Rokket Deck #771547 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Rokket Loader x3. Created Oct 21, 2026 by YGO Mod.

Deck Rokket OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
55± 8/ 100
Power Score
Structural 61
Reliability 56
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link Summon into large Link boss monsters (Borrelend Dragon, Borrelshroud Dragon, Borrelguard Dragon, Borreload Dragon) built from Rokket and Borrel Dragon sequences, closing with 3000 to 3500 ATK bodies.; Hand-trap and negation-supported board control that lets the Link boss stick, plus Extra Deck recursion through Absorouter Dragon, Rokket Recharger and Borrel Regenerator.
  • Turn 1 (going first): Open with Rokket Loader, Rokket Tracer, Quick Launch or Rokket Caliber to reach a Rokket Link line (Link-2 or Link-3 Dragons), then extend into a Link-4 or Link-5 boss using Borrel Dragons from the Extra Deck.
  • Turn 2 (going second): Use the six-card hand, where hand traps (Infinite Impermanence, Evenly Matched, Ghost Ogre and Snow Rabbit, Effect Veiler) are present in roughly three of four hands, to stop the opponent's first play and then convert the resulting board into a Link boss.
  • Recovery: Recover through Absorouter Dragon, Rokket Recharger and Borrel Regenerator from the GY, plus searchers such as Black Dragon Collapserpent, White Dragon Wyverburster and Rokket Loader to refill the hand.
  • After siding: No side deck is registered in the export, so there is no post-side plan in the evidence. Any post-side plan would need to be built by the player and is not scored here.

Why it scores here

The deck is scored as a connected system: Rokket starters (Loader, Tracer, Caliber, Quick Launch, Boot Sector Launch) give several independent T1 routes, and the 22-copy archetype core has about a 0.91 chance of at least one piece in a five-card opening hand, while Rokket Loader alone (3 copies) is only about 0.23 (Inferred). Interaction is dense, with 12 hand traps, several negations and removal, and multiple Link bosses at 3000 to 3500 ATK, which lifts interruption resilience, endboard interaction and closing power. The deck is held back by a mixed archetype spread (only 20 of 75 non-token cards are exact-name Rokket; Mulcharmy cards conflict with the 'control no cards' requirement), a floodgate (Dimensional Fissure) that also hits its own GY-recursion, no side deck, and no combo or tournament data to confirm the median output. Popularity and archetype usage were not counted as power, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one Rokket Loader in 5) = 0.23 for 3 copies; core archetype group at least one in 5 about 0.91; multiple independent starters (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Sixteen singleton slots, 12 hand-trap cards that can be dead without the right board state, and 14 Mulcharmy/off-archetype cards (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from Borrelend Dragon (3500 ATK, negation) and Borreload Dragon (3000 ATK) with Rokket-to-Link sequencing (Inferred)
D4 Combo Floor & Median Output 45 No combo sample, so median output is unknown; the floor depends on whether the Rokket start connects (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 68 Five starter types and two hand-trap families cover a single interruption; GY recursion through Absorouter and Recharger adds recovery (Inferred)
D6 Resource Economy, Recovery & Grind 68 Recursion (Absorouter Dragon, Rokket Recharger, Borrel Regenerator) plus seven searcher-text cards support the grind (Inferred)
D7 End-Board & Interaction Quality 72 Infinite Impermanence, Evenly Matched, Dark Ruler No More, Deck Lockdown and Void Ogre Dragon give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 66 Four Limited-tier and high-ATK boss options plus hand traps for going second; going-second hand-trap coverage about 0.75 for 12 cards (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK of 3000 to 3500 across Link-4 and Link-5 monsters and piercing or multi-attack text in the Borrel set (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Full 60-card main with 16 singletons and 14 three-of cards; Dragon Shrine and Dimensional Fissure are low-value or self-hitting slots (Inferred)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck is full at 15; 13 Link monsters with specific material needs cost flexibility but the boss density is high (Inferred)
D12 Side Deck Adaptability 10 No side deck is registered, so there is no post-side adaptability to score (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, archetype meta-share absent; matchup fit cannot be computed from dated data (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link sequencing, many conditional effects, and negation timing create a high decision load for the pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: No side deck (-3); Limited banlist exposure (-1); Engine conflict (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; 0.8*61.1 + 0.2*56 = 60.1, then -5 modifiers = 55


More OCG Info

Rokket

Rokket Breakdown

 
 

 

 

 

 

 

 
 

 

 
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