Labrynth Deck #771509 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Arias the Labrynth Butler x3, Lady Labrynth of the Silver Castle x3, Raise Moon Starter Squeeze x3. Created Oct 21, 2026 by YGO Mod.

Deck Labrynth OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
46± 7/ 100
Power Score
Structural 57
Reliability 47
Going First 58
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 46/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 63
Meta Power provisional
Tournament Reliability 47
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Labrynth monster beats (Lady Labrynth, Lovely Labrynth) backed by Raise Moon Xyz (Cielo) and Synchro/Link/Xyz follow-ups from the Extra Deck; Synchro and Xyz boards from Golden Cloud Beast - Malong, Enigmaster Packbit, Divine Arsenal AA-ZEUS and Wind Pegasus @Ignister
  • Turn 1 (going first): Open with an Arias the Labrynth Butler or Lady Labrynth starter, set Big Welcome Labrynth or a Normal-Trap line, and hold Ash Blossom and Maxx C for the opponent's first activation
  • Turn 2 (going second): Use the five hand traps (Ash Blossom, Ghost Ogre, Maxx C) to break the opponent's first board, then rebuild with a Labrynth monster and a Synchro or Xyz follow-up
  • Recovery: Recover through Big Welcome Labrynth and Lovely Labrynth reusing Traps from the GY, Glitter of Raise Moon drawing, and Muckraker From the Underworld recursion
  • After siding: None: the deck runs no Side Deck, so there is no evidenced post-side plan

Why it scores here

The deck reliably opens a Labrynth starter in most hands: the archetype core group gives about 0.64 chance of at least one core card in a 5-card opening hand, which is the main consistency input. It converts that into pressure through Labrynth monsters and Synchro, Xyz and Link follow-ups from the Extra Deck, and it survives disruption through five hand traps and Lady Labrynth's protection while a card is Set. Its interaction layer (Mirror Force, Dimensional Barrier, Destructive Daruma, Dominus Spark, Trap Holic, Trap Trick, Ash Blossom) is dense, which lifts the end-board and going-second scores. The score is held down by an 18% exact-archetype purity, the absence of a Side Deck, and no recorded combos to measure a floor or median against. Popularity did not earn points: the Labrynth usage stats only confirm that the list is real, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in 5-card opener) ≈ 0.64 for 7 core copies; no combo data to confirm the starter goes live on T1 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 22 Trap Cards and 18 monsters with only 3 Labrynth starters; several reactive cards (Ash, Ghost Ogre, Maxx C, Dominus Impulse) can brick a proactive hand (Inferred)
D3 Combo Conversion & Ceiling 58 Arias and Lady Labrynth set up Labrynth and Raise Moon Xyz/Synchro lines, but no recorded boards exist to measure the ceiling (Inferred, semantic read)
D4 Combo Floor & Median Output 48 No combo boards to derive a median or floor; the deck's 40-card reactive shell suggests a lower median than its ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Five hand traps, Lady Labrynth protection while a card is Set, and Big Welcome Labrynth recursion give several independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Glitter of Raise Moon draws, Crow and Muckraker recursion, and Big Welcome Labrynth GY use support rebuilding; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 Mirror Force, Dimensional Barrier, Destructive Daruma, Dominus Spark, Trap Holic, Ash Blossom and Dominus Impulse give layered end-board interaction; 24 removal and 6 negation text hints (Inferred, text-based)
D8 Going-Second & Board-Breaking Power 66 Five hand traps (57.7% chance of at least one going second in a 6-card hand) and board-breaking options (Daruma, Mirror Force) suit going-second play; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 65 Lady Labrynth 3000 ATK, Packbit 2900 ATK and AA-ZEUS 3000 ATK provide closing bodies; no end-board telemetry (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 60 Compact 40-card main with no spells and 22 traps; a few one-of traps (Destructive Daruma, Mirror Force, Dimensional Barrier) add specialization (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15/15 Extra Deck with 7 distinct cards; Cielo ×3 and Malong ×3 are the most-used summons, and synchro access depends on the 7 main-deck tuners (Verified composition, Inferred access)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so the deck has no post-side adaptability in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament data; archetype share is absent, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Many quick-effect traps and timing-sensitive hand traps raise decision load; no combo step counts to verify (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 47. Modifiers: engine conflicts (-3); weak post-side plan (-4); banlist exposure (-1); unrecoverable choke point (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense layered interaction: Mirror Force, Dimensional Barrier, Daruma, Spark, Holic, Trap Trick, Ash Blossom, Ghost Ogre, Maxx C
  • Five hand traps give a going-second answer to the opponent's first board
  • Full 15-card Extra Deck with several 3000-ATK closers (Lady Labrynth, AA-ZEUS)
  • Legal list with no violations; restricted cards are at or below legal copy limits

Weaknesses

  • No Side Deck, so no post-side adaptation
  • Exact archetype purity is 18.2%; the engine is split across Labrynth, Raise Moon, Dominus and @Ignister
  • 22 Trap Cards in 40 main and no spells, so the deck is trap-dependent and can brick proactive hands
  • Key usage-stat core cards (Arianna, Labrynth Labyrinth, Infinite Impermanence) are absent

Critical choke points

  • Opening on a Labrynth starter (Arias or Lady Labrynth)
  • Keeping Ash Blossom and Maxx C for the opponent's first activation when going first
Priority Remove Add Reason
1 Destructive Daruma Karma Cannon Arianna the Labrynth Servant (58.6% core inclusion in the archetype stats) Adds Labrynth-specific starter density and matches the archetype's common core; Daruma is a single-copy board wipe that the rest of the list does not support
2 Dimensional Barrier Labrynth Labyrinth (51.7% core inclusion) Labyrinth fits the Labrynth core and removes a Limited one-of with a narrow use case
3 A 15-card Side Deck Restores post-side adaptability for best-of-3 play; the deck currently has no post-side plan

Evidence & confidence

  • Verified: Legality is Legal with 40 main, 15 extra and 0 side cards; Restricted copy counts are at or below legal limits (Maxx C 1/1, Dimensional Barrier 1/1, Ash Blossom 2/2, Dominus Impulse 2/2); Archetype usage stats show 3 of 6 core cards present; Composition: 22 Trap Cards, 18 monsters, 15 Extra Deck cards split as 8 Synchro, 5 Xyz, 2 Link
  • Inferred: Core-group opening probability of about 0.64 supports an accessible but not guaranteed starter; Brick risk from 22 reactive traps and 5 hand traps; Interaction density lifts the end-board and going-second scores; Going-second strength from hand traps (P ≈ 0.58 of at least one in 6 cards)
  • Provisional: Matchup and format fit (D13) and Meta Power, pending a dated metagame sample
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rate Meta Power is Provisional without a dated metagame sample Deck title is null The race field reads Normal for every Trap Card, so Normal Trap subtype cannot be verified from evidence Dominus Impulse is not tagged as a hand trap, though its text allows activation from hand Side Deck is empty, so post-side scoring is an assumption only

More OCG Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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