P.U.N.K. Deck #771426 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Ogre Dance x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Elemental Saga Doriado x1
- Knightmare Corruptor Iblee x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x3
- Noh-P.U.N.K. Ogre Dance x3
- Noh-P.U.N.K. Rising Scale x3
- The Great Gallant Bandit x3
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x1
- Gagaku-P.U.N.K. Wa Gon x1
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x1
- Noh-P.U.N.K. Ze Amin x3
- PSY-Framegear Delta x1
- PSY-Framegear Gamma x1
- Ukiyoe-P.U.N.K. Sharakusai x1
- Emergency Teleport x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x1
- P.U.N.K. JAM Extreme Session x1
- Pot of Sloth x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Appointer of the Red Lotus x1
- Infinite Impermanence x3
- Solemn Accusation x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Ukiyoe-P.U.N.K. Rising Carp x1
- Adamancipator Luminous x1
- Crystron Halqifibrax Prism x1
- Dragunity Lord - Georgius x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Baronne de Fleur x1
- P.U.N.K. JAM Dragon Drive x1
- Psychic End Punisher x1
- Ukiyoe-P.U.N.K. Amazing Dragon x1
- Dragunity Knight - Luin x1
- Rciela, Sinister Soul of the White Forest x1
- P.U.N.K. JAM FEVER! x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 50 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: P.U.N.K. recursion engine (Noh-P.U.N.K. monsters, 3 copies each, restarting from the GY) into large Synchro/Link/Xyz boss monsters such as Ukiyoe-P.U.N.K. Amazing Dragon (ATK 3000) and P.U.N.K. JAM FEVER! (ATK 2800); Hand-trap and Spell/Trap negation (Ash Blossom, Ghost Belle, Solemn cards, Effect Veiler) protecting a board and cycling into recovery monsters
- Turn 1 (going first): Open a P.U.N.K. starter (Ze Amin, Foxy Tune, Ogre Dance, Rising Scale) and extend through Deer Note and Sharakusai toward a Synchro boss; the 20 archetype copies give about 0.91 chance of at least one in a 5-card hand (Inferred)
- Turn 2 (going second): Use the 6-card hand's hand traps (about 0.76 chance of at least one, Inferred) to negate the opponent's first engine or summon, then rebuild through GY recursion
- Recovery: Recycle monsters from the GY with the Noh-P.U.N.K. recursion effects and P.U.N.K. JAM Extreme Session; Droll & Lock Bird and Solemn cards add interruption but are one-use
- After siding: Not evaluable: the deck runs no side cards and no post-side performance data exists (score gap noted)
Why it scores here
Scored as a system, not an average of its cards. The P.U.N.K. engine is reliable to open: 20 archetype copies give about 0.91 chance of at least one archetype card in a 5-card hand (Inferred), and the three-copy recursion monsters let it keep rebuilding from the GY. Interaction is dense (19 negation-text and 21 removal-text cards, plus 11 hand traps), which lifts going-second strength and the end-board. Conversion is less certain: there are no recorded boards, so the combo ceiling and median are text-only estimates. The deck is diluted by off-archetype tech and by two cards that are Forbidden in OCG, so it cannot be scored as a normal legal list. Popularity and archetype usage did not earn points, and no side deck exists to adapt after game one.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype card in 5-card hand) = 0.91; 3-copy recursion starters; no recorded boards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Exact archetype purity 28.6% with 50 off-archetype copies; 11 hand traps and 20 tech slots raise dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling from Synchro/Link/Xyz boss text only (e.g. Amazing Dragon 3000 ATK); no combo records (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded combos, so median output cannot be measured; median is text-only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Three independent recursion starters and GY restarts; one-use negations limit repeat disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | GY recursion and JAM Extreme Session recover resources; Droll and Solemn cards are one-shot resources (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 19 negation-text and 21 removal-text cards, 11 hand traps, Solemn protection (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | P(>=1 hand trap in 6 cards going second) = 0.76; hand traps stop the first engine (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra boss ATK 2800-3500 (Amazing Dragon 3000, Psychic End Punisher 3500 in Extra) with recursion (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main cards over 33 distinct; 50 of 55 are off-archetype copies; 20 tech slots (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards spanning Synchro, Link, Xyz and Fusion; some slots are flex support (Inferred) |
| D12 | Side Deck Adaptability | 25 | Side deck is empty (0 cards); no post-side plan exists (Verified count, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype usage is only a presence check (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step engine with many one-use negation choices and optional LP costs; requires careful sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (not a weighted blend; Midrange weights used). Structural ≈ 56, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 53.8 before modifiers; with the -10 banlist modifier = 43.8; capped to 25 because the list is Illegal (Forbidden cards and 2 over-limit copies). Theoretical/structural-only score; Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core starters at 3 copies each, with about a 0.91 chance of at least one in an opening 5
- Dense negation and hand-trap interaction (19 negation-text, 11 hand traps) that plays well going second
- Recursion across several monsters (Ze Amin, Foxy Tune, Ogre Dance, Rising Scale) keeps the engine running after disruption
Weaknesses
- Illegal list: two Forbidden cards must be removed before it is playable
- Low archetype purity (28.6%) with 50 off-archetype copies, which dilutes the engine
- Empty Side Deck, so there is no post-side adaptation
- No recorded boards, so the combo ceiling and floor are estimates
Critical choke points
- Forbidden-card removal (Triple Tactics Talent, Baronne de Fleur) changes the Main and Extra counts and the boss line
- Dependence on archetype starters for the engine; some off-archetype slots do not feed it
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy) | A legal archetype-consistent or hand-trap slot | Forbidden in OCG; the list cannot be legal until this is removed |
| 2 | Baronne de Fleur (1 copy, Extra Deck) | A legal Synchro boss (for example Psychic End Punisher or P.U.N.K. JAM Dragon Drive, if confirmed as in the deck) | Forbidden in OCG and over the copy limit |
| 3 | One or two off-archetype tech cards | Side Deck cards for post-side plans | The Side Deck is empty, so there is no post-side adaptation |
Evidence & confidence
- Verified: Legality: Illegal; Triple Tactics Talent and Baronne de Fleur are Forbidden in OCG (0 legal copies); Main 55 and Extra 15 are within the OCG size rules (main 40-60, extra 0-15), Side 0 of 0-15; Copy histogram 1:20, 2:4, 3:9; archetype purity 28.6%; Hypergeometric draw odds from the resolved Main Deck
- Inferred: Starter consistency (about 0.91 archetype-core hand-5 proxy); Interaction density from card text (19 negation, 21 removal, 11 hand traps); Going-second hand-trap probability (about 0.76); Dimension scores D1-D14; Strategy classification as Midrange with Stun secondary
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability (no tournament link); Post-side plan (empty Side Deck)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) in YGOVN Meta Power is provisional without a dated metagame sample Data inconsistency: usage statistics marks P.U.N.K. JAM FEVER!, P.U.N.K. JAM Dragon Drive, Ukiyoe-P.U.N.K. Rising Carp and Psychic End Punisher as in this deck=false, yet they appear in the Extra Deck card list; the missing core cards list may be wrong Side Deck is empty (0 cards), so no post-side evidence exists
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