Sacred Beast Deck #771245 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck Sacred Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
40± 10/ 100
Power Score
Structural 58
Reliability 45
Going First 55
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 64
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 55 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Summon Phantasm/Sacred Beast Level 10 boss monsters (Raviel, Hamon, Chaotic Phantasmal Sacred Beasts) and close with 4000-5000 ATK bodies; Superdreadnought Rail Cannon Gustav Rocket / Gustav Max direct damage and negation
  • Turn 1 (going first): Search Sacred Beasts Thunderclap or Card of the Soul, set up Phantasm Level 10 summons, protect the line with Ash Blossom, Solemn Judgment and Evenly Matched
  • Turn 2 (going second): Six-card hand with 11 hand traps (Ash, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru, Solemn Scolding) to answer the opponent's first summon, then rebuild through Sacred Beasts Released and Fallen Paradise
  • Recovery: Recursion via Sacred Beasts Released (GY banish effect), Martyr of the Sacred Beasts, and Fallen Paradise of the Sacred Beasts
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan

Why it scores here

The deck's engine is searcher-dense (26 searcher-text cards, P(at least one in opening 5) ≈ 0.97) and its core Phantasm/Sacred Beast package is present in 24 copies (≈0.95 to open at least one), which supports a consistent T1 search-and-summon start. Interaction is the strongest axis: 11 hand traps, 24 removal-text cards and several negation effects make the deck hard to play through when it goes second, and that is what earns most of the structural points. Median output and combo ceiling could not be measured because no recorded boards exist, so those scores are inferred from card text alone and carry low confidence. Popularity did not earn points: the Sacred Beast core appears in the archetype's usage stats, but the deck's exact-name purity is only 1.4% across about 15 sub-archetypes, which costs main-deck efficiency. The list is Illegal (Ash Blossom run at 3 copies against a Semi-Limited limit of 2), so the score is capped as a theoretical, structural-only read, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 searcher in opening 5) ≈ 0.97 and archetype core 24 copies, P(≥1 in hand5) ≈ 0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 11 hand traps and a 3-copy-heavy histogram (10 cards at 3) with Level 10 Sacred Beast summon conditions raise dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling inferred from Phantasm Level 10 bosses at 4000-5000 ATK and Chaotic Phantasmal summon text (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos; median output cannot be measured and is held near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and recursion (Released, Martyr, Fallen Paradise) give some route redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Two searchers and GY banish recursion support regrowth; no float or resource telemetry (Inferred)
D7 End-Board & Interaction Quality 75 Solemn Judgment, Solemn Scolding, Ash, Droll, Evenly Matched, Ghost Ogre and Lightning Storm give layered interaction in card text (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps and Ghost Ogre/Buio/Feather Duster cover board breaking; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Raviel and Hamon at 4000 ATK, Chaotic Phantasmal at 5000 ATK and Gustav Rocket direct damage give closing power (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 Exact-name purity 1.4% across about 15 sub-archetypes and 28 distinct main cards dilute the engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 14 Extra cards with three Fusion, Link and Xyz types cover Phantasm and Train tools; Gustav Max is 1 copy and Limited (Verified composition)
D12 Side Deck Adaptability 15 No side deck registered (side_count 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Sacred Beast chains with Tribute and Level 10 summon conditions and many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-5); no_side_deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*58 + 0.20*45 - 8 ≈ 47; Illegal-deck cap applied, final reported as 40 and labelled theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (26) gives high opening-hand engine access
  • Layered interaction: 11 hand traps plus Solemn and removal text
  • Level 10 Phantasm bosses close games at 4000-5000 ATK

Weaknesses

  • Illegal as built: Ash Blossom run at 3 copies against a limit of 2
  • Low exact-name purity (1.4%) across many sub-archetypes
  • No side deck, so no matchup adjustment

Critical choke points

  • Level 10 Sacred Beast summon conditions depend on having other Sacred Beast monsters on the field
  • Single-copy Infinity/Raviel-style payoffs rely on the Thunderclap/Released search chain
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring any non-Ash legal card (for example a Sacred Beast-compatible 1-of) Clears the copy-limit violation so the list is legal and can receive a normal Final score
2 1 Mulcharmy Fuwalos 1 side-deck card Gives the deck a side plan for best-of-3 play

Evidence & confidence

  • Verified: Main 55 and Extra 14 are within OCG size rules; Ash Blossom run at 3 against a Semi-Limited limit of 2; Limited cards each run at 1 copy (legal); Copy histogram and archetype spread from composition
  • Inferred: P(≥1 searcher) ≈ 0.97 and P(core) ≈ 0.95 from hypergeometric draws; Hand-trap and interaction quality from card text
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No side deck: no post-side evidence No win-rate telemetry exists in YGOVN

More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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