Kuriboh Deck #771206 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x2
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- D - Force x1
- Dark City at Midnight x3
- Forbidden Droplet x3
- Fusion Destiny x3
- Harpie's Feather Duster x1
- Mask Change x1
- Polymerization x2
- Reinforcement of the Army x1
- Terraforming x1
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Contrast HERO Chaos x1
- Destiny HERO - Dangerous x1
- Destiny HERO - Destroyer Phoenix Enforcer x2
- Destiny HERO - Dreadnought Master x2
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Masked HERO Dark Law x1
- Predaplant Dragostapelia x1
- Skyborne Blue Cularsaw x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Dread Decimator x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon Destiny HERO boss monsters (Destro-Dogma, Dusktopia, Dystopia, Dreadnought Master) through Polymerization/Fusion Destiny, using Destiny HERO searchers and recursion to rebuild after each interruption.; Chaos/Dark Law/Contrast HERO fusions and Xtra HERO link beats as follow-up pressure once a Fusion is established.
- Turn 1 (going first): Opening-hand searcher (Winged Kuriboh Sabatiel LV10, Destiny HERO - Doom Overlord, Masked HERO Furnace, Dusk Crow, Dreadnought Servant) to reach Polymerization or Fusion Destiny, with hand traps held up for the opponent's first answer.
- Turn 2 (going second): Six-card hand with hand-trap coverage (P(>=1 hand trap)=0.93) to answer the opponent's first board, then Fusion into a boss; the deck has no side deck to adapt that plan.
- Recovery: Recover from an interruption by recursing Destiny HERO monsters from the GY (Destiny HERO - Malicious, Denier, Dark Angel) and re-running Fusion Summon with the remaining Polymerization or Dreadnought Master.
- After siding: Not applicable: the deck has no Side Deck, so no post-side plan exists.
Why it scores here
The score comes from the deck as a system: a searcher-dense Destiny HERO core (15 searcher-text cards, P(>=1 searcher in a 5-card opening)=0.81) that reaches Fusion bosses, backed by 19 hand traps and 14 negation-text cards that give it real interruption resilience and going-second coverage. Median output and ceiling are not measured because no boards were recorded, so the combo dimensions rest on text reads (Inferred). Only 3 of 67 off-archetype-free cards share the declared Kuriboh name and purity is 4.3%, so the Kuriboh label does not add engine cohesion; the real engine is Destiny HERO. The deck is Illegal (Ash Blossom & Joyous Spring at 3 copies against a limit of 2), so the score is capped low and labelled structural-only. Popularity and meta-share played no part because no tournament or usage data supports them, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 searcher in 5-card hand)=0.81 across 15 searcher-text cards; each 3-copy starter at 0.25 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 24 tech and 19 hand-trap cards compete for hand slots with a Fusion engine, and no conflict or brick rate was measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling read from card text: Fusion bosses plus Destiny HERO recursion (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown; estimated below the ceiling from brick risk (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 14 negation-text and 19 hand-trap cards, with Destiny HERO recursion from the GY, give multiple independent recovery routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion and search text (Malicious, Denier, Dark Angel, Dreadnought Servant) regenerate resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Layered negation and removal text (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Forbidden Droplet) over the board (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap coverage P(>=1 in 6)=0.93 supports the board-challenge plan; no split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK (Destro-Dogma 3400, Dusktopia 3000, Chaos 3000, Dystopia 2800) gives closing power if a Fusion lands (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with 67 off-archetype copies and 29 distinct cards: broad toolbox spread with low engine compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards (11 Fusion, 4 Link) with a usable but spread set of bosses and Xtra links (Inferred) |
| D12 | Side Deck Adaptability | 5 | Zero side-deck cards: no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; matchup fit Provisional |
| D14 | Pilotability & Error Tolerance | 50 | Several branching Fusion and recursion sequences with hand-trap timing decisions (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure: over-limit Semi-Limited card (-8); no side deck (-4). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(45) = 49.8; context modifiers -12 give 37.8; Illegal-deck cap applied, final 35 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density: 15 searcher-text cards give P(>=1 in opening 5)=0.81
- Layered interaction: 19 hand traps and 14 negation-text cards
- Destiny HERO recursion from the GY gives recovery across turns
- High-ATK Fusion bosses (Destro-Dogma 3400, Dusktopia 3000) give closing power
Weaknesses
- Illegal: Ash Blossom & Joyous Spring at 3 copies against a limit of 2
- No side deck, so no post-side plan
- Archetype label 'Kuriboh' does not match the deck; purity 4.3%
- No recorded combos, so ceiling and median are unmeasured
Critical choke points
- Polymerization and Fusion Destiny (2 + 3 copies) as the only route to most bosses
- Dreadnought Master needs Dreadmaster in the hand or Destiny HERO Fusion context
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal card in the same role (for example, a second Ghost Belle & Haunted Mansion or a copy of a non-limited negate) | Clears the copy-limit violation; this is the only legality issue, so the deck becomes eligible for a normal score |
| 2 | Off-archetype tech slots with low hit rate | A Side Deck of 5-15 cards for best-of-3 play | A zero-card side deck leaves the deck with no adaptation plan (D12 = 5) |
Evidence & confidence
- Verified: Legality: Ash Blossom 3 copies vs legal 2 (violation); Main 55 / Extra 15 / Side 0 within OCG size rules; Limited cards (Droll, Duster, Reinforcement, Terraforming) each run 1 copy; Boss ATK/DEF values from card data
- Observed: Usage: Droll & Lock Bird 73% and Ash Blossom 65% inclusion in the archetype sample
- Inferred: Consistency estimates from hypergeometric draw odds; Interaction and recursion roles read from card text; Going-first and going-second plan quality
- Provisional: Meta Power and matchup fit: no dated metagame sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is Provisional without a dated metagame sample No side deck, so post-side performance cannot be scored
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