Machina Deck #771463 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Ancient Gear Dark Golem x3, Ancient Gear Tanker x3, Ancient Gear Wyvern x3. Created Oct 21, 2026 by YGO Mod.

Deck Machina OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
54± 8/ 100
Power Score
Structural 60
Reliability 52
Going First 62
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59.5
Going First 62
Going Second 50
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Fusion/Xyz/Synchro
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion, Xyz and Synchro boss monsters (Ultimate Ancient Gear Golem, Chaos Ancient Gear Giant, Ancient Gear Megaton Golem, Superdreadnought Rail Cannon Flying Launcher) built from an Ancient Gear and Train board.; Ancient Gear Howitzer's 1000 direct damage per Main Phase and piercing or direct attacks from the Golem line.
  • Turn 1 (going first): Open on a searcher (Ancient Gear Wyvern, Ancient Gear Dark Golem, Ancient Gear Frame, Night Train Blue Traveler or Ancient Gear Advance), search a second Ancient Gear piece, and set up a Fusion or Xyz summon on the following turn.
  • Turn 2 (going second): Use the same searcher chain while answering the opponent's board with Ancient Gear Tanker, Ancient Gear Catapult and Jizukiru; no hand traps are present, so the plan depends on field interaction.
  • Recovery: Recover Ancient Gear and Train monsters from the Graveyard through Night Train Blue Traveler, Ancient Gear Commander and Ancient Gear Box, and rebuild the Extra Deck boss from the remaining field material.
  • After siding: Not evaluable: the deck runs zero Side Deck cards, so there is no defined post-side plan.

Why it scores here

The deck is a mostly Ancient Gear build with a Train sub-engine, and its score comes from how the system opens and converts, not from averaging card scores. Searcher density is high (19 searcher-text cards, about 97% chance of at least one in an opening hand of 5), so the engine is usually reachable on turn 1 or 2. Structural closing power is strong: the Extra Deck holds several 3800-4500 ATK bosses, and Chaos Ancient Gear Giant and Ultimate Ancient Gear Golem both carry attack-ceiling text. The main weaknesses are the absence of combo records (no boards to measure median output), a single copy of Ancient Gear Golem that is a bottleneck for several Fusion lines, zero Side Deck cards, and no hand traps or floodgates, so going-second interaction is thin. Popularity and archetype share were not available, so Meta Power is provisional and no points were given for popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least 1 searcher in opening 5) ~0.97 and P(at least 1 Wyvern in 5) ~0.34 for the engine piece; single Golem copy is a bottleneck (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Histogram 10 singletons, 9 doubles, 4 triples; 14 Spells including several dead-without-board cards (Fortress, Duel, Geartown) (Inferred)
D3 Combo Conversion & Ceiling 72 No recorded boards; semantic read of Chaos Ancient Gear Giant (4500 ATK, unaffected by Spell/Trap effects) and Ultimate Ancient Gear Golem (4400) gives a high ceiling (Inferred)
D4 Combo Floor & Median Output 55 No recorded combos, so median output is unknown; many lines need specific Fusion materials (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple starters (Wyvern, Tanker, Frame, Commander, Catapult, Statue) and Graveyard recursion through Commander, Box, Night Train and Catapult (Inferred)
D6 Resource Economy, Recovery & Grind 62 Ancient Gear Advance draws, Train Graveyard revival, and Fusion costs are heavy; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 58 13 removal-text cards and 3 negation-text cards, but no hand traps and no measured interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 55 Jizukiru and Hieratic provide negation; Chaos Giant and Ultimate Golem protect against Spell/Trap responses; no going-second hand trap support (Inferred)
D9 Offensive Pressure & Closing Power 80 Boss ATK: 4500, 4400, 3800, 3300, 3000; piercing and direct text on several bosses; Howitzer deals 1000 per turn (Verified card text)
D10 Main Deck Efficiency & Flexibility 50 Distinct main count 23 across 40 slots; 55 off-exact-archetype copies spread across Ancient Gear, Train, Kaiju, Orcust, Samurai and Hieratic; not compact (Observed composition)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck is full at 15 across 12 distinct cards; several singletons (Number 77, Dingirsu, Super Quant) depend on specific summon conditions (Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (0 of 15 allowed), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple conditional Fusion and Xyz lines, name-dependent Golem interactions, and several decision points per turn (Inferred)

How the score was computed

Strategy profile: 100% Midrange; Combo noted as secondary but not blended. Structural ≈ 59.5, Going First ≈ 62, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: no side deck (-2); unrecoverable choke point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional): 0.80*59.5 + 0.20*52 = 58.0, then modifiers -4 = 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher package (19 searcher-text cards) gives high starter access
  • High-ATK Extra Deck bosses with piercing and direct-attack text
  • Multiple starters and Graveyard recursion support interruption recovery

Weaknesses

  • No recorded combos, so median output and combo conversion are unmeasured
  • Zero hand traps and floodgates; weak going-second interaction
  • Zero Side Deck cards, so no post-side adaptation
  • Off-archetype singletons (Kaiju, Orcust, Samurai, Hieratic, Super Quant) reduce main-deck coherence

Critical choke points

  • Single copy of Ancient Gear Golem, required by several Fusion lines
  • Fusion summons depend on specific Ancient Gear material in hand or field
Priority Remove Add Reason
1 Off-engine singletons (Kaiju, Orcust, Samurai, Hieratic or Super Quant cards) A second Ancient Gear Golem or additional Ancient Gear and Train starters Raises Golem access for Fusion lines and improves main-deck coherence
2 None A Side Deck of up to 15 cards covering expected interaction Adds post-side adaptation, which currently scores 15 on D12

Evidence & confidence

  • Verified: Legal in OCG: 40 Main, 15 Extra, 0 Side; no banlist violations; Card text and stats for all listed cards; Boss ATK values from card data; Zero hand traps and zero floodgates in the list
  • Observed: Archetype purity: Ancient Gear 31 and Train 12 of the main deck; Usage statistics show only 4 of 19 Machina core cards present
  • Inferred: Starter access ~0.97 from the searcher group (hypergeometric); Brick and garnet estimates from copy histogram and spell count; Interaction and resilience read from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and format fit (no tournament link)
  • Data gaps: No combos supplied, so combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry for this deck Meta Power is provisional without a dated metagame sample Deck title is null

More OCG Info

Machina

Machina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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