Charmer Deck #771616 — Yu-Gi-Oh! OCG
54 Main, 16 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Droll & Lock Bird x2
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Miscellaneousaurus x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Jurrac Megalo x3
- Fire King Island x2
- Fire King Sanctuary x3
- Fire King Sky Burn x2
- Harpie's Feather Duster x1
- Lightning Storm x3
- One for One x1
- Pot of Prosperity x1
- Super Polymerization x3
- Triple Tactics Talent x1
- Anti-Spell Fragrance x1
- Dominus Impulse x3
- Skill Drain x1
- Solemn Judgment x1
Extra Deck (16)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- The Dragon that Devours the Dogma x1
- Flametongue the Burning Blade x1
- Hiita the Fire Charmer, Ablaze x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Jurrac Astero x2
- Jurrac Meteor x2
- Garunix Eternity, Hyang of the Fire Kings x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51.1 |
| Going First | 52 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Fire King Garunix and Garunix Eternity boards, with Jurrac and Link beats as secondary pressure (Inferred from card text; no recorded boards); Link and Synchro beatdown from Promethean Princess, Worldsea Dragon Zealantis and Jurrac Astero (Inferred)
- Turn 1 (going first): Open a Fire King starter such as Fire King High Avatar Kirin or Legendary Fire King Ponix, search through Fire King Courtier Ulcanix or Fire King Island, and hold Ash Blossom and Droll for the opponent's first activation (Inferred)
- Turn 2 (going second): Use Ash Blossom, Droll and Solemn Judgment to stop the first board, then rebuild through Fire King recursion and Garunix (Inferred)
- Recovery: Recur Fire King monsters from the GY through Kirin, Ponix and Garunix, then rebuild a Link or Xyz board (Inferred)
- After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan
Why it scores here
This deck is Illegal: the Extra Deck is one card over the OCG maximum, Triple Tactics Talent is Forbidden, and four Semi-Limited or Limited cards exceed their copy limits. Under Step 2 it does not receive a normal Final Contextual score, so the score is capped at 30 and labelled theoretical and structural-only. The structural read comes from the system: a Fire King engine with several 3-copy starters and searchers gives a moderate opening (P(at least one Kirin in a 5-card hand) is about 0.26, and P(at least one archetype-core card) is about 0.57), and five hand traps plus the Stun-style answers give it reasonable interaction density. Brick risk is high because 18 copies are generic or off-archetype, and the lack of recorded boards leaves the combo floor and median unknown. Popularity did not earn points: the archetype is labelled Charmer, but exact-name purity is 1.4%, so the score reflects the Fire King, Jurrac and Mulcharmy engine, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | 3-copy Fire King starters and searchers; P(at least one 3-copy starter in a 5-card hand) = 0.26 and P(archetype core in hand) = 0.57 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 12 singleton main-deck cards and 18 generic or off-archetype copies raise brick and dead-card risk; no hand-level simulation (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards; ceiling inferred from Garunix and Eternity text, with Xyz and Link follow-up (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median cannot be measured; the value is a low prior from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Five hand traps and Fire King GY recursion offer a second line after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Fire King recursion from GY and Ponix or Kirin searches regenerate resources, but Super Polymerization and Droll compete for hand slots (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Five hand traps plus Solemn, Skill Drain, Dominus Impulse and Anti-Spell Fragrance; negation_text 10 and removal_text 29 role hints (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Ash Blossom and Droll are strong going-second answers, but the deck has no recorded going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Garunix (2700 ATK), Garunix Eternity (3000 ATK) and Dogma (3000 ATK) give high closing power (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 54 main cards with 27 distinct; 18 off-archetype copies and 12 singletons reduce compactness; copy-limit violations (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 16 Extra Deck cards exceed the 15-card OCG limit; Link, Synchro and Fusion are spread across 14 distinct cards (Verified) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty, so there is no post-side adaptability; best-of-3 play is unsupported (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link; the value is a provisional neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several branching Fire King and Link lines with many decision points and one Forbidden-card error to fix (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51.1, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist and copy-limit exposure (-10); Off-archetype dilution (-2). Final formula: Illegal deck: theoretical 0.80*Structural(51.1) + 0.20*TournamentReliability(40) + modifiers(-12) = 37, capped to 30 under Step 2; Meta Power provisional and excluded
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Five hand traps and several negation or removal effects (Ash Blossom, Droll, Solemn, Dominus Impulse) give strong early interaction
- Fire King starters and searchers (Kirin, Ulcanix, Ponix, Island) give a multi-copy engine
- High-ATK Xyz and Link finishers (Garunix, Garunix Eternity, Zealantis) give closing power
Weaknesses
- Illegal list: Extra Deck size and four copy-limit breaches plus one Forbidden card
- Off-archetype dilution: 69 of 70 archetype copies are not Charmer, so the engine coherence is unclear
- No side deck, so there is no post-side plan and no best-of-3 adaptability
- No recorded boards and no guides, so the combo floor and median are unknown
Critical choke points
- Starter access depends on a small set of 3-copy Fire King monsters; a single negated or destroyed starter may stop the line (Inferred)
- Extra Deck overflow and copy-limit breaches make the list unplayable in its current form until fixed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (Forbidden) and one copy of Droll & Lock Bird | Remove the Forbidden card entirely and replace it with a legal Fire King or hand-trap slot | Forbidden and over-limit cards make the list illegal; this is the first gate before any power read |
| 2 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization | Two legal copies of each card, with the freed slot filled by a legal main-deck card | Copy-limit fixes are required to make the list legal for OCG |
| 3 | One Extra Deck card (for example a surplus Link or Synchro monster) | Keep the Extra Deck at 15 or fewer cards | The Extra Deck is one card over the OCG limit |
| 4 | Nothing (the side deck is empty) | Add a 15-card side deck with answers to the main engine and interaction | Best-of-3 play needs a side deck, and D12 is the lowest score because it is empty |
Evidence & confidence
- Verified: Main 54, Extra 16, Side 0 against OCG size rules (Main 40-60, Extra 0-15, Side 0-15); Copy-limit violations and Banlist statuses for the 13 restricted cards; Card stats and text excerpts for all 27 main and 14 extra distinct cards; Usage stats: Droll 82.8%, Ash 58.6%, Mulcharmy Fuwalos 55.2% inclusion; S:P Little Knight 72.4% missing core
- Inferred: Hypergeometric draw probabilities as listed under probabilities; Fire King engine and recursion lines from card text; Going-first and going-second plans from card text and hand-trap counts; Dimension scores D1-D11 and D14 from card text and composition
- Provisional: Meta Power is null and D13 is a neutral placeholder: no dated metagame sample or tournament link; Tournament reliability (40) is a provisional estimate with no tournament or win-rate data
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first or second, matchup, brick or starter rates) Meta Power is provisional without a dated metagame sample Side deck is empty: no post-side evidence No guides attached for the archetype
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