hand 57%; Inferred |
| D2 | Opening-Hand Quality & Brick Management | 40 | 17 tech cards and 23 zero-level spells and traps compete with the starters; Mulcharmy and Fire King summons conflict (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combo boards; ceiling is text-only inference from Fire King and Salamangreat boss text (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output cannot be measured; text suggests a modest floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Redundant Fire King revival and Mulcharmy draw lines give some route redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Fire King Island, Sky Burn and Mulcharmy draw effects regenerate resources; no recorded resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Five hand traps, Solemn Judgment, Ash and Dominus give layered negation; Ash and Dominus are over the copy limit (Verified flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 45 | Hand traps and Lightning Storm face a going-second board, but no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Garunix Eternity (3000 ATK) and Raging Phoenix (2800 ATK) give end-board pressure; no recorded closing data (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 54 main-deck cards with 27 distinct names, 12 single-copy cards and only 2.9% exact archetype purity (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 16 Extra Deck cards exceed the OCG limit of 15; 14 distinct boss and link cards with many niche summons (Verified counts) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered; there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link and no dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fire King and Mulcharmy chains with many decision points and no recorded boards to test repeatability (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 42, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-6); engine conflicts (-3); extra-deck overflow (-3). Final formula: No reliable metagame: 0.80*Structural(42) + 0.20*TournamentReliability(38) = 41; modifiers -12 gives 29; Illegal-deck cap applied (theoretical/structural only) gives 22
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