Labrynth Deck #771312 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Arias the Labrynth Butler x3, Raise Moon Starter Squeeze x3, Big Welcome Labrynth x3. Created Oct 21, 2026 by YGO Mod.

Deck Labrynth OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 22, 2026
44± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 44/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Labrynth Fiend board presence through Normal Trap plays, backed by Xyz/Synchro/Link pressure (Chaos Angel, Bucephalus II, Lady/Lovely Labrynth) (Inferred); Raise Moon Xyz chain (Hope Squeeze, Cielo) and Garura/N'tss Fusion beats (Inferred)
  • Turn 1 (going first): Open a Labrynth starter (Arias, Big Welcome, Cooclock) and use Normal Traps and hand traps to build a board, then extend into Extra Deck pressure (Inferred)
  • Turn 2 (going second): Hold Solemn Judgment, Maxx "C", Infinite Impermanence and D.D. Crow to answer the opponent's first summon, then rebuild through Labrynth monsters (Inferred)
  • Recovery: Recur Normal Traps and Labrynth monsters from the GY via Big Welcome, Stovie Torbie and Ariane; Raise Moon Glitter draws (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan (verified: Side Deck size 0)

Why it scores here

The deck opens a Labrynth starter on turn 1 in roughly a quarter of 5-card hands per 3-copy starter, and the Labrynth core is well represented (Big Welcome at 3 copies, Lovely Labrynth at 1, Arias at 3), which supports a moderate engine accessibility score (Inferred). Its interaction suite is the strongest part of the system: nine hand traps, Solemn Judgment, Maxx "C", Infinite Impermanence, Skill Drain and Dimensional Barrier give it layered answers, and this carries the score for end-board interaction and going-second play (Inferred). Recorded combo data is absent, so combo ceiling and median output are text-based estimates and kept near the middle. The deck is split across several sub-archetypes (exact Labrynth purity 20%, with Raise Moon, Dominus, Tri-Brigade, Skyblaster, Chaos and Archfiend cards), which costs coherence, main-deck efficiency and pilotability. No side deck and no tournament or win-rate data mean side adaptability and matchup fit stay low or provisional. Popularity was not credited: the usage-stat core cards present (Big Welcome, Lovely Labrynth, Arias, Infinite Impermanence) confirm the list is archetype-real but earn no points by themselves, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 of a 3-copy starter in 5-card opening hand) ≈ 0.25; archetype core group P(open >=1 in hand5) ≈ 0.65 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 29 traps and 26 monsters with many Normal Traps needing a Labrynth monster; brick risk moderate and not measured (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; Chaos Angel and Bucephalus II ceiling from card text and Extra Deck pressure (Inferred)
D4 Combo Floor & Median Output 45 No combo median or power distribution available; floor estimated from starter density only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps and two starter-capable engines (Labrynth, Raise Moon) give redundant lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY recursion via Big Welcome, Stovie and Ariane; Raise Moon Glitter draw; no resource data (Inferred)
D7 End-Board & Interaction Quality 68 Layered interaction: Solemn, Maxx, Impermanence, Skill Drain, Dimensional Barrier, Mind Mirror Force, Dominus Impulse (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps and Solemn/Maxx answer the first summon; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 62 Top-end attackers: Chaos Angel 3500 ATK, Bucephalus II 3500 ATK, Lady Labrynth 3000 ATK (Verified stat)
D10 Main Deck Efficiency & Flexibility 42 55-card main at the top of the 40-60 range with many single-copy tech cards; exact-name Labrynth purity 20% (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 48 15 Extra Deck slots spread over four summon types and two-plus archetypes; limited access to Labrynth Extra support (Inferred)
D12 Side Deck Adaptability 15 No side deck registered; no post-side data (Verified gap)
D13 Matchup Coverage & Format Fit 45 No archetype meta-share or tournament record; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with many Normal Trap timing and hand-trap decisions; high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: No side deck (-3); Multi-archetype engine conflict (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction suite with nine hand traps and several one-of answers (Solemn, Maxx, Skill Drain, Barrier)
  • Strong top-end Extra Deck attackers (Chaos Angel, Bucephalus II, Lady Labrynth)
  • Legal in OCG with all restricted cards at or under their limits

Weaknesses

  • Multi-archetype engine: exact Labrynth purity only 20%
  • No side deck: no best-of-3 adaptation
  • 55-card main with many single-copy low-impact cards dilutes starter density
  • No combo or tournament evidence to confirm the plan works in practice

Critical choke points

  • Labrynth starter access in the opening hand (3-copy starters ≈ 0.25 in hand5)
  • Normal Trap recursion depends on Labrynth monsters being in the GY or hand
  • Single-copy Limited answers (Solemn, Maxx, Skill Drain, Barrier) are not redundant
Priority Remove Add Reason
1 One or two low-impact single-copy tech cards (e.g. Wannabee!, Protector of the Sanctuary) Additional Labrynth monsters or Normal Traps to raise the exact-name archetype share Improves starter density and D10 without changing interaction
2 Off-archetype Extra Deck cards that no main-deck starter reaches (e.g. Vallon, Mereologic Aggregator) Labrynth-compatible Extra Deck options Reduces D11 dead slots and the engine conflict modifier
3 None (side count is 0) A 15-card side deck with hand traps and Normal Trap-specific answers Gives D12 and tournament reliability a real post-side plan

Evidence & confidence

  • Verified: Legal in OCG; main 55, extra 15, side 0; Five restricted cards within legal copy limits; Exact archetype purity 20% (Labrynth 14, Raise Moon 10); Card stats and text from resolved cards
  • Observed: Usage stats: Big Welcome 84%, Lovely Labrynth 79%, Arias 63%, Infinite Impermanence 56%
  • Inferred: Starter access and brick estimates from hypergeometric draw tables; Going-first and going-second interaction quality from card text; Strategy classification as Toolbox with Control/Midrange secondaries
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered (Side Deck size 0) Deck title is null

More OCG Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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