Phantasm Spiral Deck #771576 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3
- Droll & Lock Bird x1
- Inferno of the Sacred Beasts - Uria, Lord of Searing Flames x1
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3
- Martyr of the Sacred Beasts x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Summoner of the Sacred Beasts x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Card of the Soul x3
- Fallen Paradise of the Sacred Beasts x2
- Harpie's Feather Duster x1
- Pot of Sloth x3
- Sacred Beasts Released x3
- Sacred Beasts Skyfall x1
- Sacred Beasts Thunderclap x3
- Triple Tactics Thrust x3
- Abyss of the Sacred Beasts x3
- Infinite Impermanence x2
- Sacred Beasts Combined Assault x1
- Solemn Judgment x1
Extra Deck (15)
- The Chaotic Phantasmal Sacred Beasts x1
- Thunder Dragon Colossus x2
- Barricadeborg Blocker x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Linkuriboh x1
- Relinquished Anima x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Mercurium the Living Quicksilver x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 50 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Sacred Beast Level-10 monsters (Hamon, Raviel, Uria) Special Summoned by Calamity/Infinity/Inferno, then Extra Deck boss monsters (The Chaotic Phantasmal Sacred Beasts 5000 ATK, Gustav Rocket 5000 ATK) to close the board.; Mulcharmy draw-engine chip damage and Gustav Max direct damage; no combo evidence to confirm either converts.
- Turn 1 (going first): Open a Phantasm Spell/Trap or Sacred Beast starter, reveal a Level-10 Sacred Beast from hand to Special Summon it, and protect the board with Ash Blossom, Ghost Ogre, Infinite Impermanence and Solemn Judgment.
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Nibiru) to break the opponent's first summon or search, then rebuild through Summoner, Thunderclap, Released and Martyr.
- Recovery: Rebuild from the GY and banishment through Abyss, Martyr and Released recursion, and Fallen Paradise's Special Summon from GY, banish, or Deck.
- After siding: No side deck is registered (side_count 0), so no post-side plan can be assessed.
Why it scores here
The deck was scored as a connected Sacred Beasts system, not as an average of its card scores. Its searcher density (23 searcher-text cards, P(at least one in a 5-card opening hand) ≈ 0.94) makes the engine likely to find a starter, though the archetype core is only ~0.69 to be present in opening hand, and 26 of its 70 off-archetype copies are generic cards. Interaction is the strongest part: 12 hand traps and 8 negation-text cards give high interaction density, and the going-second hand-trap probability is ≈ 0.79. Closing power comes from 4000–5000 ATK Extra Deck bosses, but no recorded boards exist to confirm median output or combo conversion, so those dimensions stay low-confidence. Popularity was not credited: the archetype-core usage stats show only 45.5% of core cards present, and no tournament data exists. The deck is Illegal (3 copies of Ash Blossom against a limit of 2), so the Structural score of 55 is capped to a theoretical 35 final score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Searcher-text group P(≥1 in 5-card hand) ≈ 0.94; archetype core 11 copies, P(≥1 in hand) ≈ 0.69; the Phantasm sub-archetype is split with 26 Phantasm and 25 generic copies, so the starter count is not a single engine (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 48 | Only 6 cards are single copies and 15 are triple copies; generic and Mulcharmy cards add brick risk and conflicting Normal Summons; no measured brick rate (Inferred). |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards (total_combos 0), so the ceiling rests only on text: Level-10 Sacred Beast summons into 4000–5000 ATK bosses (Inferred). |
| D4 | Combo Floor & Median Output | 40 | No recorded combos, so median output is unknown and kept at a low estimate pending boards (Inferred, low confidence). |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent lines: Summoner, Thunderclap, Released and Martyr each start a route, with hand traps and recursion from GY and banishment (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 58 | Card flow from Pot of Sloth, Card of the Soul, Mulcharmy draw effects and Released/Fallen Paradise recursion; no resource-signature data (Inferred). |
| D7 | End-Board & Interaction Quality | 70 | 12 hand traps, 8 negation texts and 17 removal texts; Droll & Lock Bird, Solemn Judgment (both Limited, 1 copy) and Ghost Ogre add layered protection (Verified text, Inferred quality). |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap probability ≈ 0.79 (hypergeometric); Ash, Ghost Ogre, Droll and Nibiru challenge an established board; no going-second combo split (Inferred). |
| D9 | Offensive Pressure & Closing Power | 70 | Extra Deck bosses at 4000–5000 ATK (Hamon, Raviel, Chaotic Phantasmal, Gustav Rocket) and Gustav Max direct damage text (Verified stat/text). |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main, 23 distinct; 15 copies of 3-copy staples plus the illegal third Ash Blossom; 26 zero-level cards make the list low on focused card quality (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots across 14 distinct cards: 3 Fusion, 7 Link and 5 XYZ, with 1-copy bosses and a mandatory Thunder Dragon Colossus pair (Verified count). |
| D12 | Side Deck Adaptability | 15 | No side deck registered (side_count 0), so post-side adaptability is effectively absent and scored low (Provisional). |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta sample and tournament_context unavailable; only archetype usage stats exist (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Sacred Beast chains with Level-10 summon restrictions and hand-trap timing need many decisions per turn (Inferred). |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: legality_over_limit (-8); no_side_deck (-4). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(42) = 52.4; modifiers total -12 (cap); Illegal cap applied -> 35. Theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and hand-trap package gives a likely starter and strong interaction on both turn orders.
- Extra Deck bosses at 4000–5000 ATK give real closing power once the Sacred Beast engine lands.
Weaknesses
- Illegal list: the third Ash Blossom exceeds the Semi-Limited copy limit.
- No side deck and no combo or board evidence, so post-side and median output are unknown.
- Split sub-archetypes (Phantasm, Mulcharmy, generic) reduce engine coherence and add brick risk.
Critical choke points
- Level-10 Sacred Beast Special Summon requirement: most boss lines need a Level-10 Sacred Beast in hand or GY.
- Single-copy Extra Deck bosses (Gustav Max, Little Knight, Linkuriboh) limit recovery.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | any non-restricted generic hand trap or staple | Brings the list back to legal copy counts; the deck cannot receive a normal score until this is fixed. |
| 2 | 1–2 zero-level generic cards | a side deck of 10–15 cards | Adds post-side adaptability (D12 is currently 15) and reduces off-archetype brick risk. |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 counts are within the OCG size rules (main 40–60, extra 0–15).; Ash Blossom & Joyous Spring is over the copy limit (3 run, 2 legal) and the deck is Illegal.; Limited cards (Droll & Lock Bird, Harpie's Feather Duster, Linkuriboh, S:P Little Knight, Solemn Judgment, Gustav Max) each run 1 copy, which is legal.; Extra Deck breakdown is 3 Fusion, 7 Link and 5 XYZ, matching the card list.
- Observed: Usage stats show 5 of 11 archetype core cards present (45.5%).
- Inferred: Going-first and going-second estimates from hypergeometric hand probabilities.; Interaction quality and floor/median output from card text, since no boards exist.
- Provisional: Meta Power is null: no dated metagame sample.; D13 matchup fit is a placeholder pending a dated meta sample.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry (going-first/second, matchup, brick or starter rates). No side deck registered, so post-side evaluation is not possible. Deck title is null.
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