Labrynth Deck #771312 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Arias the Labrynth Butler x3, Raise Moon Starter Squeeze x3, Big Welcome Labrynth x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Archfiend of Gilfer - Flame Attack x2
- Ariane the Labrynth Servant x1
- Arias the Labrynth Butler x3
- Artifact Lancea x2
- Barrier Statue of the Abyss x1
- D.D. Crow x2
- Emissaries from Darkness x2
- Labrynth Chandraglier x1
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x1
- Lady Labrynth of the Silver Castle x2
- Lovely Labrynth of the Silver Castle x1
- Maxx "C" x1
- Protector of the Sanctuary x1
- Raise Moon Starter Squeeze x3
- Wannabee! x1
- Performapal Five-Rainbow Magician x1
- Big Welcome Labrynth x3
- Crow, the Carrion Cutpurse x1
- Different Dimension Ground x2
- Dimensional Barrier x1
- Dominus Impulse x1
- Dominus Spark x1
- Eradicator Epidemic Virus x2
- Evenly Matched x1
- Grinning Grave Virus x1
- Infinite Impermanence x3
- Mind Mirror Force x1
- Skill Drain x1
- Solemn Accusation x1
- Solemn Judgment x1
- The Glitter of Raise Moon x3
- Transaction Rollback x2
- Trap Trick x3
- Welcome Labrynth x1
Extra Deck (15)
- Elder Entity N'tss x2
- Garura, Wings of Resonant Life x2
- Tri-Brigade Arms Bucephalus II x1
- Tri-Brigade Arms Mouser x1
- Chaos Angel x1
- Enigmaster Packbit x1
- Golden Cloud Beast - Malong x1
- Cielo, the Night Sky of Raise Moon - No More Bets! x2
- Mereologic Aggregator x1
- Raise Moon Hope Squeeze - Jackpot x2
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 44/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Control, Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Labrynth Fiend board presence through Normal Trap plays, backed by Xyz/Synchro/Link pressure (Chaos Angel, Bucephalus II, Lady/Lovely Labrynth) (Inferred); Raise Moon Xyz chain (Hope Squeeze, Cielo) and Garura/N'tss Fusion beats (Inferred)
- Turn 1 (going first): Open a Labrynth starter (Arias, Big Welcome, Cooclock) and use Normal Traps and hand traps to build a board, then extend into Extra Deck pressure (Inferred)
- Turn 2 (going second): Hold Solemn Judgment, Maxx "C", Infinite Impermanence and D.D. Crow to answer the opponent's first summon, then rebuild through Labrynth monsters (Inferred)
- Recovery: Recur Normal Traps and Labrynth monsters from the GY via Big Welcome, Stovie Torbie and Ariane; Raise Moon Glitter draws (Inferred)
- After siding: No side deck is registered, so there is no post-side plan (verified: Side Deck size 0)
Why it scores here
The deck opens a Labrynth starter on turn 1 in roughly a quarter of 5-card hands per 3-copy starter, and the Labrynth core is well represented (Big Welcome at 3 copies, Lovely Labrynth at 1, Arias at 3), which supports a moderate engine accessibility score (Inferred). Its interaction suite is the strongest part of the system: nine hand traps, Solemn Judgment, Maxx "C", Infinite Impermanence, Skill Drain and Dimensional Barrier give it layered answers, and this carries the score for end-board interaction and going-second play (Inferred). Recorded combo data is absent, so combo ceiling and median output are text-based estimates and kept near the middle. The deck is split across several sub-archetypes (exact Labrynth purity 20%, with Raise Moon, Dominus, Tri-Brigade, Skyblaster, Chaos and Archfiend cards), which costs coherence, main-deck efficiency and pilotability. No side deck and no tournament or win-rate data mean side adaptability and matchup fit stay low or provisional. Popularity was not credited: the usage-stat core cards present (Big Welcome, Lovely Labrynth, Arias, Infinite Impermanence) confirm the list is archetype-real but earn no points by themselves, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 of a 3-copy starter in 5-card opening hand) ≈ 0.25; archetype core group P(open >=1 in hand5) ≈ 0.65 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 29 traps and 26 monsters with many Normal Traps needing a Labrynth monster; brick risk moderate and not measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; Chaos Angel and Bucephalus II ceiling from card text and Extra Deck pressure (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo median or power distribution available; floor estimated from starter density only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Nine hand traps and two starter-capable engines (Labrynth, Raise Moon) give redundant lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | GY recursion via Big Welcome, Stovie and Ariane; Raise Moon Glitter draw; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Layered interaction: Solemn, Maxx, Impermanence, Skill Drain, Dimensional Barrier, Mind Mirror Force, Dominus Impulse (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand traps and Solemn/Maxx answer the first summon; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Top-end attackers: Chaos Angel 3500 ATK, Bucephalus II 3500 ATK, Lady Labrynth 3000 ATK (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 55-card main at the top of the 40-60 range with many single-copy tech cards; exact-name Labrynth purity 20% (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 48 | 15 Extra Deck slots spread over four summon types and two-plus archetypes; limited access to Labrynth Extra support (Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck registered; no post-side data (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 45 | No archetype meta-share or tournament record; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-archetype engine with many Normal Trap timing and hand-trap decisions; high decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: No side deck (-3); Multi-archetype engine conflict (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction suite with nine hand traps and several one-of answers (Solemn, Maxx, Skill Drain, Barrier)
- Strong top-end Extra Deck attackers (Chaos Angel, Bucephalus II, Lady Labrynth)
- Legal in OCG with all restricted cards at or under their limits
Weaknesses
- Multi-archetype engine: exact Labrynth purity only 20%
- No side deck: no best-of-3 adaptation
- 55-card main with many single-copy low-impact cards dilutes starter density
- No combo or tournament evidence to confirm the plan works in practice
Critical choke points
- Labrynth starter access in the opening hand (3-copy starters ≈ 0.25 in hand5)
- Normal Trap recursion depends on Labrynth monsters being in the GY or hand
- Single-copy Limited answers (Solemn, Maxx, Skill Drain, Barrier) are not redundant
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One or two low-impact single-copy tech cards (e.g. Wannabee!, Protector of the Sanctuary) | Additional Labrynth monsters or Normal Traps to raise the exact-name archetype share | Improves starter density and D10 without changing interaction |
| 2 | Off-archetype Extra Deck cards that no main-deck starter reaches (e.g. Vallon, Mereologic Aggregator) | Labrynth-compatible Extra Deck options | Reduces D11 dead slots and the engine conflict modifier |
| 3 | None (side count is 0) | A 15-card side deck with hand traps and Normal Trap-specific answers | Gives D12 and tournament reliability a real post-side plan |
Evidence & confidence
- Verified: Legal in OCG; main 55, extra 15, side 0; Five restricted cards within legal copy limits; Exact archetype purity 20% (Labrynth 14, Raise Moon 10); Card stats and text from resolved cards
- Observed: Usage stats: Big Welcome 84%, Lovely Labrynth 79%, Arias 63%, Infinite Impermanence 56%
- Inferred: Starter access and brick estimates from hypergeometric draw tables; Going-first and going-second interaction quality from card text; Strategy classification as Toolbox with Control/Midrange secondaries
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered (Side Deck size 0) Deck title is null
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