Resonator Deck #771410 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Dark Armed Dragon Punisher x3, Griffoh x3, Power Vice Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
52± 7/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (Confidence: Medium)

  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon a Red Dragon Archfiend or a large Synchro boss (Red Nova Dragon, Red Supernova Dragon, Red Hypernova Dragon) from a Resonator Tuner plus non-Tuner board, then attack through a defended board; Hand-trap-supported Synchro pressure: Ash Blossom, Ghost Belle, Maxx C and Droll & Lock Bird protect the Synchro line while Crimson Gaia and Crimson Call recover Archfiend and Resonator pieces
  • Turn 1 (going first): Open with a Resonator Tuner and a non-Tuner, Synchro Summon a Red Dragon Archfiend-line monster, and keep a hand trap for the opponent's first answer; the going-first 5-card hand has about a 0.25 chance of holding any given 3-copy card
  • Turn 2 (going second): Use the 6-card hand's hand traps (about 0.51 chance of at least one) to stop the opponent's first starter, then rebuild through Soul Resonator, Vision Resonator or Synkron Resonator searches
  • Recovery: Recover with GY-trigger searches: Synkron Resonator and Vision Resonator add Resonator/Spell-Trap pieces from the Deck or GY, Crimson Call adds a Fiend from the GY, and Bone Archfiend or Red Dragon Archfiend re-enters from the GY
  • After siding: Not applicable: the deck runs no Side Deck, so there is no post-side plan and no sideboard adjustment is possible

Why it scores here

The score comes from how the 56-card Main Deck and 15-card Extra Deck behave as one system, not from averaging the card scores or from the Resonator archetype's popularity. Fifteen Tuners and about 20 Resonator, searcher and Archfiend-linked cards give a high chance (about 0.90 for at least one core piece in the opening hand, Inferred) of a Synchro starter, and the Extra Deck spans 14 distinct Synchro monsters with two Red Dragon Archfiend copies. Six hand traps and a set of backrow negations/removals provide real interruption resilience and going-second value. Its ceiling (3000 to 4500 ATK Synchro bosses) is plausible, but there are zero recorded boards, so the floor and median are unmeasured and scored conservatively. The main drags are a loose 56-card Main Deck with only 19.7% exact-name Resonator purity, a second Light and Darkness Ritual package that competes for slots, no Side Deck, and no meta or tournament context.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of 20 archetype-core copies in a 5-card opening hand) = 0.90; 15 Tuners in 56 Main Deck cards supports Synchro access on T1-T2 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 22 level-0 Spell/Trap cards and a second Ritual package create dead or conflicting hands; 6 hand traps and 20 searchers offset this (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable recorded boards, so the ceiling rests on card text: Red Dragon Archfiend, Red Nova/Supernova/Hypernova and Crimson King boards (Inferred, text-only)
D4 Combo Floor & Median Output 48 No recorded boards and no median output data; floor is unmeasured and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 68 6 hand traps, 3-copy Soul Resonator and 2-copy Vision/Darkness Resonators give several independent Synchro routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Synkron Resonator, Vision Resonator and Crimson Call recover GY pieces and searchers are present (Inferred from card text)
D7 End-Board & Interaction Quality 66 Mind Mirror Force, Gravity Collapse, Dominus Impulse, Red Zone and Red Dragon Archfiend's Chains give layered backrow interaction; no board data (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand-trap count and Dominus Impulse/Gravity Collapse suit going second; going-first/second split is unavailable (Inferred)
D9 Offensive Pressure & Closing Power 64 Synchro bosses at 3000 to 4500 ATK with direct and battle-destruction text; no closing-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 56 Main Deck cards at the 60-card maximum with 32 distinct cards and only 19.7% exact Resonator names; loose rather than compact (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 72 15/15 Extra Deck slots are Synchro monsters across 14 distinct cards, including 2 Red Dragon Archfiend and several Dragon bosses (Verified)
D12 Side Deck Adaptability 15 Side Deck is empty (0 of 15 allowed); no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype core present at 44% of the archetype's usage list; no tournament link or dated meta sample, so this is Provisional
D14 Pilotability & Error Tolerance 45 Multi-step Synchro sequences with Tuner choices, GY triggers and hand-trap timing; many decision points (Inferred)

How the score was computed

Strategy profile: 80% Midrange / 20% Stun (only the Midrange profile is used for the Structural calculation). Modifiers: none.


More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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