Magnet Warriors Deck #771277 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Blackwing - Sudri the Phantom Glimmer x3, Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3. Created Oct 21, 2026 by YGO Mod.

Deck Magnet Warriors OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 8/ 100
Power Score
Structural 47
Reliability 45
Going First 50
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 50
Going Second 42
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Magnet Warrior / Conduction Warrior Fusion and Blackwing / Raidraptor Xyz boards built from Magnet Bonding and Bonding searches (Inferred from text); Black-Winged Assault Dragon and Raidraptor - Ultimate Falcon as extra-deck boss threats (Inferred from text)
  • Turn 1 (going first): Open on Magnet Bonding or Duoterion searches, then use Blackwing and Magnet starters to reach a Magnet or Blackwing Synchro/Xyz board, backed by Ghost Ogre and Ash Blossom as hand traps (Inferred)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird) to answer the opponent's first summon chain, then rebuild via Blackwing and Raidraptor searches (Inferred)
  • Recovery: Recover through Raidraptor Rank-Up-Magic Skip Force, Magnet Warrior Sigma Plus / Minus recursion, and Mulcharmy draw effects (Inferred from text)
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its archetype core is present at 16 copies, giving about an 81% chance of at least one core card in a going-first opening hand, so it can usually find a starter (Inferred). Its 13 hand traps and removal text give a dense interaction layer, which lifts the end-board score. The engine is split across Magnet, Blackwing, Raidraptor and Bonding plus a Kashtira splash, with 0% exact-archetype purity and seven of fifteen usage-core cards missing, so the lines compete for the same slots and the score is pulled down. No combo data exists, so ceiling and median are text-only estimates and carry little weight. Popularity and archetype usage did not earn points, and the deck was capped because it is illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one archetype-core card in a 5-card hand) ≈ 0.81 across 16 core copies; 7 of 15 usage-core cards absent (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 hand traps plus 18 searchers give strong opener density, but three archetypes and a splash fight for the same slots, so bricks are likely (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; ceiling is inferred only from text linking Magnet Bonding to Conduction Warrior Fusion and Blackwing to Xyz lines (Inferred)
D4 Combo Floor & Median Output 35 No combo median is available; the median is judged from conflicting-engine text, not observed boards (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and two independent engine families give redundancy after one disruption, but no board data confirms it (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Skip Force, Sigma recursion and Mulcharmy draws is present in the text; the spend-and-regrow balance is unverified (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird, Solemn Judgment and Harpie's Feather Duster give layered negation and removal (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second board-breaking relies on Harpie's Feather Duster, Solemn Judgment and Forbidden Droplet; there is no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing threats are Assault Dragon, Ultimate Falcon and Kali Yuga, but nothing sustains pressure past one interruption (Inferred)
D10 Main Deck Efficiency & Flexibility 40 58 main-deck cards over 31 distinct names with 17 singletons and 13 off-archetype engines; the list is bloated and not compact (Verified counts)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 15 cards across Xyz, Synchro, Link and Fusion; several Blackwing and Raidraptor bosses are reachable but the mix is heavy (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 10 No side deck is registered, so post-side adaptability cannot be assessed and is scored at the floor (Verified gap)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype engines with many conditional summons and hand-trap timing give a high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 50, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); engine conflicts (-4); no Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*47 + 0.20*45 - 12 ≈ 35 uncapped; Illegal cap applied → 25. Meta provisional (null).


More OCG Info

Magnet Warriors

Magnet Warriors Breakdown

 
 

 

 

 

 

 

 
 

 

 
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