Shining Sarcophagus Deck #771554 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Kuriboh - Multiply! x3. Created Oct 21, 2026 by YGO Mod.

Deck Shining Sarcophagus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
38± 8/ 100
Power Score
Structural 50
Reliability 42
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Blind-Second/OTK
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Board pressure from Dark Magician / Light and Darkness Ritual monsters (Black Chaos, Magician of Dark Chaos, Black Luster Soldier) and Extra Deck boss monsters (Chaos Angel, Master of Chaos, Firewall Dragon Singularity), with no recorded boards to confirm any line.; Hand-trap and negation exchanges that trade interaction for tempo, then a late Extra Deck threat.
  • Turn 1 (going first): Open with searchers and draw engines (Mulcharmy, Dark Magician Girl, Pot of Sloth) to find the single Shining Sarcophagus or a ritual starter; the plan is not reliably assembled from the list alone.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Kuriboh and Droll & Lock Bird to answer the opponent's first engine, then convert the remaining hand into a ritual or Extra Deck summon.
  • Recovery: Mulcharmy draw effects and Ragged Records / Mind Shuffle searches rebuild hand size after a disruption, but the recovery depends on drawing into a second live starter.
  • After siding: No Side Deck is registered (0 of 15 allowed), so there is no post-side plan; the list cannot adapt between games.

Why it scores here

The deck is illegal as submitted: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so the normal Final score is capped and the result is structural only. Scored as a system, the list has a dense interaction suite (eleven hand traps, twelve negation texts, eighteen removal texts) and a Light and Darkness Ritual / Dark Magician core that is accessible through its searchers, so it earns its points for interaction and engine access. It only partly coheres: the Shining Sarcophagus engine is a single copy, 71 of 72 archetype-tagged copies belong to other sub-archetypes, and the 34 distinct main-deck cards include many dead-in-hand pieces, which pulls down brick management, median output, and main-deck efficiency. No recorded boards or tournament results exist, so the combo ceiling and meta fit are inferred from card text, and the usage statistics confirm the list is real but do not make it strong. Popularity did not add points, and the score was built from the system dimensions rather than from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(≥1 archetype-core copy in 5-card hand) ≈ 0.90 across 20 copies, but only one Shining Sarcophagus and no single reliable starter (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Eleven hand traps, Pot of Sloth and off-engine ritual pieces raise dead-hand risk; no consistency sim available (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from text as Light and Darkness Ritual into Black Chaos / Magician of Dark Chaos and Extra Deck boss (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so median output is unobserved and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Eleven hand traps and twelve negation texts give several independent answers, but the engine has no clear second route (Inferred)
D6 Resource Economy, Recovery & Grind 60 Twenty-one searcher texts and Mulcharmy draw effects give good card flow for regeneration (Inferred)
D7 End-Board & Interaction Quality 68 Twelve negation and eighteen removal texts plus Solemn Judgment and Spell Shattering Sword cover breadth; durability is text-only (Inferred)
D8 Going-Second & Board-Breaking Power 60 Eleven hand traps and Ghost Ogre / Ghost Belle answer boards on the going-second split of 0.74 P(≥1 hand trap in 6) (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck boss monsters at 2800–3500 ATK exist, but there is no recorded end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 30 57 main cards across 34 distinct names; exact-name archetype purity 1.4% and 71 off-archetype copies (Verified)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards with 4 Synchro, 6 Link, 1 Xyz and 4 Fusion, mixed across unrelated engines (Verified)
D12 Side Deck Adaptability 10 Zero Side Deck cards in a format that allows up to 15, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Chaos ritual sequencing, hand-trap timing and Mulcharmy conditions create many decision points (Inferred)

How the score was computed

Strategy profile: 100% Toolbox (secondary Midrange noted; not blended). Structural ≈ 50, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: illegal copy-limit violation (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal, so structural-only and capped low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (11 hand traps, 12 negation texts) gives going-second answers
  • Light and Darkness Ritual core is reachable through several searchers
  • Extra Deck boss monsters have high ATK and removal-like effects

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring
  • Only one Shining Sarcophagus; the named engine is not reliably live
  • Low archetype purity (1.4%) and 71 off-archetype copies weaken engine coherence
  • No Side Deck, so no post-side adaptation

Critical choke points

  • Single Shining Sarcophagus copy as the nominal engine starter
  • Ritual monsters depend on Chaos Form / Light and Darkness Ritual being in hand
  • Dead-in-hand risk from hand traps and conditional Mulcharmy effects
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal-count replacement or a non-Semi-Limited hand trap The list is illegal as submitted; fixing the copy limit is required before any normal score applies
2 one or two off-archetype staples additional Light and Darkness Ritual or Dark Magician engine cards Raises archetype purity and starter density so the engine is live more often
3 three Mulcharmy copies or equivalent dead-in-hand draw cards a Side Deck of 10–15 cards Gives the list a post-side plan and reduces dependence on conditional draw effects

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring 3 copies vs legal limit 2 (Illegal); Main 57, Extra 15, Side 0 counts; Archetype purity 1.4% and 71 off-archetype copies; Extra Deck breakdown: 4 Synchro, 6 Link, 1 Xyz, 4 Fusion; Usage stats: 21 rows, core present 52.6%
  • Inferred: Hand-trap and negation density as interaction; Hypergeometric starter and hand-trap probabilities; Going-first / going-second split from hand-trap odds; Combo ceiling and median read from card text
  • Provisional: Meta and matchup fit (no dated sample or tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter, OTK and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides attached for this archetype

More OCG Info

Shining Sarcophagus

Shining Sarcophagus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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