P.U.N.K. Deck #771426 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Ogre Dance x3. Created Oct 21, 2026 by YGO Mod.

Deck P.U.N.K. OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: P.U.N.K. recursion engine (Noh-P.U.N.K. monsters, 3 copies each, restarting from the GY) into large Synchro/Link/Xyz boss monsters such as Ukiyoe-P.U.N.K. Amazing Dragon (ATK 3000) and P.U.N.K. JAM FEVER! (ATK 2800); Hand-trap and Spell/Trap negation (Ash Blossom, Ghost Belle, Solemn cards, Effect Veiler) protecting a board and cycling into recovery monsters
  • Turn 1 (going first): Open a P.U.N.K. starter (Ze Amin, Foxy Tune, Ogre Dance, Rising Scale) and extend through Deer Note and Sharakusai toward a Synchro boss; the 20 archetype copies give about 0.91 chance of at least one in a 5-card hand (Inferred)
  • Turn 2 (going second): Use the 6-card hand's hand traps (about 0.76 chance of at least one, Inferred) to negate the opponent's first engine or summon, then rebuild through GY recursion
  • Recovery: Recycle monsters from the GY with the Noh-P.U.N.K. recursion effects and P.U.N.K. JAM Extreme Session; Droll & Lock Bird and Solemn cards add interruption but are one-use
  • After siding: Not evaluable: the deck runs no side cards and no post-side performance data exists (score gap noted)

Why it scores here

Scored as a system, not an average of its cards. The P.U.N.K. engine is reliable to open: 20 archetype copies give about 0.91 chance of at least one archetype card in a 5-card hand (Inferred), and the three-copy recursion monsters let it keep rebuilding from the GY. Interaction is dense (19 negation-text and 21 removal-text cards, plus 11 hand traps), which lifts going-second strength and the end-board. Conversion is less certain: there are no recorded boards, so the combo ceiling and median are text-only estimates. The deck is diluted by off-archetype tech and by two cards that are Forbidden in OCG, so it cannot be scored as a normal legal list. Popularity and archetype usage did not earn points, and no side deck exists to adapt after game one.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype card in 5-card hand) = 0.91; 3-copy recursion starters; no recorded boards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Exact archetype purity 28.6% with 50 off-archetype copies; 11 hand traps and 20 tech slots raise dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling from Synchro/Link/Xyz boss text only (e.g. Amazing Dragon 3000 ATK); no combo records (Inferred)
D4 Combo Floor & Median Output 50 No recorded combos, so median output cannot be measured; median is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Three independent recursion starters and GY restarts; one-use negations limit repeat disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion and JAM Extreme Session recover resources; Droll and Solemn cards are one-shot resources (Inferred)
D7 End-Board & Interaction Quality 70 19 negation-text and 21 removal-text cards, 11 hand traps, Solemn protection (Inferred)
D8 Going-Second & Board-Breaking Power 68 P(>=1 hand trap in 6 cards going second) = 0.76; hand traps stop the first engine (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra boss ATK 2800-3500 (Amazing Dragon 3000, Psychic End Punisher 3500 in Extra) with recursion (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards over 33 distinct; 50 of 55 are off-archetype copies; 20 tech slots (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards spanning Synchro, Link, Xyz and Fusion; some slots are flex support (Inferred)
D12 Side Deck Adaptability 25 Side deck is empty (0 cards); no post-side plan exists (Verified count, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage is only a presence check (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step engine with many one-use negation choices and optional LP costs; requires careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (not a weighted blend; Midrange weights used). Structural ≈ 56, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 53.8 before modifiers; with the -10 banlist modifier = 43.8; capped to 25 because the list is Illegal (Forbidden cards and 2 over-limit copies). Theoretical/structural-only score; Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core starters at 3 copies each, with about a 0.91 chance of at least one in an opening 5
  • Dense negation and hand-trap interaction (19 negation-text, 11 hand traps) that plays well going second
  • Recursion across several monsters (Ze Amin, Foxy Tune, Ogre Dance, Rising Scale) keeps the engine running after disruption

Weaknesses

  • Illegal list: two Forbidden cards must be removed before it is playable
  • Low archetype purity (28.6%) with 50 off-archetype copies, which dilutes the engine
  • Empty Side Deck, so there is no post-side adaptation
  • No recorded boards, so the combo ceiling and floor are estimates

Critical choke points

  • Forbidden-card removal (Triple Tactics Talent, Baronne de Fleur) changes the Main and Extra counts and the boss line
  • Dependence on archetype starters for the engine; some off-archetype slots do not feed it
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy) A legal archetype-consistent or hand-trap slot Forbidden in OCG; the list cannot be legal until this is removed
2 Baronne de Fleur (1 copy, Extra Deck) A legal Synchro boss (for example Psychic End Punisher or P.U.N.K. JAM Dragon Drive, if confirmed as in the deck) Forbidden in OCG and over the copy limit
3 One or two off-archetype tech cards Side Deck cards for post-side plans The Side Deck is empty, so there is no post-side adaptation

Evidence & confidence

  • Verified: Legality: Illegal; Triple Tactics Talent and Baronne de Fleur are Forbidden in OCG (0 legal copies); Main 55 and Extra 15 are within the OCG size rules (main 40-60, extra 0-15), Side 0 of 0-15; Copy histogram 1:20, 2:4, 3:9; archetype purity 28.6%; Hypergeometric draw odds from the resolved Main Deck
  • Inferred: Starter consistency (about 0.91 archetype-core hand-5 proxy); Interaction density from card text (19 negation, 21 removal, 11 hand traps); Going-second hand-trap probability (about 0.76); Dimension scores D1-D14; Strategy classification as Midrange with Stun secondary
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability (no tournament link); Post-side plan (empty Side Deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) in YGOVN Meta Power is provisional without a dated metagame sample Data inconsistency: usage statistics marks P.U.N.K. JAM FEVER!, P.U.N.K. JAM Dragon Drive, Ukiyoe-P.U.N.K. Rising Carp and Psychic End Punisher as in this deck=false, yet they appear in the Extra Deck card list; the missing core cards list may be wrong Side Deck is empty (0 cards), so no post-side evidence exists

More OCG Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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