Evil Twin Deck #771534 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Live☆Twin Ki-sikil x3. Created Oct 21, 2026 by YGO Mod.

Deck Evil Twin OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Large Link/Xyz boards anchored by Evil★Twin's Trouble Sunny (3300 ATK) and the Light and Darkness Ritual boss pair (Black Chaos, Black Luster Soldier); Fiendsmith and Djinn Link/Xyz follow-ups that convert advantage from the Ki-sikil/Lil-la starters
  • Turn 1 (going first): Open a Live☆Twin Ki-sikil or Lil-la starter (3 copies each), Special Summon the Lil-la or Ki-sikil partner, then Link into Evil★Twin boards. Interaction is held back for the opponent's turn.
  • Turn 2 (going second): Stack hand traps (Ash Blossom, Maxx 'C', Droll & Lock Bird, Effect Veiler, Infinite Impermanence, Crossout Designator) to stop the first summon, then rebuild through the Ki-sikil/Lil-la starters.
  • Recovery: Graveyard recursion through Live☆Twin Sunny's Snitch, Mind Shuffle, Lacrima the Crimson Tears, and Evil★Twin Lil-la/Ki-sikil Link Summons from the GY.
  • After siding: None. The deck has no Side Deck, so there is no post-side plan and no best-of-3 adaptation.

Why it scores here

The deck reliably opens a starter only moderately often: the Ki-sikil/Lil-la core (11 archetype copies) gives about an 82% chance of at least one in an opening 5, but the Live☆Twin starters are single-card bootstraps with a 34% chance per copy (Inferred). Its going-second strength is the most credible part of the list, with about 88% chance of at least one hand trap in a 6-card hand (Inferred), and its closing power comes from 3000-ATK ritual bosses and a 3300-ATK Link 4. Those scores come from the system, not from averaging card power, and the archetype's popularity earned no points. The list is illegal (two Forbidden cards), has no Side Deck, and has zero recorded boards, so the score is capped and theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 archetype-core card in opening 5) ≈ 0.82; Live☆Twin starters at 0.34 per copy (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Three engines (Live☆Twin, Light and Darkness Ritual, Fiendsmith) with 0% exact-name purity dilute the hands; 13 singleton cards (Inferred)
D3 Combo Conversion & Ceiling 62 Ki-sikil/Lil-la into Evil★Twins Ki-sikil & Lil-la and Trouble Sunny is a plausible Link line; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown and kept near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 60 11 hand traps and 3-copy starters give redundant routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 9 searcher-text cards and GY recursion via Snitch, Mind Shuffle and Lacrima (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density from Droll, Crossout, Veiler, Ash, Maxx 'C' and Trouble Sunny's negation text (Inferred)
D8 Going-Second & Board-Breaking Power 66 P(≥1 hand trap in 6-card going-second hand) ≈ 0.88; ritual bosses add board presence (Inferred)
D9 Offensive Pressure & Closing Power 65 Black Chaos and Black Luster Soldier at 3000 ATK, Trouble Sunny at 3300 ATK, Super Starslayer at 2900 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 42 40 main cards, 23 distinct, 55 of 40 copies off-archetype by exact name; several engines compete for slots (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots across 10 Links, 3 Xyz and 2 Fusion; all singletons, but Forbidden Caesar and Gryphon take two slots for nothing legal (Verified)
D12 Side Deck Adaptability 15 No Side Deck at all; post-side adaptation is impossible (Verified)
D13 Matchup Coverage & Format Fit 40 Tournament context unavailable; OCG Hậu Banlist context from the guide only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine Link and Ritual sequencing with many decision points between starters (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); engine conflict (-4). Final formula: 0.80*Structural(54.25) + 0.20*TournamentReliability(45) = 52.4; modifiers -10 gives 42.4; Illegal legality cap sets final to 30 (theoretical/structural only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven hand traps and nine searcher-text cards give a deep interaction and search base
  • Three-copy Live☆Twin starters and Ki-sikil/Lil-la cover the opening starter
  • Strong going-second hand-trap density (~88% in a 6-card hand, Inferred)
  • Closing boards with 3000-ATK ritual bosses and a 3300-ATK Link 4

Weaknesses

  • Illegal in OCG: two Forbidden cards in the Extra Deck
  • No Side Deck, so no post-side plan
  • Three sub-engines with 0% exact-name purity
  • No recorded boards or combo evidence to confirm any line

Critical choke points

  • The Live☆Twin Ki-sikil/Lil-la starter, which carries the opening (Inferred)
  • Forbidden Extra Deck cards must be removed before the list is legal
Priority Remove Add Reason
1 Knightmare Gryphon and D/D/D Wave High King Caesar (both Forbidden) Two legal Link or Xyz cards that continue an Evil★Twin or Live☆Twin line Makes the list legal and restores the Extra-Deck slots the engine needs
2 One off-engine Main Deck slot (e.g. a Light and Darkness Ritual support card) A Side Deck of up to 15 cards (hand traps and anti-meta cards) Gives the deck a best-of-3 plan and reduces the off-archetype spread

Evidence & confidence

  • Verified: Main 40 and Extra 15 are within size rules; Knightmare Gryphon and D/D/D Wave High King Caesar are Forbidden with 1 copy each; Limited cards are run at their limit (1 copy); Side Deck is empty
  • Observed: Usage stats show the Evil★Twin core is present in only part of this list (33% core present)
  • Inferred: Starter probabilities (0.82 core, 0.34 per Live☆Twin copy) from the hypergeometric estimates; Going-second hand-trap density (0.88); Engine conflict and brick estimates
  • Provisional: Meta Power and matchup coverage (no dated metagame sample); Tournament reliability
  • Data gaps: No recorded combos: floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates No Side Deck, so post-side adaptation cannot be assessed Deck title is null Meta Power remains provisional

More OCG Info

Evil Twin

Evil Twin Breakdown

 
 

 

 

 

 

 

 
 

 

 
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