Red-Eyes Deck #771255 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, Swiftwind Panther Warrior x3, The Phantom Knights of Doomed Soleret x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Alligator's Dragon Knight x3
- Droll & Lock Bird x1
- Fisherman of Legend x1
- Gilford the Lightning, the Warrior of Thunderbolts x1
- Jinzo - Energy Shocker x1
- K9-ØØ Lupis x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x2
- Swiftwind Panther Warrior x3
- The Great Gallant Bandit x2
- The Phantom Knights of Doomed Soleret x3
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Dark Time Wizard x3
- Fire Formation - Tenki x2
- Gordian Slicer x3
- Graceful & Skull Dice x3
- Hey, Space Trunade! x2
- Sleepy Scapegoats x2
- Super Polymerization x2
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Evenly Matched x2
- Foolish Graverobber x1
- Infinite Impermanence x2
- Reversal Box x1
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Red-Eyes Black Dragon Exceed x1
- The Dragon that Devours the Dogma x1
- I:P Masquerena x1
- Isolde, Two Tales of the Noble Knights x1
- Mediclius the Extraordinary Power Patron x1
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
- K9-ØØ "Hound" x1
- M-X-Saber Invoker x1
- Number 75: Bamboozling Gossip Shadow x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 40 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Red-Eyes Black Dragon Exceed, Super Starslayer TY-PHON, K9-00 Hound, Ecclesia and the Dark Dragon) reached through a mixed Fusion/Link/Xyz/Synchro pool; no single reliable line is evidenced.; Hand-trap and negation-based disruption (Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru, Maxx C) trading for tempo, then a late Extra Deck summon.
- Turn 1 (going first): Open a starter (Dark Time Wizard, Graceful and Skull Dice, Alligator's Dragon Knight, Phantom Knights of Doomed Soleret, Gordian Slicer) and try to build a Fusion or Link board; no verified turn-1 line exists in the evidence.
- Turn 2 (going second): Hold 2 to 3 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Lock Bird, Maxx C) to answer the opponent's first summon, then convert with Extra Deck monsters. Hand-trap density is the main reason to go second.
- Recovery: Recover through searchers (Dark Time Wizard, Gilford the Lightning, Fire Formation - Tenki) and recursion (Foolish Graverobber, Mulcharmy Fuwalos); there is no verified brick-recovery line in the evidence.
- After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan. The deck cannot be evaluated for best-of-3 adaptation.
Why it scores here
The list is Illegal: three Forbidden cards (Triple Tactics Talent, Isolde, Albion the Branded Dragon) are run at 1 copy each where the OCG limit is 0, so the deck gets a capped, structural-only score. Its main deck has 30 distinct cards with only 1.4% exact Red-Eyes name purity; the rest is spread across 19 sub-archetype and generic cards, so the engine is not coherent. Hand traps and negation text (14 hand traps, 12 negation cards) give it interaction density at the end board, which is where most of the score comes from. There are no recorded combos, no tournament link, and no side deck, so the combo ceiling, median output and going-second board breaking are inferred from card text only. Popularity and archetype name did not earn points, and the score was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one starter in 5-card opening hand) ≈ 0.25 per 3-copy card, and ≈ 0.65 for the searcher group; engine coherence is weak because of 69 off-archetype copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Copy histogram is 11 singles, 13 doubles and 6 triples across 30 distinct main cards, with many generic hand traps and techs that cannot all be used together (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards, so the ceiling is a text-only read: Extra Deck bosses are reachable, but the starter-to-board conversion is not verified (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Median output is unknown; the list has no recorded boards, and the Forbidden cards would have to be removed before a median could be estimated (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several interruption routes exist (Dark Time Wizard recursion, Foolish Graverobber, Mulcharmy Fuwalos, Phantom Knights Umbrage Veil), but independence is not shown (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Searchers (10 copies) and recursion are present, but there is no resource signature or net card-advantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density is high on paper: 14 hand traps, 12 negation cards and 29 removal-text cards; no measured interaction density (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second value comes from hand traps and Droll and Lock Bird; board breakers are few (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing power depends on Extra Deck bosses such as Red-Eyes Black Dragon Exceed (3400 ATK) and Super Starslayer TY-PHON, but no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | The deck runs 55 Main Deck cards with 30 distinct names and 29 generic cards, so compactness and garnet coherence are weak (Verified count, Inferred scoring) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck has 15 cards (6 Fusion, 4 Link, 4 Xyz, 1 Synchro) with three bosses that fill mandatory slots; two of them are Forbidden (Verified) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered, so side adaptability is effectively zero (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample is present, so matchup and format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Several branches depend on tuner and Extra Deck sequencing, with many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 45.2, TR 35 gives 43.2, then the banlist-exposure modifier (-12) gives 31
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (14 hand traps, 12 negation cards) gives going-second interaction
- Extra Deck has several boss monsters (Red-Eyes Black Dragon Exceed 3400 ATK, Super Starslayer TY-PHON 2900 ATK, K9-00 Hound 2500 ATK)
- Searchers and recursion (10 searcher-text cards, Foolish Graverobber, Mulcharmy Fuwalos) give some resource recovery
Weaknesses
- List is Illegal: three Forbidden cards at 1 copy each
- Engine coherence is poor: 1.4% exact Red-Eyes name purity and 69 off-archetype copies
- No side deck registered
- No combo or tournament data, so the power read is structural only
Critical choke points
- Triple Tactics Talent, Isolde and Albion are all Forbidden and must be removed before the list is legal
- Extra Deck bosses depend on Fusion or Link materials that the hand-trap suite does not guarantee
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent, Isolde Two Tales of the Noble Knights, Albion the Branded Dragon | Legal Extra Deck or Main Deck replacements (for example Red-Eyes-named cards or Dark Time Wizard-compatible starters) | Restores legality; without this the deck cannot be scored normally |
| 2 | Generic techs with low synergy (one copy each of Triple Tactics Thrust, Foolish Graverobber, Maxx C, Gilford) | Cards that name Red-Eyes or Dark Time Wizard | Raises engine coherence and archetype purity (D1, D10) |
| 3 | No side deck | A 15-card side deck with hand traps and anti-boss cards | Adds best-of-3 adaptability (D12), currently 20 |
Evidence & confidence
- Verified: Illegal status: three Forbidden cards are run at 1 copy each (OCG limit 0); Main 55 / Extra 15 / Side 0; size rules satisfied; Exact Red-Eyes name purity 1.4%; 69 off-archetype copies; 14 hand traps, 12 negation-text cards, 29 removal-text cards
- Inferred: Starter access ≈ 0.25 per 3-copy card in a 5-card hand; Going-second hand-trap coverage ≈ 0.84; Toolbox classification from role counts and archetype spread
- Provisional: Meta and matchup fit (no dated metagame or tournament link)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup, or brick rates Meta Power is Provisional unless a dated metagame sample is supplied
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