Dragon Link Deck #771412 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Dark Armed Dragon Punisher x3, Griffoh x3, Power Vice Dragon x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Black Chaos x1
- Bone Archfiend x1
- Dark Armed Dragon Punisher x3
- Droll & Lock Bird x1
- Griffoh x3
- Maxx "C" x1
- Power Vice Dragon x3
- Rokket Barrage x3
- Skull Archfiend of Chaos x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x2
- Destrudo the Lost Dragon's Frisson x1
- Ghost Belle & Haunted Mansion x2
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x2
- Crimson Call x1
- Crimson Gaia x3
- Light and Darkness Ritual x1
- Over Tuning x1
- Resonator Call x3
- Swords of Concealing Light x3
- Dominus Impulse x2
- Gravity Collapse x2
- Mind Mirror Force x3
- Mind Shuffle x1
- Red Dragon Archfiend's Chains x1
- Red Zone x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Crimson Dragon Quetzalcoatl x1
- Hot Red Dragon Archfiend Abyss x1
- Hot Red Dragon Archfiend Bane x1
- Red Dragon Archfiend x2
- Red Hypernova Dragon x1
- Red Nova Dragon x1
- Red Nova Dragon - Burning Soul x1
- Red Rising Dragon x1
- Red Supernova Dragon x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65.2 |
| Going First | 66 |
| Going Second | 71 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro boss beatdown from Red Dragon Archfiend / Red Nova / Red Supernova style Synchros, with Resonator Tuners as the summon bridge; Light and Darkness Ritual line (Black Luster Soldier, Magician of Dark Chaos, Black Chaos) as a second boss route
- Turn 1 (going first): Search a Resonator or Archfiend starter (Resonator Call, Vision Resonator, Crimson Gaia), summon a Tuner, then Synchro into a Red Dragon Archfiend or Scarred Dragon Archfiend; keep Mind Mirror Force, Gravity Collapse or Dominus Impulse up for the first opposing interaction
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Maxx C, Droll and Lock Bird) to break the opponent's first line, then rebuild through Resonator searches and GY recursion (Soul Resonator, Synkron Resonator, Chain Resonator)
- Recovery: Recover from GY via Synkron Resonator and Vision Resonator searches, Griffoh discard effects, Crimson Call, and Red Dragon Archfiend's Chains
- After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan (see D12)
Why it scores here
The deck is scored as a connected Synchro system: the Resonator searchers (about 20 search-text cards, P at least one in opening 5 approximately 0.90, Inferred) and 15 Tuners give it a reliable route to a Synchro summon. Its ceiling comes from the Extra Deck boss set (Red Dragon Archfiend x2, Red Nova, Red Supernova, Red Hypernova Dragon), and its interaction density (Mind Mirror Force, Gravity Collapse x2, Dominus Impulse x2, Ash Blossom, Ghost Belle, Maxx C, Droll and Lock Bird) is what earns most of the points. The median and floor are only estimated, because no recorded boards exist, so D3 and D4 carry Inferred labels and widen the uncertainty band. Points were not earned from the Dragon Link label (0 exact-name copies, and only 1 of 25 core usage cards present) or from averaging individual card scores. The deck has no side deck, which caps D12 and removes any post-side plan, and the two-shell build (Resonator/Archfiend plus Light and Darkness Ritual) dilutes engine coherence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one searcher in opening 5) approximately 0.90 across 20 search-text cards; Resonator Tuner chain with 15 Tuners in the Main Deck (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 22 of 56 Main Deck cards are non-monsters and the two shells (Resonator/Archfiend vs Light and Darkness Ritual) create some conflicting starters; 6 hand traps soften dead hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 74 | Ceiling from Red Hypernova Dragon, Red Supernova and Red Nova Dragon boss Synchros plus Resonator searches; no combo data boards, so this is a text-only read (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median output not measurable: combo data has 0 parseable boards; mixed non-engine lines (Droll, Maxx C, traps) suggest a middling floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | 6 hand traps, 2 Gravity Collapse, 2 Dominus Impulse and Mind Mirror Force, plus two independent starter lines (Resonator and Archfiend) (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | GY recursion via Soul Resonator, Synkron Resonator, Vision Resonator, Griffoh, Crimson Call and Chain Resonator; no resource profile data (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Dense interaction: 12 negation-text cards and 28 removal-text cards by regex hint, with Red Zone, Chains and Gravity Collapse layering over the Synchro board (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 72 | 6 hand traps give a going-second P at least one hand trap of 0.51 (Inferred); Red Dragon Archfiend 3000 ATK and Hot Red Abyss negate lines break a set board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Boss ATK in the Extra Deck: Red Supernova 4000 ATK, Red Hypernova 4500, Red Nova 3500, Hot Red Bane 3500 (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 56 Main cards and 32 distinct, with 25 generic and 71 off-exact-archetype copies; 22 non-monsters and 9 three-copy cards (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Synchros, 14 distinct, all Synchro with mostly DARK Dragon/Archfiend bosses; Extra slots used fully with 2 Red Dragon Archfiend (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side deck is 0 of 15 allowed, so no post-side adaptation exists (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament data and no dated metagame sample; archetype share unavailable, so neutral Provisional score |
| D14 | Pilotability & Error Tolerance | 42 | Multi-step Level math with 15 Tuners, multi-target chains and two shells; many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 65.2, Going First ≈ 66, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine_dilution (-2); no Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*65.2 + 0.20*52 - 4 = 58.6, rounded to 59
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Deep Synchro boss set (4000 to 4500 ATK ceilings) with 15 Synchros in the Extra Deck
- Dense interaction and six hand traps for both going-first and going-second responses
- Resonator searcher and Tuner chain gives redundant starter access
Weaknesses
- Two engine shells (Resonator/Archfiend and Light and Darkness Ritual) dilute the core
- No side deck (0 cards), so the matchup plan cannot adapt between games
- Off-archetype density is high (71 of 77 copies do not match the exact archetype name), so 'Dragon Link' is not a reliable identity for this list
Critical choke points
- Red Dragon Archfiend x2 as the main boss: a single unrecovered removal or negation line leaves the Synchro shell without its top boss
- Tuner availability: 15 Tuners in 34 monsters means a Tuner-light hand cannot start a Synchro
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Light and Darkness Ritual-linked card (for example Mind Shuffle) | 1 Side Deck card (a Tuner or hand trap that answers the opponent's most common line) | Reduces engine dilution and creates a first post-side plan; no side deck exists today |
| 2 | 1 off-archetype generic Spell or Trap (e.g. Crimson Call) | Extra copy of a Resonator searcher (Synkron Resonator or Chain Resonator) | Raises searcher access on the core Resonator shell, the strongest D1 lever |
Evidence & confidence
- Verified: Legality: 56 Main and 15 Extra within size rules; all four restricted cards within legal copies; Card stats for Extra bosses and Resonator Tuners; Copy histogram and type spread from composition
- Inferred: Starter access P approximately 0.90 from searcher group; Going-second hand trap P 0.51; Interaction density scored from text hints (regex scaffold); Ceiling and floor read from card text, since no boards exist
- Provisional: Meta Power (no dated metagame sample); D13 matchup/format fit (no tournament data)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; archetype label 'Dragon Link' does not match the card list (0 exact-name copies), and the usage core is 1 of 25 present no side deck supplied (side 0)
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