Jinzo Deck #771396 — Yu-Gi-Oh! OCG

57 Main, 13 Extra, incl. Alligator's Dragon Knight x3, Black Metal Dragon x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Jinzo OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 58 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Red-Eyes Black Metal Fullmetal Dragon, Red-Eyes Black Dragon Exceed and Red-Eyes Flare Metal Dragon as 2800-3400 ATK boss monsters, reached through Max Metalmorph and Dark Time Wizard enablers (Inferred from text); Jinzo - Energy Shocker as a repeatable Trap-destruction attacker, and Mulcharmy draw pressure (Inferred from text)
  • Turn 1 (going first): Open on a Dark Time Wizard or Red-Eyes searcher, then use Alligator's Dragon Knight, Metalmorph Trap setup, and Mulcharmy draw to reach a boss monster (Inferred; no combo data)
  • Turn 2 (going second): Hold Ash Blossom, Droll and Evenly Matched or Forbidden Droplet for the opponent's first summon or activation, then rebuild a boss from the Dark Time Wizard and Red-Eyes resources (Inferred)
  • Recovery: Recover from GY through Foolish Graverobber, Dark Time Wizard recursion, Metalmorph Traps and Mulcharmy draws; the GY cards that fuel these are not quantified (Inferred)
  • After siding: Not evaluable: side_count is 0, so there is no sideboard and no post-side plan

Why it scores here

This OCG list runs a Red-Eyes and Dark Time Wizard core with Metalmorph and Mulcharmy support, and its interaction suite (Ash Blossom, Droll and Lock Bird, Evenly Matched, Forbidden Droplet, Harpie's Feather Duster, Dark Ruler No More) is the main reason it scores at all. The archetype core reaches at least one copy in about 95% of opening hands, but the three-copy starters hit a 5-card hand only about 24% of the time, so the score rests on the system's breadth rather than on any single engine. Floor and median output have no recorded boards, so they stay near the middle and are not inferred from the best case. Ash Blossom is run three times against a limit of two, which makes the list illegal; the score is capped and labelled theoretical and structural-only. The score does not come from Jinzo's popularity or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5 cards) = 0.24; archetype core P(at least one in hand) = 0.95; 2-card bootstrap uncertain (Inferred)
D2 Opening-Hand Quality & Brick Management 50 58 main cards with 32 distinct, 71 off-archetype copies and 7 hand traps; brick risk is high (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; boss conversion inferred from Max Metalmorph and Dark Time Wizard text (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence total_combos = 0; median output cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Interruption answered by 7 hand traps, 11 negation-text cards and 2 Metalmorph recursion routes; route count is text-only (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher text on 16 cards, Mulcharmy draw engines and Foolish Graverobber recursion; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 23 removal-text and 11 negation-text cards, plus Lightning Storm and Harpie's Feather Duster on the board; no breadth data (Inferred)
D8 Going-Second & Board-Breaking Power 60 P(at least one hand trap in 6 cards going second) = 0.56; board-breaker density from text only (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck bosses at 2800-3700 ATK (Red-Eyes Black Metal, Exceed, Flare Metal, First of the Dragonlords) (Verified card text)
D10 Main Deck Efficiency & Flexibility 45 Compactness is weak: 0 of 71 copies are exact-archetype, spread across about 15 sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 13 Extra Deck cards: 9 Link, 3 Fusion, 1 XYZ; Red-Eyes bosses are reached through Max Metalmorph (Inferred)
D12 Side Deck Adaptability 15 side_count is 0; no sideboard is present (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Many chained Quick Effects, hand-trap timing and Metalmorph setup steps; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange only; Toolbox not blended. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal copy-limit cap (-12). Final formula: Illegal cap applied (theoretical, structural-only): 0.80*52 + 0.20*40 - 12 = 38, capped at 35; Meta Power provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Heavy interaction suite: Ash Blossom, Droll and Lock Bird, Evenly Matched, Forbidden Droplet, Harpie's Feather Duster and Dark Ruler No More
  • Strong Extra Deck closers at 2800-3700 ATK
  • Red-Eyes and Dark Time Wizard overlap gives several enabler routes

Weaknesses

  • Illegal copy count on Ash Blossom (3 vs 2)
  • No sideboard, so no post-side adaptability
  • Off-archetype sprawl with 71 non-exact copies and 15 sub-archetypes
  • Unresolved passcode in the main deck

Critical choke points

  • Max Metalmorph and the Metalmorph Trap chain gate the Red-Eyes boss summons
  • Three-copy starters are unlikely in an opening hand (about 24%)
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal non-copy card, or cut to 2 copies Clears the copy-limit violation that makes the deck Illegal in OCG
2 the unresolved passcode 74677422 a verified main-deck card Restores the main count and checks legality for the unknown card
3 one or two off-archetype singletons a sideboard of 3-5 cards Adds post-side adaptability and reduces sprawl

Evidence & confidence

  • Verified: Ash Blossom copy count (3 vs legal 2) makes the list Illegal; Main 58 / Extra 13 / Side 0 counts are within OCG size limits; Card texts of the Extra Deck bosses and interaction cards
  • Inferred: Opening-hand starter and core probabilities (hypergeometric); Interaction density and board-breaking reads from card text; Engine routes and recovery plans from text
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent One passcode (74677422) in CardIDList could not be resolved to a card and was counted as main No win-rate telemetry exists in YGOVN, so going-first and going-second rates are Inferred Meta Power is Provisional without a dated metagame sample No sideboard (side_count 0), so post-side evaluation is not possible

More OCG Info

Jinzo

Jinzo Breakdown

 
 

 

 

 

 

 

 
 

 

 
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