Red-Eyes Deck #771255 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, Swiftwind Panther Warrior x3, The Phantom Knights of Doomed Soleret x3. Created Oct 21, 2026 by YGO Mod.

Deck Red-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
31± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 40
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 40
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Red-Eyes Black Dragon Exceed, Super Starslayer TY-PHON, K9-00 Hound, Ecclesia and the Dark Dragon) reached through a mixed Fusion/Link/Xyz/Synchro pool; no single reliable line is evidenced.; Hand-trap and negation-based disruption (Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru, Maxx C) trading for tempo, then a late Extra Deck summon.
  • Turn 1 (going first): Open a starter (Dark Time Wizard, Graceful and Skull Dice, Alligator's Dragon Knight, Phantom Knights of Doomed Soleret, Gordian Slicer) and try to build a Fusion or Link board; no verified turn-1 line exists in the evidence.
  • Turn 2 (going second): Hold 2 to 3 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Lock Bird, Maxx C) to answer the opponent's first summon, then convert with Extra Deck monsters. Hand-trap density is the main reason to go second.
  • Recovery: Recover through searchers (Dark Time Wizard, Gilford the Lightning, Fire Formation - Tenki) and recursion (Foolish Graverobber, Mulcharmy Fuwalos); there is no verified brick-recovery line in the evidence.
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan. The deck cannot be evaluated for best-of-3 adaptation.

Why it scores here

The list is Illegal: three Forbidden cards (Triple Tactics Talent, Isolde, Albion the Branded Dragon) are run at 1 copy each where the OCG limit is 0, so the deck gets a capped, structural-only score. Its main deck has 30 distinct cards with only 1.4% exact Red-Eyes name purity; the rest is spread across 19 sub-archetype and generic cards, so the engine is not coherent. Hand traps and negation text (14 hand traps, 12 negation cards) give it interaction density at the end board, which is where most of the score comes from. There are no recorded combos, no tournament link, and no side deck, so the combo ceiling, median output and going-second board breaking are inferred from card text only. Popularity and archetype name did not earn points, and the score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one starter in 5-card opening hand) ≈ 0.25 per 3-copy card, and ≈ 0.65 for the searcher group; engine coherence is weak because of 69 off-archetype copies (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Copy histogram is 11 singles, 13 doubles and 6 triples across 30 distinct main cards, with many generic hand traps and techs that cannot all be used together (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so the ceiling is a text-only read: Extra Deck bosses are reachable, but the starter-to-board conversion is not verified (Inferred)
D4 Combo Floor & Median Output 35 Median output is unknown; the list has no recorded boards, and the Forbidden cards would have to be removed before a median could be estimated (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several interruption routes exist (Dark Time Wizard recursion, Foolish Graverobber, Mulcharmy Fuwalos, Phantom Knights Umbrage Veil), but independence is not shown (Inferred)
D6 Resource Economy, Recovery & Grind 40 Searchers (10 copies) and recursion are present, but there is no resource signature or net card-advantage data (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density is high on paper: 14 hand traps, 12 negation cards and 29 removal-text cards; no measured interaction density (Inferred from card text)
D8 Going-Second & Board-Breaking Power 45 Going-second value comes from hand traps and Droll and Lock Bird; board breakers are few (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing power depends on Extra Deck bosses such as Red-Eyes Black Dragon Exceed (3400 ATK) and Super Starslayer TY-PHON, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 35 The deck runs 55 Main Deck cards with 30 distinct names and 29 generic cards, so compactness and garnet coherence are weak (Verified count, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 15 cards (6 Fusion, 4 Link, 4 Xyz, 1 Synchro) with three bosses that fill mandatory slots; two of them are Forbidden (Verified)
D12 Side Deck Adaptability 20 No side deck is registered, so side adaptability is effectively zero (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample is present, so matchup and format fit is Provisional
D14 Pilotability & Error Tolerance 40 Several branches depend on tuner and Extra Deck sequencing, with many decision points per turn (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 45.2, TR 35 gives 43.2, then the banlist-exposure modifier (-12) gives 31

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (14 hand traps, 12 negation cards) gives going-second interaction
  • Extra Deck has several boss monsters (Red-Eyes Black Dragon Exceed 3400 ATK, Super Starslayer TY-PHON 2900 ATK, K9-00 Hound 2500 ATK)
  • Searchers and recursion (10 searcher-text cards, Foolish Graverobber, Mulcharmy Fuwalos) give some resource recovery

Weaknesses

  • List is Illegal: three Forbidden cards at 1 copy each
  • Engine coherence is poor: 1.4% exact Red-Eyes name purity and 69 off-archetype copies
  • No side deck registered
  • No combo or tournament data, so the power read is structural only

Critical choke points

  • Triple Tactics Talent, Isolde and Albion are all Forbidden and must be removed before the list is legal
  • Extra Deck bosses depend on Fusion or Link materials that the hand-trap suite does not guarantee
Priority Remove Add Reason
1 Triple Tactics Talent, Isolde Two Tales of the Noble Knights, Albion the Branded Dragon Legal Extra Deck or Main Deck replacements (for example Red-Eyes-named cards or Dark Time Wizard-compatible starters) Restores legality; without this the deck cannot be scored normally
2 Generic techs with low synergy (one copy each of Triple Tactics Thrust, Foolish Graverobber, Maxx C, Gilford) Cards that name Red-Eyes or Dark Time Wizard Raises engine coherence and archetype purity (D1, D10)
3 No side deck A 15-card side deck with hand traps and anti-boss cards Adds best-of-3 adaptability (D12), currently 20

Evidence & confidence

  • Verified: Illegal status: three Forbidden cards are run at 1 copy each (OCG limit 0); Main 55 / Extra 15 / Side 0; size rules satisfied; Exact Red-Eyes name purity 1.4%; 69 off-archetype copies; 14 hand traps, 12 negation-text cards, 29 removal-text cards
  • Inferred: Starter access ≈ 0.25 per 3-copy card in a 5-card hand; Going-second hand-trap coverage ≈ 0.84; Toolbox classification from role counts and archetype spread
  • Provisional: Meta and matchup fit (no dated metagame or tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup, or brick rates Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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