X-Saber Deck #771524 — Yu-Gi-Oh! OCG
59 Main, 15 Extra, incl. D.D. Crow x3, Legendary Six Samurai - Kizan x3, Radiant Typhoon Swen x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (59)
- D.D. Crow x3
- Dark Magician of Chaos x1
- Droll & Lock Bird x1
- Grandmaster of the Six Samurai x1
- Great Shogun Shien x1
- Legendary Six Samurai - Kageki x2
- Legendary Six Samurai - Kizan x3
- Nibiru, the Primal Being x2
- Radiant Typhoon Eldam x2
- Radiant Typhoon Fonix, the Great Flame x1
- Radiant Typhoon Swen x3
- Radiant Typhoon Varuroon, the Vibrant Vortex x1
- Secret Six Samurai - Kizaru x3
- Anarchist Monk of the Six Samurai x2
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Ghost Ogre & Snow Rabbit x2
- Secret Six Samurai - Fuma x1
- Tactical Trainer of the Six Samurai x2
- Cunning of the Six Samurai x2
- Enemy Controller x3
- Gateway of the Six x1
- Mystical Space Typhoon x3
- Radiant Typhoon Chant x1
- Radiant Typhoon Manifestation x1
- Radiant Typhoon Vision x2
- Reinforcement of the Army x1
- Shien's Dojo x2
- Shien's Smoke Signal x2
- Six Strike - Double Assault x3
- Spellbound x1
- Radiant Typhoon Mandate x1
- Six Strike - Sextuple Barrage x1
Extra Deck (15)
- Battle Shogun of the Six Samurai x2
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Radiant Typhoon Varuroon, the Marine Eidolon x1
- Brionac, Dragon of the Ice Barrier x1
- Crimson Blader x1
- Legendary Lord Six Samurai - Enishi x2
- Legendary Lord Six Samurai - Kizan x1
- Legendary Lord Six Samurai - Shi En x2
- Legendary Six Samurai - Shi En x2
- M-X-Saber Invoker x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.6 |
| Going First | 64 |
| Going Second | 69 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro and Link boards built from Six Samurai hand-summons (Shi En, Enishi, Kizan, Crimson Blader, Fonix, Varuroon) converting a board advantage into a 2500+ ATK end board; Radiant Typhoon Quick-Play recursion and Six Samurai GY revival (Cunning, Shien's Dojo) as a second route
- Turn 1 (going first): Search a Six Samurai or Radiant Typhoon starter with Smoke Signal, Swen, Eldam, Anarchist Monk or Tactical Trainer, hand-summon a second Six Samurai, then Synchro or Link for a board and hold hand traps (Ash, Crow, Veiler, Ghost Ogre) for the opponent's first line
- Turn 2 (going second): Use the six-card hand's 76% chance of a hand trap to interrupt the opponent's first board, then rebuild with a Six Samurai Synchro or Link line and Shi En negation on the End Phase
- Recovery: Grandmaster, Fuma and Kizaru recover Six Samurai from the GY, and Dojo or Gateway counters can reload a Level 4 or lower monster when a board is broken
- After siding: No side deck is registered (Side Deck size 0); no post-side plan can be assessed
Why it scores here
The deck opens reliably: about 94% of 5-card openers contain a searcher, and several Six Samurai monsters can be hand-summoned once another Six Samurai is on the field, so the engine goes live on turn 1 to 2 in most hands. Its strength is interaction: 12 hand traps, 3 Mystical Space Typhoon, and Shi En negation together keep the End Phase board contested, which is the main reason it scores well on interruption and end-board quality. Conversion is credible but untested: no combo boards exist in the evidence, so the ceiling and median are text-only inferences and the median is scored lower than the ceiling. The deck has no side deck, two engines that both lean on Mystical Space Typhoon, and no tournament or matchup data, so it is scored without a meta term. Popularity and archetype label played no role; the score reflects the system's consistency, interaction, and conversion, not an average of its card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 searcher in 5-card hand) = 0.94; P(>=1 of any 3-copy starter) = 0.24 but hand-summon enablers are numerous (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram 14/12/7 is reasonable; 12 hand traps are dead on a going-first hand without an opposing activation; Radiant Typhoon spells need MST in the GY (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Shi En Synchro lines and Dojo/Gateway Bushido counter payoffs give a high text-only ceiling; no combo boards recorded (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 55 | Median output depends on Radiant Typhoon conditions and a 59-card main with several non-engine slots; no recorded boards to measure a median (Inferred, provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple independent starters (Swen, Eldam, Monk, Trainer, Fuma, Ghost Ogre) and GY recursion give several routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Bushido counters and Radiant Typhoon recursion regenerate resources, and Dark Magician of Chaos returns a Spell; no resource data recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | 12 hand traps, 3 MST, Veiler, Enemy Controller and two negation Synchros give layered interaction with high density (Inferred semantic from card text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second split not measured; Crimson Blader, Fonix and Shi En give board-breaking bodies and a lockout (Inferred from text) |
