Familiar-Possessed Deck #771336 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Spellbook Magician of Prophecy x3, Deception of the Sinful Spoils x3. Created Oct 21, 2026 by YGO Mod.

Deck Familiar-Possessed OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 52
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 52
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boss monsters (Charmers of the Grand Circle, Magistus Chorozo, Dark Magician of Destruction, Arms of Genex Return Zero) reached through Spellbook and Charmer searchers; Diabellstar the Black Witch (ATK 2500) and Fiendsmith's Lacrima (ATK 2400) as extenders and boss monsters
  • Turn 1 (going first): Opening hand needs one searcher (Spellbook of Knowledge, Spirit Charmers, Spellbook of Secrets or Deception of the Sinful Spoils) plus a Normal Summonable starter, then a Fusion or Link to pressure. Probability of at least one 3-copy searcher-line card in the 5-card hand is about 0.34, so the T1 plan is inconsistent (Inferred).
  • Turn 2 (going second): Six-card hand with Ash Blossom or Maxx C to disrupt the opponent's draws and summons, then a Fusion through Spellbook of the Grand Circle or Charmers of the Grand Circle. The hand-trap group is about 0.39 to be present in the 6-card hand (Inferred).
  • Recovery: Recover through Spellbook of Knowledge's draw, Lacrima or Lurrie GY revival, and Fiendsmith's Tract or Engraver from the Deck. Recovery relies on GY-revival cards that are mostly single copies.
  • After siding: Not applicable: the deck has an empty side deck, so there is no post-side plan (Verified).

Why it scores here

The deck is Illegal in OCG: four Forbidden cards (Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, D/D/D Wave High King Caesar) are run at one copy each against a legal limit of zero, so the structural score is shown for reference and the final score is capped at 30 as a theoretical read. The engine is spread over about 15 sub-archetypes (Spellbook, Charmer, Sinful Spoils, Fiendsmith, Spiritual Art, Possessed and others), with an exact-name archetype purity of 1.8%, which costs consistency and conversion. The searcher density (22 search-text cards, about 0.99 chance of at least one in the opening hand) keeps the deck from bricking on search, but the starters are mostly 3-copy cards with about 0.34 opening-hand odds. Popularity and the usage stats for the Familiar-Possessed core were not used as points, and no card scores were averaged into the deck score. The side deck is empty, so there is no post-side plan and the Side-Deck score is low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy core starter in 5-card hand) is about 0.34 and P(at least one searcher) is about 0.99; the engine is split across many sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Copy histogram is 20 singles, 1 double and 6 triples, with many spells needing a specific partner, so brick and dead-hand rates are high (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards exist, so conversion is judged from text: Fusion and Link bosses are reachable through searchers and GY revival (Inferred, text-only)
D4 Combo Floor & Median Output 45 Median output is unknown; with about 15 sub-archetypes, the typical line is likely a partial combo rather than the best route (Inferred, no observed boards)
D5 Interruption Resilience & Route Redundancy 50 Two Ash Blossom, one Maxx C and several GY-revival lines give some redundancy, but there is one main engine per sub-archetype (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY recursion (Spellbook of Knowledge, Lacrima, Lurrie, Engraver) regenerate resources well, but the spells cost cards to set up (Inferred)
D7 End-Board & Interaction Quality 50 Hand traps: Ash Blossom x2 and Maxx C; negation and removal text is present, but the Forbidden removal bosses are not legal to run (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 P(at least one hand trap in 6-card hand) is about 0.39; the deck has few boards-breaking effects beyond the Forbidden removal bosses (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK reaches 2500 to 3100 (Diabellstar, Dark Magician of Destruction, Genex Return Zero), giving real closing power if a line lands (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 40 main-deck cards in the legal size band with 21 spells and 54 off-archetype copies; compactness is weak for a deck with so many sub-archetypes (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck has 15 cards, but four of them are Forbidden and cannot be legally run, leaving about 11 usable Extra slots (Verified)
D12 Side Deck Adaptability 15 Side deck is empty (0 of 15), so there is no adaptability for best-of-three play (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or archetype meta-share is supplied; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points across Spellbook, Charmer and Fiendsmith routes plus a chain of Fusion and Link summons make the deck error-prone for a casual pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 52, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*48 + 0.20*40 = 46.4; modifiers -12 gives 34.4; Illegal-list cap applied to 30 (theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher package (22 search-text cards) keeps the opening hand from bricking on search
  • Good closing bosses (ATK 2500 to 3100) once a Fusion or Link lands
  • Recursion through Lacrima, Lurrie and Engraver regenerates resources

Weaknesses

  • Illegal in OCG: four Forbidden cards run at one copy each
  • Engine split across about 15 sub-archetypes with 1.8% exact-name purity
  • No side deck, so there is no post-side plan
  • Low redundancy: most starters are single or triple copies with specific partners

Critical choke points

  • Each Fusion or Link boss needs a specific pair of materials from a single engine route
  • Spellbook of the Grand Circle and Charmers of the Grand Circle carry the early plan with 3 copies or fewer each
Priority Remove Add Reason
1 Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, D/D/D Wave High King Caesar Legal Extra Deck Fusion, Link or Synchro boss monsters of the same engine, such as Azamina Mu Rcielago or Dark Magician of Destruction Restores legality: the four Forbidden cards must be removed before the deck can be scored as a normal list
2 Off-archetype support cards A 10 to 15 card side deck covering common hand traps and board breakers The empty side deck removes any best-of-three plan
3 Single-copy engine pieces Second copies of core starters such as Diabellstar the Black Witch or Spellbook of Secrets Raises the chance a 5-card hand has a working starter

Evidence & confidence

  • Verified: Illegal: four Forbidden cards run at one copy each (legal copies 0); Main 40 and Extra 15 are within the OCG size rules; Side is 0 (within the 0 to 15 range); Exact-name archetype purity is 1.8%; Side deck is empty
  • Inferred: Starter odds are about 0.34 for 3-copy cards in the opening hand; Searcher odds are about 0.99 for at least one searcher in the opening hand; Going-second hand-trap odds are about 0.39; Consistency and brick claims are hypergeometric estimates from the main deck only
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link is supplied
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates Side deck is empty, so post-side performance cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Familiar-Possessed

Familiar-Possessed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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