Shaddoll Deck #771343 — Yu-Gi-Oh! OCG

55 Main, 12 Extra, incl. Armageddon Knight x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Shaddoll OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 58 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Shaddoll boss monsters (El Shaddoll Shekhinaga, Meshahrail, Apkallone, Winda) and attack with them; Flip-effect Shaddoll monsters and Reeshaddoll Wendikurhu to disrupt the opposing board and grind
  • Turn 1 (going first): Open a Shaddoll Fusion / Lev Shaddoll Fusion / Fusion Deployment starter, Fusion Summon a Shaddoll boss from the Extra Deck, and use Shaddoll Schism or Solemn Judgment to protect the board
  • Turn 2 (going second): Use Ash Blossom and Droll & Lock Bird as hand traps to slow the opponent's first engine, then rebuild a Fusion line through Shaddoll Fusion and Void Unleashing
  • Recovery: Recover from the GY with Shaddoll Fusion and Naelshaddoll Ariel effects, and use Void Unleashing to add Shaddoll cards back to hand
  • After siding: No side deck is registered (Side Deck size 0), so no post-side plan can be evaluated

Why it scores here

The deck's core Shaddoll and fusion enablers are reasonably accessible: the archetype core group gives about a 76% chance of at least one core card in a 5-card opening hand (Inferred), and there are five different fusion starters. The Extra Deck has real boss options (Shekhinaga, Meshahrail, Apkallone, Winda) and the deck has layered interaction through flip-effect monsters, Ash Blossom, Solemn Judgment and Droll & Lock Bird. Score is held down by the copy-limit violation, which makes the list Illegal, and by three Fusion Deployment and Shaddoll Fusion copies that can brick when the required materials are missing. No combo boards, tournament results or side deck were supplied, so the score rests on the system's structure rather than popularity or card scores, and it is not an average of card scores. Because the list is Illegal, the Final score is capped and this evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one archetype core card in a 5-card opening hand) ≈ 0.76 across 14 core copies; five fusion-spell starter types; the bootstrap depends on Shaddoll Fusion and Lev Shaddoll Fusion (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Three-of Fusion Deployment and Shaddoll Fusion are conditional bricks without matching materials; 4 hand traps and 11 tech cards add dead-card risk; the 0.237 no-core proxy is a real brick estimate (Inferred)
D3 Combo Conversion & Ceiling 55 No combo boards were supplied, so the ceiling is read from card text only: Fusion chains through Lev Shaddoll Fusion into a Shaddoll boss (Inferred)
D4 Combo Floor & Median Output 50 No recorded board median, so the typical output is inferred from the fusion-spell redundancy and the 36% exact-archetype purity (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple flip-effect recursion routes (Shaddoll Fusion, Naelshaddoll Ariel, Shaddoll Beast) allow a second line after disruption, but only through shared fusion starters (Inferred)
D6 Resource Economy, Recovery & Grind 60 Void Unleashing and Shaddoll Fusion recycle Shaddoll cards from Deck and GY; Naelshaddoll Ariel and the flip effects add grind value (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom (over limit), Solemn Judgment, Droll & Lock Bird, Harpie's Feather Duster and Lightning Storm give layered interaction; the copy-limit violation is a real legality issue (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second relies on hand traps (36% chance of at least one hand trap in a 6-card going-second hand) and then rebuilding a fusion line; no board-breaking split is observed (Inferred)
D9 Offensive Pressure & Closing Power 55 Bosses reach 2500 to 2800 ATK (Shekhinaga 2600, Meshahrail 2800, Apkallone 2500); piercing or direct damage is absent, so closing depends on an unbroken board (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 60 58 main-deck cards with 32 distinct, within the 40-60 size rule; only 35.7% exact-archetype purity, with 45 off-archetype copies, which lowers compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 12 fusion monsters across 8 distinct names give broad coverage, though several require specific materials; no Extra Deck ratio or summon-access data beyond the list (Inferred)
D12 Side Deck Adaptability 25 Side Deck size is 0, so there is no side plan to score; the score is a flat low value (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample exists; the archetype core share is not a meta-share, so this stays provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Fusion lines involve multi-step material choices and several hand-trap timings, which raises the decision load for the pilot (Inferred)

How the score was computed

Strategy profile: Combo primary; Midrange secondary, disclosed as a profile choice rather than a blended weight set. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4); unresolved_passcode (-2); no Side Deck (-1); illegal_cap (-16). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*55 + 0.20*45 = 53, then context modifiers (-7) give 46; the deck is Illegal (Ash Blossom over copy limit), so the Final score is capped at 30 and is theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is accessible (about 76% at least one in a 5-card hand, Inferred)
  • Five distinct fusion starters and 12 Extra Deck fusions give flexible boss access
  • Layered interaction: Solemn Judgment, Droll & Lock Bird, Harpie's Feather Duster, Lightning Storm and flip-effect removal

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is run 3 times against a limit of 2
  • No combo boards, tournament data, or side deck to measure real conversion or post-side plans
  • Fusion Deployment and Shaddoll Fusion create brick risk without the right materials
  • Only 35.7% exact-archetype purity; 45 off-archetype copies lower compactness

Critical choke points

  • Fusion Summon requires a Shaddoll starter and matching materials; losing the starter removes the boss plan
  • Shaddoll Fusion is needed for both recursion and summoning, so one disruption can stall both lines
  • Ash Blossom copy count must be cut to 2 before the deck can be played
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal card or a second copy of a Shaddoll core card Fixes the only legality violation so the list can be scored normally
2 One Fusion Deployment Shaddoll Beast or Shaddoll Hedgehog (searcher or draw) Reduces brick risk from conditional fusion spells
3 Resolve or remove passcode 20366274 A verified card Clears the unresolved entry so the deck's composition is fully known

Evidence & confidence

  • Verified: Legality: 58 main, 12 extra, 0 side; Ash Blossom & Joyous Spring run 3 vs legal limit 2 (Semi-Limited); Six Limited cards each run at 1 copy, within their limit; Card text and stats for resolved cards, including Shekhinaga ATK 2600 and Meshahrail ATK 2800
  • Observed: Exact archetype purity 35.7% and copy histogram (17 one-of, 4 two-of, 11 three-of)
  • Inferred: At least one archetype core card in a 5-card opening hand ≈ 0.76; Brick proxy ≈ 0.24 for fusion-only hands; Going-second hand trap access ≈ 0.36
  • Provisional: Meta position of Shaddoll in OCG (no dated metagame sample supplied)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One passcode (20366274) could not be resolved to a card and was counted as main deck No side deck (Side Deck size 0): post-side performance cannot be assessed No win-rate telemetry exists in YGOVN; going-first/second, matchup and brick rates are inferred or unknown Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Shaddoll

Shaddoll Breakdown

 
 

 

 

 

 

 

 
 

 

 
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