| D9 | Offensive Pressure & Closing Power | 68 | End-board bodies reach 2500 to 3000 ATK (Shi En, Blader, Fonix, Nibiru) with Link and Enishi support; no closing data recorded (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 59 main cards with 33 distinct; archetype exact-name purity 1.4% across three sub-archetypes; slots are close to the cap with several non-engine cards (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra deck fully used at 15; 9 Synchro, 5 Link, 1 XYZ; only one Xyz is near-dead (Verified counts, Inferred coverage) |
| D12 | Side Deck Adaptability | 10 | 0 side cards registered; no post-side plan is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or dated metagame; Provisional and dropped from the meta-neutral Structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many on-summon conditions, two engines and a 59-card main add decision load; moderate-high complexity (Inferred) |
How the score was computed
Strategy profile: Midrange primary with a Toolbox secondary; D13 dropped and the remaining weights renormalised (divide by 95) because no meta sample exists. Structural ≈ 62.6, Going First ≈ 64, Going Second ≈ 69, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-3); Radiant Typhoon conditional on MST (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*62.6 + 0.20*52 = 60.5, then modifiers -5 = 55.5, rounded to 55
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density gives about 94% opening-hand access to an engine piece
- 12 hand traps plus 3 MST and negation Synchros give layered interaction for the End Phase
- Two conditional-summon routes per Six Samurai starter (hand-summon and GY revival) provide several independent lines
Weaknesses
- No side deck: no post-side plan and no way to adapt
- Two engines (Six Samurai and Radiant Typhoon) both lean on Mystical Space Typhoon
- Going first, hand traps are often dead without an opposing activation
- Archetype label X-Saber covers only one card; the list is really a Six Samurai and Radiant Typhoon hybrid
Critical choke points
- Mystical Space Typhoon (3 copies) gates Radiant Typhoon summons and recursion
- A single Six Samurai monster in hand is needed for the hand-summon chain of most Synchro lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Spellbound | Side deck of 6 to 15 cards for the most-played matchup | A side deck is the largest gap; it is cost-free in main slots and addresses the weak post-side score |
| 2 | One Radiant Typhoon conditional spell | A non-conditional Six Samurai searcher or Level 4 or lower body | Lowers the MST dependency and reduces dead cards in the opening hand |
Evidence & confidence
- Verified: Legal under OCG BanList: Droll & Lock Bird, Gateway of the Six, Radiant Typhoon Chant, Reinforcement of the Army at 1 copy (Limited); Ash Blossom at 2 (Semi-Limited); Main 59, Extra 15, Side 0 within size rules; Copy histogram 14/12/7 sums to 59; Extra breakdown 9 Synchro, 5 Link, 1 XYZ; Hypergeometric odds recomputed (3-copy 0.237 going first, 0.279 going second)
- Inferred: Consistency and brick estimates from hypergeometric arithmetic and card text; Interaction density from 12 hand traps and negation text; End-board and going-second strength from card text and ATK values
- Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament reliability (no tournament link or win-rate telemetry)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference Usage statistics mark M-X-Saber Invoker as not in this deck (copies_in_deck 0), but the cards list shows 1 copy in the Extra Deck and archetype purity counts it; treated as present, flagged as an inconsistency Deck archetype is X-Saber but only one card is exact X-Saber; the list is primarily Six Samurai and Radiant Typhoon No side deck registered (Side Deck size 0), so post-side performance cannot be assessed No tournament link, guides or win-rate telemetry; Meta Power is provisional
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