Harpie Deck #771500 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Heavy Armored Knight Babeldecker x3, Mulcharmy Purulia x3, Night Train Blue Traveler x3. Created Oct 21, 2026 by YGO Mod.

Deck Harpie OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
20± 8/ 100
Power Score
Structural 48
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Xyz Summon high-ATK Train/Machine Xyz monsters (Superdreadnought Rail Cannon Gustav Rocket, Juggernaut Liebe, Flying Launcher) and attack through the board; Infinitrack River Stormer and Ravenous Tarantula as board-control and damage supplements
  • Turn 1 (going first): Open a Train or Infinitrack starter, search with Urgent/Exceptional Schedule or Night Train, and build toward a Level 10 Xyz; only about 26% of 5-card hands contain any given 3-copy card
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Maxx C and Ghost Sister to break the opponent's first turn, then rebuild through Mulcharmy draws and Train searches
  • Recovery: Recycle Level 10 Machines from the GY through Night Train, Double Headed Anger Knuckle and Flying Pegasus Railroad Stampede; Mulcharmy monsters refill the hand
  • After siding: No side deck is registered, so there is no post-side plan to evaluate

Why it scores here

This list is Illegal in OCG: the Extra Deck holds 17 cards against a maximum of 15, three Gustav Max copies exceed its Limited allowance of one, and Kashtira Arise-Heart and Varudras are Forbidden. Under the legality rule the Final Contextual score is capped at 20 and the evaluation is theoretical and structural only. Structurally the deck reaches a Level 10 Xyz through Train and Machine searchers (about 89% chance of at least one searcher in an opening 5-card hand, Inferred), has four hand traps and several negates for interaction, and ends in high-ATK Xyz monsters. Its weaknesses are an 'Harpie' label that does not match its cards (none are Harpie; the cards are Train, Infinitrack, Mulcharmy and K9), a heavy Extra Deck, and no side deck. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least 1 searcher in opening 5) ~0.89 and 3-copy starters at ~0.26; Train starter access is real but split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many single-purpose cards and Mulcharmy draw bricks; 3-copy starter odds are low on the first hand (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded combos; ceiling is text-only through Gustav Rocket and Liebe (Inferred)
D4 Combo Floor & Median Output 40 No combo boards, so the median output cannot be measured; median is an estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple Train and Infinitrack starters and searchers give some redundancy after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Xyz material and GY recursion through Night Train and Double Headed Anger Knuckle provide some recovery (Inferred)
D7 End-Board & Interaction Quality 58 Four hand traps, nine negation-text and fourteen removal-text cards; no recorded interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 55 Four hand traps and Droll & Lock Bird help on the going-second turn; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Gustav Rocket 5000 ATK, Liebe 4000 ATK and Flying Launcher 3800 ATK give closing power on paper (Inferred)
D10 Main Deck Efficiency & Flexibility 40 53 Main Deck cards with 34 distinct and 70 off-archetype copies; little engine coherence (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 30 17 Extra Deck cards against a 15 limit; over the rule before any mandatory slots (Verified)
D12 Side Deck Adaptability 5 No Side Deck registered; no adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; Provisional
D14 Pilotability & Error Tolerance 35 Several multi-step Xyz and Train lines with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary noted but not blended into weights. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); copy-limit overage (-2); extra-deck overflow (-2); legality cap (0). Final formula: Illegal deck (Step 2): unclamped 0.80*48 + 0.20*35 + modifiers(-12) = 33, capped to 20 as a theoretical/structural-only read. Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (18 cards) makes a Level 10 starter reachable in most hands
  • Four hand traps and several negation or removal cards give interaction on both turns
  • High-ATK Xyz finishers provide closing power

Weaknesses

  • Illegal in OCG: Extra Deck overflow, copy-limit overage, and two Forbidden cards
  • Archetype label Harpie does not match the cards, which are mostly Train, Infinitrack and Mulcharmy
  • Heavy Extra Deck and 70 off-archetype copies lower engine coherence
  • No side deck

Critical choke points

  • Level 10 Machine starter access depends on a few Train searchers
  • Gustav Max copy overage and Forbidden cards must be removed before the list is playable
Priority Remove Add Reason
1 Kashtira Arise-Heart and Varudras, the Final Bringer of the End Times Legal Extra Deck replacements (e.g. a second Infinitrack or Train Xyz) Forbidden cards cannot be run in OCG; this is a hard legality fix
2 2 copies of Superdreadnought Rail Cannon Gustav Max Legal Extra Deck cards that fit the engine Limited to 1 copy; also needed to reach the 15-card Extra Deck limit
3 2 Extra Deck cards (for example a lower-value Xyz) Side deck (up to 15) for post-side flexibility Brings the Extra Deck under 15 and adds a side plan

Evidence & confidence

  • Verified: Legality: Illegal (Extra 17 > 15; Gustav Max 3 vs 1; Kashtira Arise-Heart and Varudras Forbidden); Copy histogram, type spread and archetype spread from evidence
  • Inferred: Hypergeometric consistency estimates (searcher ~0.89, 3-copy starter ~0.26); Dimension scores D1 to D14 read from card text and composition
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit D13 (no tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry for this deck No side deck registered Deck archetype field (Harpie) does not match the card archetypes in the list

More OCG Info

Harpie

Harpie Breakdown

 
 

 

 

 

 

 

 
 

 

 
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