Ryu-Ge Deck #771229 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Tensei Ryu-Ge Anva x3. Created Oct 21, 2026 by YGO Mod.

Deck Ryu-Ge OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 48
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Ryu-Ge Pendulum and Ritual beaters (Sosei Ryu-Ge Mistva 3500 ATK, Tensei Ryu-Ge Anva 3000 ATK, Kairo/Genro Ryu-Ge 3000 ATK) supported by Ryu-Ge Realm continuous spells; Superdreadnought Rail Cannon Gustav Rocket (5000 ATK Xyz) and Stardust/Synchro bodies as a second board
  • Turn 1 (going first): Ryu-Ge Rising or Realm-based search into a Ryu-Ge Pendulum, then Pendulum/Ritual extension with Ash Blossom and Maxx C held as interaction (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Maxx C, Droll & Lock Bird) answer the opponent's first summon, then Ryu-Ge recursion rebuilds the board (Inferred from card text)
  • Recovery: Ryu-Ge Rivalry and Kairo/Genro GY or banish recursion re-enter Ryu-Ge monsters; Ryu-Ge End protects them from targeting (Inferred from card text)
  • After siding: Not assessable: the deck has no side deck (0 of 15 slots used), so there is no post-side plan

Why it scores here

This score comes from the system, not from averaging card scores, and the deck is Illegal, so it is capped to a theoretical read. The archetype core (25 Ryu-Ge copies) has about a 96% chance of at least one hit in a 5-card opening hand (Inferred), so the engine is usually accessible, and the Ryu-Ge searchers (about 17 searcher-text cards) support it. Interaction density is high, with 6 hand traps, 11 negation-text cards and 35 removal-text cards, which lifts end-board quality, while recursion through Realms and Rivalry supports grind. Going-second strength rests on hand traps that answer the first summon, but 50 of 55 Main Deck copies sit outside the exact Ryu-Ge name, so brick risk is real. Popularity and archetype usage data confirm the list is common, not that it is strong. The main drag is the four banned or over-limit cards (Protos, Reprodocus, Varudras and a second Gustav Max), which put this list outside the format and cap the final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in 5-card hand) ≈ 0.96; searcher-text group ≈ 0.86 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 50 of 55 Main Deck copies are off exact archetype name (28.6% purity); hand traps and Spell-heavy hands can be dead (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; conversion estimated from card text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so floor and median cannot be measured; estimate from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Six hand traps, Ryu-Ge End targeting protection and Realm recursion give multiple routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 Kairo and Genro banish/GY recursion and Ryu-Ge Rivalry support rebuilding (Inferred)
D7 End-Board & Interaction Quality 66 11 negation-text and 35 removal-text cards; Stardust and Herald bodies add layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 58 Hand traps and Ghost Ogre answer the opponent's first board; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 62 Ryu-Ge end bodies reach 3000–5000 ATK; Gustav Rocket is a 5000 ATK closer (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 55 Main Deck cards with 30 distinct names and 9 tech slots dilute the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck has 15 cards but two over-limit or Forbidden Extra Deck cards (Varudras, Gustav Max) must be cut (Verified legality)
D12 Side Deck Adaptability 10 Side deck is empty (0 of 15 slots); no post-side data (Verified composition, Provisional)
D13 Matchup Coverage & Format Fit 50 No dated meta sample and no tournament link; archetype fit unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum, Ritual, Xyz and Synchro lines with many Realm and Rivalry interactions; decision load is high (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox weights not applied (disclosed for transparency only). Structural ≈ 54, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12). Final formula: Illegal cap: min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 30) = min(0.80*54 + 0.20*48 - 12, 30) = 30 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always accessible in the opening hand (Inferred)
  • Six hand traps and about 35 removal-text cards give layered interaction (Inferred)
  • Ryu-Ge recursion (Realms, Rivalry, Kairo, Genro) supports grind (Inferred)
  • High-ATK closers reach 3000–5000 ATK (Verified stat)

Weaknesses

  • Illegal list: three Forbidden cards and one over-limit Limited card (Verified)
  • Only 28.6% of Main Deck copies are the exact archetype name, which lowers consistency (Verified composition)
  • No side deck, so there is no adaptability (Verified)
  • No combo or win-rate data, so the score rests on text and probability (Verified gap)

Critical choke points

  • Pendulum-Ryu-Ge line: the engine stalls if the Pendulum monster is not in hand or the Extra Deck (Inferred)
  • Forbidden Varudras and Protos occupy Extra Deck slots that the legal list cannot use (Verified)
Priority Remove Add Reason
1 Archnemeses Protos, Reprodocus, Varudras (Forbidden, 4 copies total) Legal Ryu-Ge or Extra Deck replacements (not chosen; deck owner to pick) The list cannot be played in OCG as built; removing Forbidden cards is required before any real score
2 One copy of Superdreadnought Rail Cannon Gustav Max Legal Extra Deck filler The Limited card is run 2 times against a limit of 1
3 Off-archetype tech slots that do not feed the engine Ryu-Ge or core support cards Exact-name purity is 28.6%; more core copies would lift D1 and D2 (Inferred)
4 None A side deck of 5–15 cards The side deck is empty, so D12 scores 10 and there is no answer to a known matchup

Evidence & confidence

  • Verified: Legality: Protos, Reprodocus and Varudras are Forbidden; Gustav Max is Limited with 1 legal copy but 2 run; Main 55, Extra 15, Side 0 (within size rules); Archetype purity 28.6%, 50 off-archetype copies
  • Inferred: Opening-hand P(≥1 core) ≈ 0.96; Hand-trap and interaction density from card text; Going-first and going-second plans from card text
  • Provisional: Meta Power is null: no dated meta sample; Tournament reliability is estimated, not measured
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN Meta Power provisional without a dated metagame sample No side deck, so post-side performance is unknown

More OCG Info

Ryu-Ge

Ryu-Ge Breakdown

 
 

 

 

 

 

 

 
 

 

 
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