Voiceless Voice Deck #771227 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Saffira, Divine Dragon of the Voiceless Voice x4, Lo, the Prayers of the Voiceless Voice x3, Diviner of the Herald x3. Created Oct 21, 2026 by YGO Mod.

Deck Voiceless Voice OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 64
Reliability 58
Going First 66
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 64.4
Going First 66
Going Second 65
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ritual Summon LIGHT Ritual Monsters (Saffira, Skull Guardian, Sauravis) via Prayers/Blessing/Pre-Preparation, then convert with high-ATK ritual bodies and Link/Synchro/Fusion extra-deck pressure; Odd-Eyes Pendulumgraph Dragon and Skull Guardian ATK growth through Lo, the Prayers of the Voiceless Voice in the field or GY
  • Turn 1 (going first): Pre-Preparation or Blessing for the Ritual Spell, Prayers to Ritual Summon a LIGHT Ritual Monster, Lo for ATK and recursion, Diviner or Trias Hierarchia for board presence; the plan is not formally sequenced because no combo boards were supplied
  • Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Infinite Impermanence, Dominus Purge) to break the opponent's first chain, then the same Ritual route to rebuild the board
  • Recovery: Radiance and Barrier of the Voiceless Voice to re-add Ritual Monsters or Ritual Spells, Lo and Skull Guardian recursion from the GY, and Dogmatika Maximus or Odd-Eyes Pendulumgraph Dragon to re-add Ritual Spells
  • After siding: Not evaluable: the deck runs a zero-card Side Deck, so there is no post-side plan

Why it scores here

The deck is a Ritual-centred engine: the archetype core is almost always present in the opening hand (P at least one core card ≈ 0.9998) and 16 searcher-text cards add redundant access to the Ritual Spells and Ritual Monsters. Its interaction is layered across six hand traps, Ash Blossom, Maxx C, Infinite Impermanence and Dominus Purge, plus Sauravis and Radiance, which keeps the engine alive through a first disruption and gives it a real going-second plan. Conversion is strong on paper (Saffira at 2550 ATK, Skull Guardian gaining 2050 ATK from Lo, Odd-Eyes and Garura as closers), but no recorded boards exist, so the ceiling and median are text-only inferences. The score is not based on popularity: the archetype is widely used (core cards in 70–93% of stat rows), but that only confirms the list is real, and the score was not an average of card scores. The deck is Illegal (4 copies of Saffira against a 3-copy limit), so the structural score of about 64 is capped to 35 under the Illegal rule, and the zero-card Side Deck removes any post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core Ritual enabler in opening 5) ≈ 0.9998 and searcher-text group P ≈ 0.935; single-copy Pre-Preparation and Blessing are the narrow point (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Six hand traps and 9 singleton slots raise brick and conflict risk; estimated from composition and copy histogram, no simulated brick rate (Inferred)
D3 Combo Conversion & Ceiling 68 Ritual-to-Lo-to-ATK chain and Skull Guardian ATK gain give a high text-derived ceiling; no recorded boards, so Inferred only
D4 Combo Floor & Median Output 55 Median output is unmeasured (combo data empty); reduced to a conservative estimate from shared Ritual route (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Six hand traps, Sauravis and Radiance give independent answers and Ritual recursion from GY; redundancy is text-derived (Inferred)
D6 Resource Economy, Recovery & Grind 68 16 searcher-text cards and GY recursion through Lo, Skull Guardian and Radiance give good resource regeneration (Inferred)
D7 End-Board & Interaction Quality 70 13 negation-text and 13 removal-text cards with layered traps and monsters; quality read from card text, not measured interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 66 Hand traps give about 0.65 chance of at least one going second (hypergeometric); board-breaking via Dominus Purge and Ash/Maxx timing (Inferred)
D9 Offensive Pressure & Closing Power 70 Saffira 2550 ATK, Skull Guardian with Lo ATK growth, Odd-Eyes 2700 and Garura doubled damage give high closing ATK (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 65 40-card main with 20 distinct cards, 0 Side Deck and 9 singletons; compact and coherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15-card Extra Deck with 8 Link, 4 Fusion and 3 Synchro monsters; most slots have a live route but Link-heavy mix needs specific materials (Inferred)
D12 Side Deck Adaptability 15 Side count is 0, so no adaptability to matchups (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype share unavailable (no tournament link); usage stats only confirm the list is real, so Provisional
D14 Pilotability & Error Tolerance 45 Multi-step Ritual Summons, tribute requirements and Link chaining with 15 Extra cards demand high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64.4, Going First ≈ 66, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Illegal copy limit (cap) (-23); Banlist exposure (-3); No side deck (-2). Final formula: Illegal deck: pre-cap 0.80*64.4 + 0.20*58 + modifiers (-5) = 58.1, capped to 35 (theoretical/structural-only; no normal Final score). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is near-certain to appear in the opening hand
  • Layered interaction: six hand traps plus Sauravis and Radiance
  • Strong closing bodies including Saffira, Skull Guardian and Odd-Eyes
  • Compact 40-card main with no off-plan singletons beyond tech

Weaknesses

  • Illegal copy limit on Saffira (4 vs 3)
  • No side deck, so no post-side plan
  • Heavy dependence on a single Ritual Spell chain
  • Restricted-card exposure to Limited/Semi-Limited status

Critical choke points

  • Single-copy Blessing and Pre-Preparation are the key Ritual Spell access points
  • Lo, the Prayers of the Voiceless Voice is the hub for ATK and recursion
Priority Remove Add Reason
1 One copy of Saffira, Divine Dragon of the Voiceless Voice One legal Main Deck card (not Saffira) Removing one copy alone leaves 39 Main Deck cards, below the 40-card minimum, so a replacement is required to make the list legal; this is the only blocker to a normal score

Evidence & confidence

  • Verified: Illegal status: Saffira runs 4 copies against an OCG limit of 3; Main 40, Extra 15, Side 0 meet the OCG size rules; Seven restricted cards at legal copies; Usage stats: core cards in 70–93% of archetype rows
  • Inferred: Engine accessibility from hypergeometric estimates (0.9998 core, 0.9354 searcher); Hand-trap going-second estimate 0.6496; Brick and conflict risk from composition; Interaction quality from card text; Closing power from ATK values and text
  • Provisional: Meta power null; no dated metagame sample; Matchup and format fit; no tournament data
  • Data gaps: No combos supplied; combo floor/median/ceiling is text-only inference No tournament link; archetype meta-share and pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional

More OCG Info

Voiceless Voice

Voiceless Voice Breakdown

 
 

 

 

 

 

 

 
 

 

 
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