Labrynth Deck #771359 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Arianna the Labrynth Servant x3, Mikumari the Banisher Ashtra x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Labrynth OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Labrynth and Ashtra Synchro/Link/Xyz boards (Lady Labrynth, Lovely Labrynth, Akasuna, Ashtraja Susanoo, Ashtraya Mikumari-no-Mikoto) built off Labrynth Normal Trap and Ashtra Special Summon chains; Odin, Father of the Aesir and Chaos Angel as single-copy boss monsters
  • Turn 1 (going first): Open with Ash/Ghost Ogre/Infinite Impermanence hand traps and Labrynth searchers (Arianna, Mikumari the Banisher Ashtra) to reach a Synchro or Link board; no sequence was recorded, so this plan is Inferred from card text
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Nibiru, Droll & Lock Bird) to answer the opponent's first summon chain, then rebuild a board through Ashtra and Labrynth Trap recursion (Inferred)
  • Recovery: Recover Labrynth Normal Traps and Ashtra monsters from the GY through Big Welcome Labrynth, Welcome Labrynth and Ashtra's Domain (Inferred from card text)
  • After siding: No side deck is registered, so no post-side plan exists; the deck runs 0 side cards

Why it scores here

The deck's structural score comes from its system, not from averaging card scores. It reliably reaches a starter through the copy-3 Labrynth and hand-trap package (P(at least one core Labrynth card in a 5-card opening) about 0.65; P(at least one searcher in 5) about 0.72) and then has a strong interruption shell: 13 hand traps and 16 negation-text cards, with about 82% chance of at least one hand trap in a 6-card going-second hand. Its ceiling and median output cannot be measured because no recorded boards exist, so the combo dimensions rest on text reads only. Archetype purity is low (12.9% exact Labrynth; Ashtra and generic cards dominate), which spreads the engine across several sub-archetypes and costs consistency and efficiency. Popularity is not credited: the Labrynth archetype is widely played, but usage statistics confirm only that the core is standard. The Illegal status (Ash Blossom and Dominus Impulse at 3 copies against a Semi-Limited limit of 2) caps the score, and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 core Labrynth card in hand of 5) about 0.65; P(>=1 searcher in hand of 5) about 0.72; the 3-copy starters sit at 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 11 cards at 3 copies and 13 hand traps; no conflicting Normal Summon count available; brick risk estimated from text (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards (total combos = 0); ceiling read from card text only, e.g. Akasuna 3000 ATK and Ashtraja Susanoo 3300 ATK (Inferred)
D4 Combo Floor & Median Output 40 No recorded median power index; the floor is judged from the 61-card interaction mix and the 25% starter-per-copy odds (Inferred)
D5 Interruption Resilience & Route Redundancy 60 13 hand traps plus Ash/Ghost Ogre/Infinite Impermanence give multiple independent answers; recursion via Labrynth Traps (Inferred from text)
D6 Resource Economy, Recovery & Grind 55 12 searcher-text cards, Pot of Prosperity (Limited), Arianna and Mikumari draw/search; spend-versus-regenerate is Inferred
D7 End-Board & Interaction Quality 55 16 negation-text and 18 removal-text cards, with Ash/Ghost Ogre/Dominus/Crow layering; no faceDownST counts (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage P(>=1 hand trap in 6) = 0.82; Nibiru and Droll also disrupt a board (Inferred)
D9 Offensive Pressure & Closing Power 55 Ashtraja Susanoo 3300 and Odin 4000 ATK boss monsters in the Extra Deck; no end-board ATK data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main-Deck cards with 14 tech and 22 Trap cards; exact-archetype purity 12.9% (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards split 9 Synchro, 4 Link, 2 Xyz; the Extra Deck is full and mixed (Verified count, Inferred efficiency)
D12 Side Deck Adaptability 10 No Side Deck registered (Side Deck size = 0); scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame; the Labrynth archetype core is in 66.7% of the usage-stat list (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Ashtra and Labrynth summon/trap chains needing sequencing; no recorded boards to measure error rate (Inferred)

How the score was computed

Strategy profile: Balanced (default; no single strategy dominates). Structural ≈ 50, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (Semi-Limited overage) (-4); Engine conflicts (-5). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*50 + 0.20*40 = 48; context modifiers -9 gives 39; Illegal copy-limit cap then sets the final score to 25 (theoretical/structural-only; cap sits outside the +/-12 modifier range)


More OCG Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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