Shining Sarcophagus Deck #771352 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Magician's Rod x3. Created Oct 21, 2026 by YGO Mod.

Deck Shining Sarcophagus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
33± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dark Magician / Light and Darkness Ritual / Chaos boards converted through Fusion, Ritual and Link summons (Dark Magician the Dragon Knight, Master of Chaos, Black Luster Soldier, Magician of Dark Chaos); no recorded combo boards to confirm which line is real.; Shining Sarcophagus engine producing Dark Magician-named Fusion and Link boards; Mulcharmy draw pressure in the late game.
  • Turn 1 (going first): Open Shining Sarcophagus or Dark Magician-named starters, then use hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Evenly Matched) to protect the first engine turn.
  • Turn 2 (going second): Hold two hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Kuriboh) to answer the opponent's first summon, then rebuild a Dark Magician or Ritual board with Light and Darkness Ritual.
  • Recovery: Recover through Mulcharmy draw effects, Soul Servant and Dark Magical Circle searches, and Preparation of Rites to reload Ritual monsters from the GY.
  • After siding: No side deck is registered, so there is no post-side plan; sideboarding is unavailable in this list.

Why it scores here

The score comes from the deck as a system, not from averaging its cards. The list is illegal: it runs 3 copies of Ash Blossom and Joyous Spring against an OCG limit of 2, so it receives a capped theoretical score rather than a normal Final score. Engine access is moderate: the archetype core is about 88% likely to show at least one card in a 5-card opening hand, but the Shining Sarcophagus and Dark Magician starters are singletons, so the deck relies on several different engines rather than one reliable line. Interaction is the deck's strongest area, with 13 hand traps, about 15 negation texts and 21 removal texts, though many of these are conditional and compete for hand space. Conversion is weak on the evidence available: there are no recorded boards, so the combo ceiling and median are text-only inference, and only 2.7 percent of the main deck carries the exact archetype name, with the rest drawn from Dark Magician, Light and Darkness Ritual, Mulcharmy, Chaos and Prophecy. Popularity and archetype usage did not earn points, and the deck has no side deck, so post-side adaptability is scored at the floor.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one of 20 archetype-core cards in a 5-card hand) ≈ 0.88; starters are mostly singletons, so engine access is uneven (Inferred)
D2 Opening-Hand Quality & Brick Management 45 19 singleton slots and several conditional hand traps create dead-card risk in hands with no opposing play (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; Sarcophagus into Dark Magician Fusion and Ritual lines is a semantic read from card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median output cannot be measured; the floor is set low by the scattered engines (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent routes via Sarcophagus, Dark Magician, Mulcharmy and Ritual exist, but few are redundant at the starter level (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery depends on Mulcharmy draw, Soul Servant and Preparation of Rites; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 62 13 hand traps and about 15 negation texts give broad interaction, but many require discards or specific timing (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second value rests on hand traps and Black Luster or Magician of Dark Chaos boards; no second-player data exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss monsters reach 2800 to 3000 ATK via Dragon Knight, Master of Chaos and Black Luster Soldier, but closing relies on setup (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 60 main slots across 34 distinct cards with 97 percent off-exact-archetype copies; compactness and coherence are weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots split across 8 Link, 6 Fusion and 1 Synchro, with real access through Sarcophagus and Dark Magician (Verified composition, Inferred access)
D12 Side Deck Adaptability 15 No side deck is registered, so no post-side plan can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 35 Many branching decisions across engine, hand trap and ritual timing, with a high error burden (Inferred)

How the score was computed

Strategy profile: 0.85 Toolbox / 0.15 Combo (illustrative blend, primary profile applied). Structural ≈ 47, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 44.6, then illegal-list modifier -12 to 33; theoretical only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction suite: 13 hand traps and about 15 negation texts
  • Archetype core is reasonably likely to appear in the opening hand (about 0.88)
  • Extra Deck is fully used with Link, Fusion and Synchro access

Weaknesses

  • Illegal copy count for Ash Blossom and Joyous Spring
  • Very low archetype purity (2.7 percent exact name) with several engines competing
  • No side deck and no recorded boards to confirm the combo ceiling

Critical choke points

  • Shining Sarcophagus is a singleton and gates the Sarcophagus engine
  • Dark Magician and Light and Darkness Ritual starters are mostly singletons
  • Hand traps are conditional and compete for hand space with starters
Priority Remove Add Reason
1 1 Ash Blossom and Joyous Spring 1 non-Ash Blossom card that is legal at 2 copies or fewer, or a 1-copy engine card Fixes the illegal copy count and reduces the duplicate hand-trap load on the opening hand.
2 1 low-impact tech card Side deck slots (up to 15) with at least 1 answer to the most-played boards A zero-slot side deck leaves post-side adaptability at the floor.

Evidence & confidence

  • Verified: Main deck count 60 and Extra deck count 15 are within OCG size rules; Ash Blossom and Joyous Spring is run at 3 copies against a legal limit of 2 (Illegal); Archetype purity is 2.7 percent exact name with 73 off-archetype copies; Extra Deck breakdown is 8 Link, 6 Fusion and 1 Synchro
  • Inferred: Archetype-core opening-hand probability of about 0.88; Going-first and going-second engine reads from card text; Hand-trap and negation density as interaction quality
  • Provisional: Meta power and matchup fit, with no dated metagame sample
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates No side deck registered, so post-side plans cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Shining Sarcophagus

Shining Sarcophagus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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