Charmer Deck #771616 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51.1
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Fire King Garunix and Garunix Eternity boards, with Jurrac and Link beats as secondary pressure (Inferred from card text; no recorded boards); Link and Synchro beatdown from Promethean Princess, Worldsea Dragon Zealantis and Jurrac Astero (Inferred)
  • Turn 1 (going first): Open a Fire King starter such as Fire King High Avatar Kirin or Legendary Fire King Ponix, search through Fire King Courtier Ulcanix or Fire King Island, and hold Ash Blossom and Droll for the opponent's first activation (Inferred)
  • Turn 2 (going second): Use Ash Blossom, Droll and Solemn Judgment to stop the first board, then rebuild through Fire King recursion and Garunix (Inferred)
  • Recovery: Recur Fire King monsters from the GY through Kirin, Ponix and Garunix, then rebuild a Link or Xyz board (Inferred)
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan

Why it scores here

This deck is Illegal: the Extra Deck is one card over the OCG maximum, Triple Tactics Talent is Forbidden, and four Semi-Limited or Limited cards exceed their copy limits. Under Step 2 it does not receive a normal Final Contextual score, so the score is capped at 30 and labelled theoretical and structural-only. The structural read comes from the system: a Fire King engine with several 3-copy starters and searchers gives a moderate opening (P(at least one Kirin in a 5-card hand) is about 0.26, and P(at least one archetype-core card) is about 0.57), and five hand traps plus the Stun-style answers give it reasonable interaction density. Brick risk is high because 18 copies are generic or off-archetype, and the lack of recorded boards leaves the combo floor and median unknown. Popularity did not earn points: the archetype is labelled Charmer, but exact-name purity is 1.4%, so the score reflects the Fire King, Jurrac and Mulcharmy engine, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 3-copy Fire King starters and searchers; P(at least one 3-copy starter in a 5-card hand) = 0.26 and P(archetype core in hand) = 0.57 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 12 singleton main-deck cards and 18 generic or off-archetype copies raise brick and dead-card risk; no hand-level simulation (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling inferred from Garunix and Eternity text, with Xyz and Link follow-up (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median cannot be measured; the value is a low prior from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Five hand traps and Fire King GY recursion offer a second line after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Fire King recursion from GY and Ponix or Kirin searches regenerate resources, but Super Polymerization and Droll compete for hand slots (Inferred)
D7 End-Board & Interaction Quality 70 Five hand traps plus Solemn, Skill Drain, Dominus Impulse and Anti-Spell Fragrance; negation_text 10 and removal_text 29 role hints (Inferred)
D8 Going-Second & Board-Breaking Power 62 Ash Blossom and Droll are strong going-second answers, but the deck has no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 62 Garunix (2700 ATK), Garunix Eternity (3000 ATK) and Dogma (3000 ATK) give high closing power (Verified card stats)
D10 Main Deck Efficiency & Flexibility 45 54 main cards with 27 distinct; 18 off-archetype copies and 12 singletons reduce compactness; copy-limit violations (Verified)
D11 Extra Deck Efficiency & Coverage 55 16 Extra Deck cards exceed the 15-card OCG limit; Link, Synchro and Fusion are spread across 14 distinct cards (Verified)
D12 Side Deck Adaptability 10 Side deck is empty, so there is no post-side adaptability; best-of-3 play is unsupported (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; the value is a provisional neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Several branching Fire King and Link lines with many decision points and one Forbidden-card error to fix (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51.1, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist and copy-limit exposure (-10); Off-archetype dilution (-2). Final formula: Illegal deck: theoretical 0.80*Structural(51.1) + 0.20*TournamentReliability(40) + modifiers(-12) = 37, capped to 30 under Step 2; Meta Power provisional and excluded

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Five hand traps and several negation or removal effects (Ash Blossom, Droll, Solemn, Dominus Impulse) give strong early interaction
  • Fire King starters and searchers (Kirin, Ulcanix, Ponix, Island) give a multi-copy engine
  • High-ATK Xyz and Link finishers (Garunix, Garunix Eternity, Zealantis) give closing power

Weaknesses

  • Illegal list: Extra Deck size and four copy-limit breaches plus one Forbidden card
  • Off-archetype dilution: 69 of 70 archetype copies are not Charmer, so the engine coherence is unclear
  • No side deck, so there is no post-side plan and no best-of-3 adaptability
  • No recorded boards and no guides, so the combo floor and median are unknown

Critical choke points

  • Starter access depends on a small set of 3-copy Fire King monsters; a single negated or destroyed starter may stop the line (Inferred)
  • Extra Deck overflow and copy-limit breaches make the list unplayable in its current form until fixed
Priority Remove Add Reason
1 Triple Tactics Talent (Forbidden) and one copy of Droll & Lock Bird Remove the Forbidden card entirely and replace it with a legal Fire King or hand-trap slot Forbidden and over-limit cards make the list illegal; this is the first gate before any power read
2 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization Two legal copies of each card, with the freed slot filled by a legal main-deck card Copy-limit fixes are required to make the list legal for OCG
3 One Extra Deck card (for example a surplus Link or Synchro monster) Keep the Extra Deck at 15 or fewer cards The Extra Deck is one card over the OCG limit
4 Nothing (the side deck is empty) Add a 15-card side deck with answers to the main engine and interaction Best-of-3 play needs a side deck, and D12 is the lowest score because it is empty

Evidence & confidence

  • Verified: Main 54, Extra 16, Side 0 against OCG size rules (Main 40-60, Extra 0-15, Side 0-15); Copy-limit violations and Banlist statuses for the 13 restricted cards; Card stats and text excerpts for all 27 main and 14 extra distinct cards; Usage stats: Droll 82.8%, Ash 58.6%, Mulcharmy Fuwalos 55.2% inclusion; S:P Little Knight 72.4% missing core
  • Inferred: Hypergeometric draw probabilities as listed under probabilities; Fire King engine and recursion lines from card text; Going-first and going-second plans from card text and hand-trap counts; Dimension scores D1-D11 and D14 from card text and composition
  • Provisional: Meta Power is null and D13 is a neutral placeholder: no dated metagame sample or tournament link; Tournament reliability (40) is a provisional estimate with no tournament or win-rate data
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first or second, matchup, brick or starter rates) Meta Power is provisional without a dated metagame sample Side deck is empty: no post-side evidence No guides attached for the archetype

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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