Borrel Deck #771407 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Dark Armed Dragon Punisher x3, Griffoh x3, Power Vice Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Borrel OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
57± 9/ 100
Power Score
Structural 62
Reliability 52
Going First 60
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±9 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 56
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro beaters from the Extra Deck: Red Dragon Archfiend (x2) and the Red Nova / Red Supernova / Red Hypernova line, reached through Resonator Tuners and Crimson Gaia searches.; Ritual finish through Light and Darkness Ritual into Black Chaos / Magician of Dark Chaos - Black Chaos / Black Luster Soldier.
  • Turn 1 (going first): Search a Resonator or Crimson Gaia, use Tuner monsters to Synchro Summon Red Dragon Archfiend, and protect the board with Swords of Concealing Light, Mind Mirror Force and Gravity Collapse.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Maxx C, Droll & Lock Bird) to break the opponent's first combo, then rebuild a Synchro board from Resonator searches.
  • Recovery: Recur Resonators and Red Dragon Archfiend from the GY (Synkron Resonator, Red Rising Dragon, Crimson Call) and rebuild through the Tuner-and-Synchro loop.
  • After siding: No Side Deck is registered (0 cards), so there is no post-side plan; the list cannot adjust between games.

Why it scores here

The deck opens a Synchro plan reliably enough: 20 searcher-text cards give about a 90% chance of at least one searcher in the opening five, and the 15 Tuners let Red Dragon Archfiend and the Red Nova line come online in the Extra Deck. Its interaction stack (3 Mind Mirror Force, 3 Swords of Concealing Light, 2 Gravity Collapse, 2 Dominus Impulse, 6 hand traps) is layered and earns the highest structural credit, but a going-second hand contains a hand trap only about 51% of the time. The score is held back by an empty Side Deck (no post-side plan), conditional Tuners that brick without a Synchro on board, and no recorded boards to confirm the median. Archetype popularity earned no points: the Borrel label has 0 Borrel-named cards and only 2 of 25 core usage cards, and the score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 searcher in hand of 5) ~0.90 from 20 searcher-text cards; P(>=1 of a 3-copy starter in hand of 5) ~0.25; Resonator Tuners carry the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 55 6 conditional Tuners and 3 Synchro-dependent cards (Synkron, Chain, Crimson Resonator) create dead-hand risk; 6 hand traps duplicate in hand (Inferred)
D3 Combo Conversion & Ceiling 70 Text-based ceiling via Crimson Gaia search, Red Dragon Archfiend, and Red Nova / Red Supernova boards; no combos supplied (Inferred)
D4 Combo Floor & Median Output 58 Median reduced by conditional Tuners and no recorded boards to observe the typical output (Inferred)
D5 Interruption Resilience & Route Redundancy 66 6 hand traps and 12 negation-text cards plus several redundant starters give a second line after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from GY via Synkron Resonator, Red Rising Dragon and Crimson Call; banish costs on Storm-Bane and Red Nova consume resources (Inferred)
D7 End-Board & Interaction Quality 74 Layered interaction: 3 Mind Mirror Force, 3 Swords, 2 Gravity Collapse, 2 Dominus Impulse, Red Zone and Chains; flags and text hints only (Inferred)
D8 Going-Second & Board-Breaking Power 62 Red Dragon Archfiend destroys Defense Position monsters and hand traps reach a going-second board; no observed going-second split (Inferred)
D9 Offensive Pressure & Closing Power 72 Synchro bodies at 3000-4500 ATK (Red Dragon Archfiend, Red Nova Dragon, Red Supernova, Red Hypernova) close quickly (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 56 Main cards with 17 singletons and 22 spell/trap slots; 0% exact-name Archetype purity; spread across Resonator, Light and Darkness Ritual, Archfiend and Armed Dragon (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 15 Synchro in 14 distinct slots, all in the Red Dragon / Resonator family, with 2 Red Dragon Archfiend (Verified composition)
D12 Side Deck Adaptability 8 No Side Deck: 0 side cards, so no adaptability is registered (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; archetype share absent; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 55 Many conditional Tuner and Synchro sequences and several 'once per turn' choices; moderate decision load (Inferred)

How the score was computed

Strategy profile: 70% Combo / 30% Stun, meta-neutral (D13 dropped and re-normalised). Structural ≈ 62, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No Side Deck (-3); Dependence on Red Dragon Archfiend (2 copies) (-2); Searcher-dense engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 6 hand traps plus 12 negation-text cards and multiple trap-based removal
  • Strong Synchro closing bodies at 3000 to 4500 ATK
  • Searcher-dense engine (20 searcher-text cards) gives about 90% searcher access per opening five

Weaknesses

  • Archetype label Borrel does not match the list: 0 Borrel-named cards and 2 of 25 core usage cards present
  • No Side Deck: no post-side plan
  • Going-second hand has a hand trap only about 51% of the time
  • Conditional Tuners (Synkron, Chain, Crimson Resonator) can be dead without a Synchro on board

Critical choke points

  • Red Dragon Archfiend (2 copies) as the main Synchro beater
  • Crimson Gaia / Resonator searches to reach the Tuner-and-Synchro combination
  • Opponent's first board interruption before the Synchro is summoned
Priority Remove Add Reason
1 1 Over Tuning 1 Synchro Tuner-compatible non-conditional Tuner (e.g. a second Vision Resonator) Reduces dead-hand risk from a conditional Synchro-only Tuner
2 none (no Side Deck) A 3-8 card Side Deck with extra hand traps and Droll-style answers Gives a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Main 56, Extra 15, Side 0, legal in OCG size (40-60 / 0-15); Restricted copies within legal limits: Droll & Lock Bird 1/1 Limited, Maxx C 1/1 Limited, Ash Blossom 2/2 Semi-Limited, Dominus Impulse 2/2 Semi-Limited; Synchro count 15 across 14 distinct cards; Tuner count 15 in Main Deck; Zero Borrel-named cards; 2 of 25 usage core cards present
  • Inferred: Engine accessibility from hypergeometric draws; Going-second hand-trap access 51%; Interaction density from card text flags
  • Provisional: Meta / matchup fit (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied deck title is null and archetype label Borrel does not match the card list Side Deck is empty so post-side performance cannot be assessed

More OCG Info

Borrel

Borrel Breakdown

 
 

 

 

 

 

 

 
 

 

 
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