Red-Eyes Deck #771323 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Red-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 40
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44.4
Going First 40
Going Second 46
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Red-Eyes Black Dragon Exceed, Meteor Black Comet Dragon, Red-Eyes Flare Metal Dragon, First of the Dragonlords, Divine Arsenal AA-ZEUS) reached through Fusion, Xyz and Link summons after the deck's hand-trap and negate pieces have stripped the opponent's board.; Dark Time Wizard and Radiant Typhoon searcher lines feeding Tempest, Super Starslayer TY-PHON and Primite Dragon Nether Berzelius.
  • Turn 1 (going first): Open on Dark Time Wizard, Primite Lordly Lode or Radiant Typhoon Eldam/Swen to search, then build toward a Fusion or Xyz boss. The opening hand is unreliable because the engine needs two or more specific pieces, and no combo recordings exist to confirm a line.
  • Turn 2 (going second): Use Ash Blossom, Solemn Judgment, Solemn Warning, Solemn Accusation, Evenly Matched, Droll & Lock Bird and Fisherman of Legend to interrupt the opponent, then stabilise and summon a boss. Hand-trap density is high, so this is the deck's better turn order.
  • Recovery: Recover through Mulcharmy draw effects, Foolish Graverobber, Radiant Typhoon searchers and Dark Time Wizard recursion from the GY. These are individually reasonable but depend on a Dark Time Wizard or Radiant Typhoon piece still being in hand.
  • After siding: Not evaluable. The deck has zero Side Deck cards, so there is no post-side plan.

Why it scores here

The deck's score is set by its structure, not by any single card. It runs a broad interaction suite (Ash Blossom, three Solemn Warnings, Solemn Judgment, Evenly Matched, Droll & Lock Bird) that gives it strong end-board interaction, and its Extra Deck has real boss coverage. Its engine is weak, though: exact Red-Eyes purity is 5.6% (4 of 71 main-plus-extra copies), and the main deck spreads across Dark Time Wizard, Primite, Radiant Typhoon, Mulcharmy, Solemn and Magician sub-archetypes, so starters compete for slots and bricks are likely. There are no recorded combos, so the combo ceiling and median are text-only inferences. The list is Illegal: three cards exceed their OCG limits, which caps the score and makes this a theoretical, structural-only read. The score does not reflect archetype popularity or an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Searcher text in 19 cards gives P(≥1 searcher in 5) ≈ 0.89, but the Red-Eyes core is only 4 copies and the engine is split across sub-archetypes; P(≥1 of any single 3-copy card in 5) ≈ 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Copy histogram is 18 singles and 12 triples across 31 distinct main cards, with several off-archetype starters; estimated full-brick rate is high (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards, so combo ceiling is text-only; the best candidate line is Dark Time Wizard search into a Radiant Typhoon or Primite engine (Inferred)
D4 Combo Floor & Median Output 30 No median power index or board distribution exists; the expected floor is low given the bricking and split engine (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Seven hand traps and several Quick-Play negates provide some route redundancy after disruption, but no independent-line data (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery depends on Mulcharmy draw, Foolish Graverobber and GY recursion, with no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, three Solemn Warnings, Solemn Judgment, Solemn Accusation, Evenly Matched and Droll & Lock Bird give broad, layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage is about 0.57 for at least one hand trap in 6 (Inferred), with boss follow-up from the Extra Deck (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses include Meteor Black Comet Dragon (3500 ATK), Red-Eyes Flare Metal Dragon, First of the Dragonlords and AA-ZEUS (3000 ATK); closing depends on resolving the engine first (Verified card text; Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 56 Main Deck cards with 67 off-archetype copies and only 4 exact-name Red-Eyes copies: low coherence and high slot waste (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 15 cards: 8 Fusion, 4 Xyz and 3 Link, with mixed-summon access that is reasonable but not tightly built (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 slots), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Many Quick-Play and hand-trap decision points, plus three Fusion/Xyz/Link summon routes and the requirement to track which Dark Time Wizard piece is live (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (disclosed; the Toolbox profile is not blended into the weights). Structural ≈ 44.4, Going First ≈ 40, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal copy-limit violations (-12). Final formula: Illegal list: 0.80*Structural(44.4) + 0.20*TournamentReliability(35) = 42.5, then the illegal-list modifier (−12) gives 30.5, rounded to 30. Theoretical/structural-only; not a normal Final Contextual score. Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction suite: Ash Blossom, Solemn Judgment, three Solemn Warnings, Solemn Accusation, Evenly Matched and Droll & Lock Bird
  • Searcher density: P(≥1 searcher in 5) ≈ 0.89
  • Extra Deck boss coverage across Fusion, Xyz and Link

Weaknesses

  • Illegal list: three cards over OCG limits
  • Engine conflict: exact Red-Eyes purity 5.6% with multiple sub-archetypes competing for slots
  • No Side Deck (0 cards)
  • No recorded combos, so ceiling and median are unmeasured

Critical choke points

  • Dark Time Wizard or Radiant Typhoon searcher must be live to convert the Extra Deck bosses
  • Limited/Semi-Limited single copies (Droll & Lock Bird, Solemn Judgment, S:P Little Knight) are one-of, so losing them removes a key interaction piece
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Super Polymerization and Solemn Warning (the 3rd copies) Any legal, non-over-limit replacement that fits the deck's role (a Side Deck card, for example) Clears the copy-limit violations so the list is legal and can receive a normal Final Contextual score
2 Off-archetype filler from the Main Deck Additional Dark Time Wizard or Red-Eyes engine pieces, or a single consistent sub-archetype Improves engine coherence and reduces brick risk (exact Red-Eyes purity is 5.6%)
3 None A 10–15 card Side Deck (0 currently) Gives post-side adaptability (D12 is currently 10)

Evidence & confidence

  • Verified: Copy-limit violations: Ash Blossom, Super Polymerization, Solemn Warning at 3 copies vs 2 legal; Main 56 / Extra 15 / Side 0 vs the OCG size rules; Banlist statuses for Droll & Lock Bird, Solemn Judgment, Radiant Typhoon Chant, Bystial Magnamhut and S:P Little Knight (all single copies, legal); Composition and card text from the evidence excerpts
  • Inferred: Starter access probabilities (hypergeometric); Brick and consistency estimates; Interaction quality from card text; Going-second hand-trap coverage
  • Provisional: Meta Power (no dated metagame sample); D13 matchup/format fit
  • Data gaps: No combos supplied, so the combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and the per-pilot match record are absent One passcode (74677422) in the CardIDList could not be resolved to a card and is counted as Main No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is provisional without a dated metagame sample No Side Deck, so the post-side plan cannot be assessed

More OCG Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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