Vampires Deck #771306 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Vampire Ghost x3, Uni-Zombie x3, Vulcarrion the Rotting Phoenix x3. Created Oct 21, 2026 by YGO Mod.

Deck Vampires OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
59± 8/ 100
Power Score
Structural 61
Reliability 50
Going First 64
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 64
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck Link/Xyz/Synchro beaters (The Zombie Vampire 3000 ATK, Yuki-Onna, Felgrand, Red-Eyes Zombie Dragon Lord) enabled by Vampire searchers; Vampire Red Baron and Scarlet Scourge direct beats and battle-based pressure once the board is established
  • Turn 1 (going first): Normal Summon Vampire Ghost, Vampire Familiar or Vampire Retainer to search a Vampire monster or Spell/Trap, then build a Link or Xyz boss from the Vampire monsters (Inferred from text, no recorded boards)
  • Turn 2 (going second): Use Vampire Domination and Vampire Voivode negations on the opponent's first play, then rebuild with Vampire Familiar, Retainer and Sorcerer from the GY (Inferred from text)
  • Recovery: Banished or GY-sent Vampire Familiar, Vampire Retainer and Vampire Sorcerer re-enter via their GY effects; Necroworld Banshee can banish itself to reactivate Zombie World from the Deck (Inferred from text)
  • After siding: None. The list runs 0 side cards, so there is no post-side plan at all

Why it scores here

The deck is legal and fully resolved (40 Main, 15 Extra, 0 Side, Foolish Burial the only Limited card at 1 copy), so it receives a normal Final Contextual score. Consistency comes from eleven searcher-text cards: an 82% hypergeometric chance of at least one searcher in a 5-card opening hand (Inferred). Interaction is real but moderate, from six negation-text cards (Vampire Domination, Voivode, Yuki-Onna, Felgrand) and 17 removal-text cards. Closing power comes from several 2400 to 3000 ATK beaters across the Link, Xyz and Synchro Extra Deck slots. The score is capped by missing recorded combos, the absence of any side deck, and no meta or tournament data. Archetype popularity earned no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one searcher in opening 5) = 0.82 across 11 searcher-text copies; the 3-copy core starters sit near 0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 62 28 main monsters and 12 spell/trap slots, with no hand traps; brick risk is moderate and rests on card-text reads (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards, so ceiling is a text-only read of Vampire searcher chains into Link 3/4 and Xyz 2600-3000 bosses (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so median output cannot be measured and is set near the middle of the range (Inferred)
D5 Interruption Resilience & Route Redundancy 60 GY-revival effects on Familiar, Retainer and Sorcerer plus Banshee-to-Zombie World give some redundant lines (Inferred)
D6 Resource Economy, Recovery & Grind 62 Multiple LP-cost effects (500 to 1000 LP) and GY recursion give a moderate grind profile (Inferred)
D7 End-Board & Interaction Quality 68 Six negation-text and 17 removal-text cards, with Vampire Domination the only trap-based negation (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Quick-effect negations and banish effects (Yuki-Onna, Felgrand, Undying Legion) give some board breaking, but there are no hand traps (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 2400 to 3000 ATK end-board threats across Link, Xyz and Synchro slots (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 68 Compact 40-card main with 21 distinct cards and a clean Vampire-heavy purity; no dead singleton padding detected (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 All 15 Extra Deck slots are filled with Link, Xyz and Synchro bosses that have functional roles (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 Zero side-deck cards, so there is no post-side plan and adaptability cannot be credited (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; neutral provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Extra Deck sequencing across three summon types gives moderate decision complexity (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (0); Unverified Extra Deck dependence (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven searcher-text cards give high starter access (Inferred)
  • Compact 40-card main with a clean Vampire core and no dead singletons (Verified)
  • Extra Deck fully used with Link, Xyz and Synchro bosses that cover several board states (Verified composition)
  • Multiple negation and removal effects (Verified text, Inferred semantic read)

Weaknesses

  • No side deck, so there is no post-side adaptability (Verified)
  • No hand traps, so the deck has little answer to going-second opening interaction (Verified)
  • No recorded combos, so ceiling and median are unverified (Verified gap)
  • Usage stats are internally inconsistent and cannot anchor a core-coverage claim (Verified data issue)

Critical choke points

  • The Extra Deck boss lines depend on Vampire searchers and summoning access (Inferred)
  • Zombie World and Necroworld Banshee form a single field-spell line that can be disrupted by field removal (Inferred)
Priority Remove Add Reason
1 None Add a 15-card side deck with hand-trap and negation answers for the most common opposing engine Side deck is 0, so the deck has no adaptability (D12)
2 None Record at least a few boards for the deck's common lines No combos means D3 and D4 are text-only inference and confidence is Low

Evidence & confidence

  • Verified: Legal status with 40/15/0 counts and a single Limited card at 1 copy; Card text and stats for all listed cards; Hypergeometric draw probabilities from the Main Deck; Zero side-deck cards
  • Inferred: Starter and searcher access (0.8195 at least one searcher in 5); Going-first and going-second plans from card text; Negation and removal interaction density from text; Consistency and brick estimates
  • Provisional: Meta and matchup fit (no dated sample or tournament link)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent usage statistics are internally inconsistent: Vampire Sucker, The Undying Legion, Wollow and Officiator of Doom Samuel are in the deck's card list with matching card IDs but are flagged in_this_deck=false, so core_present_pct=8 cannot be trusted no win-rate telemetry (going-first/second, matchup, brick, starter rates) Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Vampires

Vampires Breakdown

 
 

 

 

 

 

 

 
 

 

 
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