Enneacraft Deck #771599 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Akasuna the Battle Ashtra x3, First Penguin x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck Enneacraft OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
50± 6/ 100
Power Score
Structural 55
Reliability 45
Going First 54
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 55.27
Going First 54
Going Second 46
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ashtra and Synchro boards led by Ashtraja Susanoo (3300 ATK) and Ashtraya Mikumari-no-Mikoto (3000 ATK), with Magistus and Icejade Extra Deck bodies as backup.; Hand-trap and trap-based negation (Infinite Impermanence, Evenly Matched, Dominus Spiral, Dominus Impulse, Solemn Judgment) buying turns until the Extra Deck board lands.
  • Turn 1 (going first): Set a trap face-down, reveal it to Special Summon Yoa, Mikumari or Akasuna from hand, then Synchro into a 3000-class boss; Pot of Sloth and Mulcharmy provide card flow.
  • Turn 2 (going second): Hold 2-3 interaction cards (Impermanence, Evenly Matched, Dominus Spiral, Dominus Impulse) to answer the opponent's first summon or activation, then rebuild through Ashtra recursion.
  • Recovery: Ashtrashen and Ashtra's Web return Ashtra monsters from the GY; Ashtra Synchro effects add Ashtra cards back to hand; Mulcharmy Fuwalos and Pot of Sloth refill cards.
  • After siding: None: the deck runs no Side Deck (side_count 0), so there is no post-side adaptation plan.

Why it scores here

The list carries the Enneacraft label, but none of its 13 usage-core Enneacraft cards are present, so the deck is scored as the Ashtra, Dominus, Magistus and Solemn toolbox it actually contains. Its starter density is the main strength: six three-copy starter candidates give P(at least one in the opening 5) of about 0.87 (Inferred), and the Ashtra revival-by-face-down mechanic gives it recursion. Interaction is dense (14 negation-text and 15 removal-text cards, four hand traps), which drives the endboard and interaction scores. Going second is weaker because the hand-trap count gives only about 0.38 chance of one in the opening 6. The score does not come from popularity or usage (the archetype label has no core cards and no meta-share data) and it does not come from averaging card scores. Missing combo data, no side deck and no tournament record keep confidence at Medium and reduce the reliability term.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 64 P(at least one of 18 copies across six starter candidates in 5 cards) ≈ 0.87; single 3-copy starter ≈ 0.25; face-down-reveal summons need a set card (Inferred)
D2 Opening-Hand Quality & Brick Management 55 35 Spell/Trap slots and 24 Traps add many situational cards; several Ashtra and Dominus cards need a face-down or GY Trap to function, so some hands are conditional (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards, so the ceiling is a text-only read of Ashtra Synchro chains into 3000-ATK bosses (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards and no median power index; the floor is set from the starter-count estimate and the number of conditional hands (Inferred/Provisional)
D5 Interruption Resilience & Route Redundancy 58 Three independent starter families plus GY recursion (Ashtrashen, Ashtra's Web) and seven hand or quick negations give redundant lines (Inferred)
D6 Resource Economy, Recovery & Grind 62 Pot of Sloth x2, Mulcharmy Fuwalos x3, Audhumla, Pot of Prosperity and 16 searcher-text cards support card flow and recovery (Inferred from text)
D7 End-Board & Interaction Quality 70 14 negation-text and 15 removal-text cards, four hand traps and a Solemn Judgment-class counter give layered interaction; no durability data (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Dominus Impulse and Dominus Spiral answer the first going-second summon, but the boss threat relies on Synchro chains that need a Tuner (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck top end includes Ashtraja Susanoo 3300, Ashtraya Mikumari-no-Mikoto 3000, Adamancipator Dragite 3000 and Icejade Gymir 3000 (Verified card stats)
D10 Main Deck Efficiency & Flexibility 48 55 main slots with only 20 monsters (36%) and 35 Spell/Trap slots lower the compactness and garnet-density read; size is within 40-60 (Verified size, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots, 13 distinct across three archetype families; Magistus and Ashtra Synchros are mixed with off-theme bodies (Verified composition, Inferred coherence)
D12 Side Deck Adaptability 10 side_count is 0, so there is no post-side plan; the deck cannot adapt between games (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no archetype meta-share; the Enneacraft core is absent, so fit is Provisional and rests on the Midrange profile (Provisional)
D14 Pilotability & Error Tolerance 40 Ashtra revival-by-reveal, Synchro requirements, Dominus timing and Magistus Extra Deck options create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55.27, Going First ≈ 54, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: no side deck (-3); archetype label mismatch / split engine (-2); compact Ashtra starter core (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional): 0.80*55.27 + 0.20*45 = 53.2, then modifiers -3 = 50.2 (rounded score 50)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six three-copy starter candidates give a high chance of at least one opening starter (Inferred ≈ 0.87).
  • Layered interaction: 14 negation-text cards, 15 removal-text cards and four hand traps.
  • Extra Deck top end (Susanoo 3300, Mikumari-no-Mikoto 3000, Dragite 3000, Icejade 3000) gives closing power.
  • Card flow from Pot of Sloth, Mulcharmy Fuwalos and 16 searcher-text cards.

Weaknesses

  • No side deck, so no post-side adaptation (D12 = 10).
  • Archetype label does not match the cards; the usage core is absent (0 of 13), so the list is not a standard Enneacraft build.
  • Low monster count (20 of 55 main) with 35 Spell/Trap slots makes many hands conditional.
  • Hand-trap density gives only about 0.38 chance of one in the going-second opening 6.

Critical choke points

  • Ashtra revival needs a face-down card; a hand with no set card has no Ashtra starter.
  • Synchro summons need Tuners; Tuner supply rests on First Penguin and Ashtra trap-as-monster cards.
  • Going second depends on the 0.38 hand-trap chance to stop the opponent's first summon.
Priority Remove Add Reason
1 one Lava Golem one Tuner monster or an Ashtra starter that does not need a Tuner Lava Golem needs two opponent-controlled tributes to Special Summon, which makes it a poor opening play; a dependable Tuner or starter improves Synchro access.
2 one Triple Tactics Thrust a Side Deck of 15 cards (Solemn-class answers and Ashtra recursion) The deck has no Side Deck, so adding a 15-card side fixes D12 and gives a post-side plan.
3 the off-theme Greed/Penguin lines more Ashtra or Dominus cards that keep the face-down revival engine going Reducing engine conflicts raises D11 and D1 without changing the core plan.

Evidence & confidence

  • Verified: Legal: 55 main (40-60), 15 extra (0-15), 0 side; Pot of Prosperity, Solemn Judgment and Terraforming are Limited at 1 copy; Dominus Impulse is Semi-Limited at 2.; Card stats and text excerpts for the Ashtra, Dominus, Magistus and Synchro cards.; Archetype label Enneacraft with 0 exact-name copies and 13 of 13 usage-core cards absent.
  • Inferred: Starter access ≈ 0.87 from six starter candidates (18 copies) in the opening 5.; Hand-trap access ≈ 0.38 for the going-second opening 6.; Interaction density and endboard quality from negation and removal text.; Ashtra revival and Synchro conflicts as the main choke points.
  • Provisional: Meta Power (null) and matchup fit (D13), because there is no dated meta sample or tournament link.
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) archetype label Enneacraft does not match the cards; usage core absent (0 of 13), so archetype-stat comparison is not meaningful no side deck: post-side performance cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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