Shining Sarcophagus Deck #771352 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Magician's Rod x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Black Chaos x3
- Dark Magician Girl the Magician's Apprentice x2
- Dark Magician the Magician of Black Magic x1
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Griffoh x1
- Kuriboh - Multiply! x3
- Magician's Rod x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Skull Archfiend of Chaos x1
- Timaeus the United Dragon x1
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x2
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Forbidden Droplet x3
- Future Silence x1
- Harpie's Feather Duster x1
- Light and Darkness Ritual x1
- Lightning Storm x2
- Preparation of Rites x1
- Secrets of Dark Magic x1
- Shining Sarcophagus x1
- Soul Servant x1
- The Gaze of Timaeus x2
- Evenly Matched x3
- Infinite Impermanence x3
- Mind Shuffle x1
- Solemn Judgment x1
Extra Deck (15)
- Amulet Dragon x1
- Dark Magician of Destruction x1
- Dark Magician the Dragon Knight x1
- Master of Chaos x1
- The Dark Magicians x1
- Timaeus the United Magical Dragon x1
- Accesscode Talker x1
- Artemis, the Magistus Moon Maiden x1
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Chaos Angel x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Dark Magician / Light and Darkness Ritual / Chaos boards converted through Fusion, Ritual and Link summons (Dark Magician the Dragon Knight, Master of Chaos, Black Luster Soldier, Magician of Dark Chaos); no recorded combo boards to confirm which line is real.; Shining Sarcophagus engine producing Dark Magician-named Fusion and Link boards; Mulcharmy draw pressure in the late game.
- Turn 1 (going first): Open Shining Sarcophagus or Dark Magician-named starters, then use hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Evenly Matched) to protect the first engine turn.
- Turn 2 (going second): Hold two hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Kuriboh) to answer the opponent's first summon, then rebuild a Dark Magician or Ritual board with Light and Darkness Ritual.
- Recovery: Recover through Mulcharmy draw effects, Soul Servant and Dark Magical Circle searches, and Preparation of Rites to reload Ritual monsters from the GY.
- After siding: No side deck is registered, so there is no post-side plan; sideboarding is unavailable in this list.
Why it scores here
The score comes from the deck as a system, not from averaging its cards. The list is illegal: it runs 3 copies of Ash Blossom and Joyous Spring against an OCG limit of 2, so it receives a capped theoretical score rather than a normal Final score. Engine access is moderate: the archetype core is about 88% likely to show at least one card in a 5-card opening hand, but the Shining Sarcophagus and Dark Magician starters are singletons, so the deck relies on several different engines rather than one reliable line. Interaction is the deck's strongest area, with 13 hand traps, about 15 negation texts and 21 removal texts, though many of these are conditional and compete for hand space. Conversion is weak on the evidence available: there are no recorded boards, so the combo ceiling and median are text-only inference, and only 2.7 percent of the main deck carries the exact archetype name, with the rest drawn from Dark Magician, Light and Darkness Ritual, Mulcharmy, Chaos and Prophecy. Popularity and archetype usage did not earn points, and the deck has no side deck, so post-side adaptability is scored at the floor.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one of 20 archetype-core cards in a 5-card hand) ≈ 0.88; starters are mostly singletons, so engine access is uneven (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 19 singleton slots and several conditional hand traps create dead-card risk in hands with no opposing play (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; Sarcophagus into Dark Magician Fusion and Ritual lines is a semantic read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median output cannot be measured; the floor is set low by the scattered engines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several independent routes via Sarcophagus, Dark Magician, Mulcharmy and Ritual exist, but few are redundant at the starter level (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recovery depends on Mulcharmy draw, Soul Servant and Preparation of Rites; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 13 hand traps and about 15 negation texts give broad interaction, but many require discards or specific timing (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second value rests on hand traps and Black Luster or Magician of Dark Chaos boards; no second-player data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Boss monsters reach 2800 to 3000 ATK via Dragon Knight, Master of Chaos and Black Luster Soldier, but closing relies on setup (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 60 main slots across 34 distinct cards with 97 percent off-exact-archetype copies; compactness and coherence are weak (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots split across 8 Link, 6 Fusion and 1 Synchro, with real access through Sarcophagus and Dark Magician (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered, so no post-side plan can be evaluated (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many branching decisions across engine, hand trap and ritual timing, with a high error burden (Inferred) |
How the score was computed
Strategy profile: 0.85 Toolbox / 0.15 Combo (illustrative blend, primary profile applied). Structural ≈ 47, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 44.6, then illegal-list modifier -12 to 33; theoretical only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad interaction suite: 13 hand traps and about 15 negation texts
- Archetype core is reasonably likely to appear in the opening hand (about 0.88)
- Extra Deck is fully used with Link, Fusion and Synchro access
Weaknesses
- Illegal copy count for Ash Blossom and Joyous Spring
- Very low archetype purity (2.7 percent exact name) with several engines competing
- No side deck and no recorded boards to confirm the combo ceiling
Critical choke points
- Shining Sarcophagus is a singleton and gates the Sarcophagus engine
- Dark Magician and Light and Darkness Ritual starters are mostly singletons
- Hand traps are conditional and compete for hand space with starters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom and Joyous Spring | 1 non-Ash Blossom card that is legal at 2 copies or fewer, or a 1-copy engine card | Fixes the illegal copy count and reduces the duplicate hand-trap load on the opening hand. |
| 2 | 1 low-impact tech card | Side deck slots (up to 15) with at least 1 answer to the most-played boards | A zero-slot side deck leaves post-side adaptability at the floor. |
Evidence & confidence
- Verified: Main deck count 60 and Extra deck count 15 are within OCG size rules; Ash Blossom and Joyous Spring is run at 3 copies against a legal limit of 2 (Illegal); Archetype purity is 2.7 percent exact name with 73 off-archetype copies; Extra Deck breakdown is 8 Link, 6 Fusion and 1 Synchro
- Inferred: Archetype-core opening-hand probability of about 0.88; Going-first and going-second engine reads from card text; Hand-trap and negation density as interaction quality
- Provisional: Meta power and matchup fit, with no dated metagame sample
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates No side deck registered, so post-side plans cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





