Borrel Deck #771407 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Dark Armed Dragon Punisher x3, Griffoh x3, Power Vice Dragon x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Black Chaos x1
- Bone Archfiend x1
- Dark Armed Dragon Punisher x3
- Droll & Lock Bird x1
- Griffoh x3
- Maxx "C" x1
- Power Vice Dragon x3
- Rokket Barrage x3
- Skull Archfiend of Chaos x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x2
- Destrudo the Lost Dragon's Frisson x1
- Ghost Belle & Haunted Mansion x2
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x2
- Crimson Call x1
- Crimson Gaia x3
- Light and Darkness Ritual x1
- Over Tuning x1
- Resonator Call x3
- Swords of Concealing Light x3
- Dominus Impulse x2
- Gravity Collapse x2
- Mind Mirror Force x3
- Mind Shuffle x1
- Red Dragon Archfiend's Chains x1
- Red Zone x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Crimson Dragon Quetzalcoatl x1
- Hot Red Dragon Archfiend Abyss x1
- Hot Red Dragon Archfiend Bane x1
- Red Dragon Archfiend x2
- Red Hypernova Dragon x1
- Red Nova Dragon x1
- Red Nova Dragon - Burning Soul x1
- Red Rising Dragon x1
- Red Supernova Dragon x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±9 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 60 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro beaters from the Extra Deck: Red Dragon Archfiend (x2) and the Red Nova / Red Supernova / Red Hypernova line, reached through Resonator Tuners and Crimson Gaia searches.; Ritual finish through Light and Darkness Ritual into Black Chaos / Magician of Dark Chaos - Black Chaos / Black Luster Soldier.
- Turn 1 (going first): Search a Resonator or Crimson Gaia, use Tuner monsters to Synchro Summon Red Dragon Archfiend, and protect the board with Swords of Concealing Light, Mind Mirror Force and Gravity Collapse.
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Maxx C, Droll & Lock Bird) to break the opponent's first combo, then rebuild a Synchro board from Resonator searches.
- Recovery: Recur Resonators and Red Dragon Archfiend from the GY (Synkron Resonator, Red Rising Dragon, Crimson Call) and rebuild through the Tuner-and-Synchro loop.
- After siding: No Side Deck is registered (0 cards), so there is no post-side plan; the list cannot adjust between games.
Why it scores here
The deck opens a Synchro plan reliably enough: 20 searcher-text cards give about a 90% chance of at least one searcher in the opening five, and the 15 Tuners let Red Dragon Archfiend and the Red Nova line come online in the Extra Deck. Its interaction stack (3 Mind Mirror Force, 3 Swords of Concealing Light, 2 Gravity Collapse, 2 Dominus Impulse, 6 hand traps) is layered and earns the highest structural credit, but a going-second hand contains a hand trap only about 51% of the time. The score is held back by an empty Side Deck (no post-side plan), conditional Tuners that brick without a Synchro on board, and no recorded boards to confirm the median. Archetype popularity earned no points: the Borrel label has 0 Borrel-named cards and only 2 of 25 core usage cards, and the score was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 searcher in hand of 5) ~0.90 from 20 searcher-text cards; P(>=1 of a 3-copy starter in hand of 5) ~0.25; Resonator Tuners carry the engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 6 conditional Tuners and 3 Synchro-dependent cards (Synkron, Chain, Crimson Resonator) create dead-hand risk; 6 hand traps duplicate in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Text-based ceiling via Crimson Gaia search, Red Dragon Archfiend, and Red Nova / Red Supernova boards; no combos supplied (Inferred) |
| D4 | Combo Floor & Median Output | 58 | Median reduced by conditional Tuners and no recorded boards to observe the typical output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | 6 hand traps and 12 negation-text cards plus several redundant starters give a second line after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion from GY via Synkron Resonator, Red Rising Dragon and Crimson Call; banish costs on Storm-Bane and Red Nova consume resources (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Layered interaction: 3 Mind Mirror Force, 3 Swords, 2 Gravity Collapse, 2 Dominus Impulse, Red Zone and Chains; flags and text hints only (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Red Dragon Archfiend destroys Defense Position monsters and hand traps reach a going-second board; no observed going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Synchro bodies at 3000-4500 ATK (Red Dragon Archfiend, Red Nova Dragon, Red Supernova, Red Hypernova) close quickly (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 56 Main cards with 17 singletons and 22 spell/trap slots; 0% exact-name Archetype purity; spread across Resonator, Light and Darkness Ritual, Archfiend and Armed Dragon (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Synchro in 14 distinct slots, all in the Red Dragon / Resonator family, with 2 Red Dragon Archfiend (Verified composition) |
| D12 | Side Deck Adaptability | 8 | No Side Deck: 0 side cards, so no adaptability is registered (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link; archetype share absent; neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Many conditional Tuner and Synchro sequences and several 'once per turn' choices; moderate decision load (Inferred) |
How the score was computed
Strategy profile: 70% Combo / 30% Stun, meta-neutral (D13 dropped and re-normalised). Structural ≈ 62, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No Side Deck (-3); Dependence on Red Dragon Archfiend (2 copies) (-2); Searcher-dense engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 6 hand traps plus 12 negation-text cards and multiple trap-based removal
- Strong Synchro closing bodies at 3000 to 4500 ATK
- Searcher-dense engine (20 searcher-text cards) gives about 90% searcher access per opening five
Weaknesses
- Archetype label Borrel does not match the list: 0 Borrel-named cards and 2 of 25 core usage cards present
- No Side Deck: no post-side plan
- Going-second hand has a hand trap only about 51% of the time
- Conditional Tuners (Synkron, Chain, Crimson Resonator) can be dead without a Synchro on board
Critical choke points
- Red Dragon Archfiend (2 copies) as the main Synchro beater
- Crimson Gaia / Resonator searches to reach the Tuner-and-Synchro combination
- Opponent's first board interruption before the Synchro is summoned
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Over Tuning | 1 Synchro Tuner-compatible non-conditional Tuner (e.g. a second Vision Resonator) | Reduces dead-hand risk from a conditional Synchro-only Tuner |
| 2 | none (no Side Deck) | A 3-8 card Side Deck with extra hand traps and Droll-style answers | Gives a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Main 56, Extra 15, Side 0, legal in OCG size (40-60 / 0-15); Restricted copies within legal limits: Droll & Lock Bird 1/1 Limited, Maxx C 1/1 Limited, Ash Blossom 2/2 Semi-Limited, Dominus Impulse 2/2 Semi-Limited; Synchro count 15 across 14 distinct cards; Tuner count 15 in Main Deck; Zero Borrel-named cards; 2 of 25 usage core cards present
- Inferred: Engine accessibility from hypergeometric draws; Going-second hand-trap access 51%; Interaction density from card text flags
- Provisional: Meta / matchup fit (D13)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied deck title is null and archetype label Borrel does not match the card list Side Deck is empty so post-side performance cannot be assessed
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