Centur-Ion Deck #771416 — Yu-Gi-Oh! OCG

48 Main, 19 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Medius the Pure x3. Created Oct 21, 2026 by YGO Mod.

Deck Centur-Ion OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
34± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 47
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 47
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Synchro
  • Format: ocg

Legality

Main 48 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro Summon of large Extra Deck monsters (Centur-Ion Legatia, Centur-Ion Auxila, Cosmic Blazar Dragon, Red Supernova Dragon) once Centur-Ion or Elfnote starters are live; Vidolium the Unstable Power Patron of Unity (5000 ATK) as a main-deck beater
  • Turn 1 (going first): Open a Centur-Ion or Elfnote starter (Wake Up Centur-Ion!, Centur-Ion Gargoyle II, Elfnote Lucina/Regina) and search a second starter, then Synchro Summon from the Extra Deck
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Ghost Belle and Haunted Mansion, Evenly Matched) to stop the opponent's board, then build a Synchro board from the remaining starters
  • Recovery: Searchers (18 searcher-text cards) and Medius the Pure GY recursion rebuild the starter; hand traps double as disruption once the field is cleared
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan (best-of-3 cannot be verified)

Why it scores here

This list is scored as a system and was not built by averaging card scores. Its core is a Centur-Ion and Elfnote starter package: 13 archetype-core copies give about 0.81 chance of at least one in a 5-card opening hand (Inferred), and 18 searcher-text cards support a rebuild. Interaction is the strongest area, with 9 hand-trap and negation effects and 21 removal-text cards, which keeps the board contestable on the going-second side. Offensive closing power comes from Synchro bosses at 3500 to 5000 ATK. The deck scores low because it is not coherent: exact archetype purity is 16.4%, it runs 18 Synchro monsters across several unrelated sub-archetypes, and it is illegal in OCG (Elfnote Lucina over copy limit, Ash Blossom over copy limit, 19 Extra Deck cards against a maximum of 15). With no combo boards, no tournament link and no sideboard, the floor and median are unmeasured. Popularity and archetype usage did not earn points; the score is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one of 13 archetype-core copies in opening 5) ≈ 0.81; starter access depends on Centur-Ion vs Elfnote split (Inferred)
D2 Opening-Hand Quality & Brick Management 42 9 hand traps and 18 searchers add live cards, but off-archetype spread and 16 spell/trap slots raise brick risk; full-brick estimate ≈ 0.19 (Inferred)
D3 Combo Conversion & Ceiling 50 Synchro boss ceiling from Legatia, Auxila and Cosmic Blazar, but no recorded boards to confirm conversion (Inferred)
D4 Combo Floor & Median Output 35 No parseable combos, so median output cannot be measured; scored low for that gap (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Searchers and multiple hand-trap options give some redundancy, but the line is split across three archetype families (Inferred)
D6 Resource Economy, Recovery & Grind 45 Medius GY recursion and searchers help recovery; resource spend is high for the Synchro lines (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Ghost Ogre, Ghost Belle, Evenly Matched, Raigeki and Lightning Storm give layered interaction; Ash is over the copy limit (Verified text + Inferred)
D8 Going-Second & Board-Breaking Power 52 Raigeki, Lightning Storm and Psychic End Punisher challenge boards going second; hand-trap density is 0.73 for a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 62 End-board ATK reaches 4000 to 5000 (Vidolium 5000, Red Supernova 4000, Cosmic Blazar 4000) (Verified stat)
D10 Main Deck Efficiency & Flexibility 30 48 main cards are legal in count, but 56 of 90 card slots are off-archetype and 3 copies of Elfnote Lucina exceed its limit (Verified)
D11 Extra Deck Efficiency & Coverage 25 Extra Deck has 19 cards, over the 15 maximum, with 18 Synchro and 1 Xyz; 4 slots must be cut before the list is legal (Verified)
D12 Side Deck Adaptability 20 No side deck is run, so no post-side plan exists (Verified composition, Provisional)
D13 Matchup Coverage & Format Fit 35 No tournament link or archetype meta-share is supplied; fit is unverified (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro lines with several hand-trap timings are demanding for a pilot; no examples to confirm (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 47, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); extra_deck_over_limit (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*44.7 + 0.20*35 - 9 ≈ 34; theoretical only because the list is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ 0.19 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Deep starter access: 13 archetype-core copies and 18 searchers
  • Layered interaction: 9 hand traps/negations plus 21 removal-text cards
  • High-ATK Synchro bosses (Vidolium 5000, Red Supernova 4000, Cosmic Blazar 4000)

Weaknesses

  • Illegal in OCG: two cards over copy limit and Extra Deck 19 > 15
  • Low archetype purity (16.4%) across Elfnote, Centur-Ion, Power Patron, Medius, Mulcharmy and Stardust
  • No side deck and no combo or tournament data

Critical choke points

  • Starter access depends on Centur-Ion or Elfnote cards; the core group is only 13 copies
  • Ash Blossom and the other hand traps are the only early disruption; an opponent's hand-trap-proof board can stall the line
Priority Remove Add Reason
1 1 Elfnote Lucina and 1 Ash Blossom & Joyous Spring None (cuts only) Brings both copy-limit violations inside OCG limits
2 4 Extra Deck Synchro monsters (lowest-impact Stardust/Synchro/off-archetype cards) None (cuts only) Reduces the Extra Deck from 19 to the 15-card maximum
3 1 to 2 off-archetype tech or spell slots Core Centur-Ion or Elfnote starters Raises archetype purity and starter density, improving D1 and D10

Evidence & confidence

  • Verified: Main 48 and Extra 19 counts; Extra over the 15 maximum; Elfnote Lucina 3 copies vs OCG limit 1; Ash Blossom 3 vs limit 2; Card text for hand traps, searchers and removal; Archetype purity 16.4% and 0 side cards
  • Inferred: Starter access ≈ 0.81 from hypergeometric core-group estimate; Hand-trap and interaction quality from card text; Consistency and brick estimates
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link); Post-side plan (no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates No side deck supplied, so best-of-3 adaptability is unverifiable Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Centur-Ion

Centur-Ion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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