Shining Sarcophagus Deck #771554 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Kuriboh - Multiply! x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Black Chaos x3
- Celtic Mystic x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Gandora-G the Dragon of Destruction x1
- Griffoh x1
- Kuriboh - Multiply! x3
- Magician's Rod x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Skull Archfiend of Chaos x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Cyberse Code Magician x1
- Illusion of Chaos x1
- Magician of Black Chaos MAX x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Chaos Form x1
- Dark Magical Curtain x3
- Light and Darkness Ritual x1
- Pot of Sloth x3
- Ragged Records of Rites x3
- Shining Sarcophagus x1
- Soul Servant x1
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Infinite Impermanence x3
- Mind Shuffle x1
- Solemn Accusation x1
- Solemn Judgment x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin x1
- Magistus Chorozo x1
- Master of Chaos x1
- Cyberse Contract Witch x1
- Firewall Dragon x1
- Firewall Dragon Singularity x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Selene, Queen of the Master Magicians x1
- Chaos Angel x1
- Clear Wing Synchro Dragon x1
- Crimson Blade Dragon x1
- Crimson Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Blind-Second/OTK
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Board pressure from Dark Magician / Light and Darkness Ritual monsters (Black Chaos, Magician of Dark Chaos, Black Luster Soldier) and Extra Deck boss monsters (Chaos Angel, Master of Chaos, Firewall Dragon Singularity), with no recorded boards to confirm any line.; Hand-trap and negation exchanges that trade interaction for tempo, then a late Extra Deck threat.
- Turn 1 (going first): Open with searchers and draw engines (Mulcharmy, Dark Magician Girl, Pot of Sloth) to find the single Shining Sarcophagus or a ritual starter; the plan is not reliably assembled from the list alone.
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Kuriboh and Droll & Lock Bird to answer the opponent's first engine, then convert the remaining hand into a ritual or Extra Deck summon.
- Recovery: Mulcharmy draw effects and Ragged Records / Mind Shuffle searches rebuild hand size after a disruption, but the recovery depends on drawing into a second live starter.
- After siding: No Side Deck is registered (0 of 15 allowed), so there is no post-side plan; the list cannot adapt between games.
Why it scores here
The deck is illegal as submitted: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so the normal Final score is capped and the result is structural only. Scored as a system, the list has a dense interaction suite (eleven hand traps, twelve negation texts, eighteen removal texts) and a Light and Darkness Ritual / Dark Magician core that is accessible through its searchers, so it earns its points for interaction and engine access. It only partly coheres: the Shining Sarcophagus engine is a single copy, 71 of 72 archetype-tagged copies belong to other sub-archetypes, and the 34 distinct main-deck cards include many dead-in-hand pieces, which pulls down brick management, median output, and main-deck efficiency. No recorded boards or tournament results exist, so the combo ceiling and meta fit are inferred from card text, and the usage statistics confirm the list is real but do not make it strong. Popularity did not add points, and the score was built from the system dimensions rather than from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(≥1 archetype-core copy in 5-card hand) ≈ 0.90 across 20 copies, but only one Shining Sarcophagus and no single reliable starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Eleven hand traps, Pot of Sloth and off-engine ritual pieces raise dead-hand risk; no consistency sim available (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from text as Light and Darkness Ritual into Black Chaos / Magician of Dark Chaos and Extra Deck boss (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos supplied, so median output is unobserved and set conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Eleven hand traps and twelve negation texts give several independent answers, but the engine has no clear second route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Twenty-one searcher texts and Mulcharmy draw effects give good card flow for regeneration (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Twelve negation and eighteen removal texts plus Solemn Judgment and Spell Shattering Sword cover breadth; durability is text-only (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Eleven hand traps and Ghost Ogre / Ghost Belle answer boards on the going-second split of 0.74 P(≥1 hand trap in 6) (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck boss monsters at 2800–3500 ATK exist, but there is no recorded end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 57 main cards across 34 distinct names; exact-name archetype purity 1.4% and 71 off-archetype copies (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards with 4 Synchro, 6 Link, 1 Xyz and 4 Fusion, mixed across unrelated engines (Verified) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards in a format that allows up to 15, so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Chaos ritual sequencing, hand-trap timing and Mulcharmy conditions create many decision points (Inferred) |
How the score was computed
Strategy profile: 100% Toolbox (secondary Midrange noted; not blended). Structural ≈ 50, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: illegal copy-limit violation (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal, so structural-only and capped low
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (11 hand traps, 12 negation texts) gives going-second answers
- Light and Darkness Ritual core is reachable through several searchers
- Extra Deck boss monsters have high ATK and removal-like effects
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring
- Only one Shining Sarcophagus; the named engine is not reliably live
- Low archetype purity (1.4%) and 71 off-archetype copies weaken engine coherence
- No Side Deck, so no post-side adaptation
Critical choke points
- Single Shining Sarcophagus copy as the nominal engine starter
- Ritual monsters depend on Chaos Form / Light and Darkness Ritual being in hand
- Dead-in-hand risk from hand traps and conditional Mulcharmy effects
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Ash Blossom & Joyous Spring | a legal-count replacement or a non-Semi-Limited hand trap | The list is illegal as submitted; fixing the copy limit is required before any normal score applies |
| 2 | one or two off-archetype staples | additional Light and Darkness Ritual or Dark Magician engine cards | Raises archetype purity and starter density so the engine is live more often |
| 3 | three Mulcharmy copies or equivalent dead-in-hand draw cards | a Side Deck of 10–15 cards | Gives the list a post-side plan and reduces dependence on conditional draw effects |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring 3 copies vs legal limit 2 (Illegal); Main 57, Extra 15, Side 0 counts; Archetype purity 1.4% and 71 off-archetype copies; Extra Deck breakdown: 4 Synchro, 6 Link, 1 Xyz, 4 Fusion; Usage stats: 21 rows, core present 52.6%
- Inferred: Hand-trap and negation density as interaction; Hypergeometric starter and hand-trap probabilities; Going-first / going-second split from hand-trap odds; Combo ceiling and median read from card text
- Provisional: Meta and matchup fit (no dated sample or tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter, OTK and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides attached for this archetype
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