Sacred Beast Deck #771575 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3
- Droll & Lock Bird x1
- Inferno of the Sacred Beasts - Uria, Lord of Searing Flames x1
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3
- Martyr of the Sacred Beasts x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Summoner of the Sacred Beasts x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Card of the Soul x3
- Fallen Paradise of the Sacred Beasts x2
- Harpie's Feather Duster x1
- Pot of Sloth x3
- Sacred Beasts Released x3
- Sacred Beasts Skyfall x1
- Sacred Beasts Thunderclap x3
- Triple Tactics Thrust x3
- Abyss of the Sacred Beasts x3
- Infinite Impermanence x2
- Sacred Beasts Combined Assault x1
- Solemn Judgment x1
Extra Deck (15)
- The Chaotic Phantasmal Sacred Beasts x1
- Thunder Dragon Colossus x2
- Barricadeborg Blocker x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Linkuriboh x1
- Relinquished Anima x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Mercurium the Living Quicksilver x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 60 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Summon Sacred Beast Level 10 Phantasm boss monsters (Raviel, Hamon, Uria) via Sacred Beast Spell/Trap and monster search chains, then close with Phantasm boss attacks and fusion/Xyz/Link extra-deck follow-ups; Superdreadnought Xyz direct damage and negation-supported board control
- Turn 1 (going first): Open Summoner or Martyr, search a Sacred Beast Spell/Trap or Level 10 Sacred Beast through Hamon/Raviel, and set up a field-spell Fallen Paradise or Abyss-based board while holding hand traps (Ash Blossom, Ghost Ogre, Droll) for opposing interruption
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Nibiru or Infinite Impermanence to break the opponent's first combo, then rebuild through Sacred Beasts Released and Released-GY recursion
- Recovery: Recover via Martyr and Fallen Paradise special summons from GY, Sacred Beasts Released GY effect, and Mulcharmy draw-replacement
- After siding: No side deck is registered in the export, so no post-side plan can be scored
Why it scores here
The deck is scored as a connected Sacred Beast/Phantasm system, not as an average of its card scores; the 14 dimensions are weighted by a Combo profile. Its opening-hand reliability is strong because the archetype core shows P(at least one core card in a 5-card opener) ≈ 0.97 and searcher text is present in 23 Main Deck cards (P ≈ 0.94), so the engine is usually live by turn 1–2. Interaction is dense (12 hand-trap-flagged cards, 8 negation-text cards, 17 removal-text cards), which lifts end-board and going-second scores, and a 6-card going-second hand has P ≈ 0.79 of containing a hand trap. Conversion and floor scores are held down because no combo boards were supplied, so the ceiling and median are text-only inferences, and the deck has no side deck, no tournament link and no win-rate data. Popularity and the usage core did not earn points by themselves, and the list is illegal (Ash Blossom at 3 copies against an OCG limit of 2), so the final score is capped at 30 and the evaluation is theoretical/structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Archetype core P(≥1 in opening 5) ≈ 0.97 and searcher-text group P ≈ 0.94; 3-copy starter slots give P ≈ 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Brick risk estimated from 23 searcher-text cards and Sacred Beast requirement text; 26-card core group leaves ≈ 3% no-core hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling read from text only: Hamon/Raviel/Uria Level 10 summons plus Chaotic Phantasmal and Gustav Rocket follow-ups; no combo boards supplied (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so median and power distribution are unknown; placed at a neutral 50 (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple Sacred Beast starters and Released/Martyr recursion give independent lines; Ash, Ghost Ogre and Droll cover disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draw effects and Released GY recursion regenerate resources; no ResourceScore data (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 12 hand-trap flags, 8 negation-text and 17 removal-text cards; Solemn, Infinite Impermanence and Sacred Beasts Skyfall add layered answers (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand trap P ≈ 0.79 and Hamon/Raviel boss threats; no going-second split in data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss ATK 4000–5000 (Raviel, Hamon, Chaotic Phantasmal, Gustav Rocket 5000); closing relies on Level 10 summons (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 55 Main cards in a 40–60 range; 23 distinct cards with 15 at three copies, lowering flexibility (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra cards: 3 Fusion, 7 Link, 5 Xyz; several Link and Xyz options serve flexible summoning, but Thunder Dragon Colossus is 2 copies (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side count is 0 in the export, so no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Sacred Beast summon chains, Phantasm sub-archetype interactions and many response-window decisions raise error risk (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Banlist exposure (-6); No side deck (-4); Illegal list cap (0). Final formula: No reliable metagame: 0.80*Structural(62) + 0.20*TournamentReliability(55) + ContextModifiers(-10) = 50.6, then capped to 30 because the list is Illegal (Ash Blossom over copy limit). Theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense, redundant starter access: 26-card core group gives about 97% chance of at least one core card in a 5-card opener
- Layered interaction: 12 hand traps, 8 negation-text cards and 17 removal-text cards
- Strong Level 10 Phantasm boss threats (Raviel, Hamon, Uria, Chaotic Phantasmal) and Released/Martyr recursion
Weaknesses
- Illegal list: Ash Blossom is run 3 copies against an OCG limit of 2
- Heavy reliance on 3-copy engine slots reduces flexibility (15 cards at three copies)
- No side deck, so no best-of-3 adaptation
- No combo data, so ceiling and median are unverified
Critical choke points
- Ash Blossom & Joyous Spring: over the copy limit, so the list cannot be played as built
- Sacred Beast Level 10 summon requirement: requires a Sacred Beast monster or Spell/Trap to enable Hamon/Raviel/Uria
- Limited single-copy staples (Solemn Judgment, Droll & Lock Bird, Harpie's Feather Duster) are unrecoverable if answered
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | Any legal non-Ash card (e.g. a Sacred Beast searcher or a second Released) | Brings the list back under the OCG copy limit of 2; the deck is illegal as built |
| 2 | None (side deck absent) | A 15-card side deck with Sacred Beast-compatible answers to Maxx-style or Floodgate threats | Enables a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring 3 copies vs OCG limit 2 (Illegal); Main 55 and Extra 15 are inside size rules (main 40–60, extra 0–15); Copy-limit status for Limited cards (Droll, Harpie's Feather Duster, Linkuriboh, S:P Little Knight, Solemn Judgment, Gustav Max) at 1 copy; Archetype usage: Sacred Beast core present at 78–96% inclusion
- Observed: Usage statistics show 11 of 14 core cards present in the list
- Inferred: Opening-hand consistency P ≈ 0.97 for core group (hypergeometric); Hand-trap presence in 6-card going-second hand P ≈ 0.79; Interaction density from card text (negation/removal flags); Going-first and going-second power estimates
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered in the export deck title is null in the export
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