Kuriboh Deck #771206 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Kuriboh OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Destiny HERO boss monsters (Destro-Dogma, Dusktopia, Dystopia, Dreadnought Master) through Polymerization/Fusion Destiny, using Destiny HERO searchers and recursion to rebuild after each interruption.; Chaos/Dark Law/Contrast HERO fusions and Xtra HERO link beats as follow-up pressure once a Fusion is established.
  • Turn 1 (going first): Opening-hand searcher (Winged Kuriboh Sabatiel LV10, Destiny HERO - Doom Overlord, Masked HERO Furnace, Dusk Crow, Dreadnought Servant) to reach Polymerization or Fusion Destiny, with hand traps held up for the opponent's first answer.
  • Turn 2 (going second): Six-card hand with hand-trap coverage (P(>=1 hand trap)=0.93) to answer the opponent's first board, then Fusion into a boss; the deck has no side deck to adapt that plan.
  • Recovery: Recover from an interruption by recursing Destiny HERO monsters from the GY (Destiny HERO - Malicious, Denier, Dark Angel) and re-running Fusion Summon with the remaining Polymerization or Dreadnought Master.
  • After siding: Not applicable: the deck has no Side Deck, so no post-side plan exists.

Why it scores here

The score comes from the deck as a system: a searcher-dense Destiny HERO core (15 searcher-text cards, P(>=1 searcher in a 5-card opening)=0.81) that reaches Fusion bosses, backed by 19 hand traps and 14 negation-text cards that give it real interruption resilience and going-second coverage. Median output and ceiling are not measured because no boards were recorded, so the combo dimensions rest on text reads (Inferred). Only 3 of 67 off-archetype-free cards share the declared Kuriboh name and purity is 4.3%, so the Kuriboh label does not add engine cohesion; the real engine is Destiny HERO. The deck is Illegal (Ash Blossom & Joyous Spring at 3 copies against a limit of 2), so the score is capped low and labelled structural-only. Popularity and meta-share played no part because no tournament or usage data supports them, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 searcher in 5-card hand)=0.81 across 15 searcher-text cards; each 3-copy starter at 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 24 tech and 19 hand-trap cards compete for hand slots with a Fusion engine, and no conflict or brick rate was measured (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from card text: Fusion bosses plus Destiny HERO recursion (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; estimated below the ceiling from brick risk (Inferred)
D5 Interruption Resilience & Route Redundancy 62 14 negation-text and 19 hand-trap cards, with Destiny HERO recursion from the GY, give multiple independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and search text (Malicious, Denier, Dark Angel, Dreadnought Servant) regenerate resources across turns (Inferred)
D7 End-Board & Interaction Quality 60 Layered negation and removal text (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Forbidden Droplet) over the board (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage P(>=1 in 6)=0.93 supports the board-challenge plan; no split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK (Destro-Dogma 3400, Dusktopia 3000, Chaos 3000, Dystopia 2800) gives closing power if a Fusion lands (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 67 off-archetype copies and 29 distinct cards: broad toolbox spread with low engine compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards (11 Fusion, 4 Link) with a usable but spread set of bosses and Xtra links (Inferred)
D12 Side Deck Adaptability 5 Zero side-deck cards: no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; matchup fit Provisional
D14 Pilotability & Error Tolerance 50 Several branching Fusion and recursion sequences with hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure: over-limit Semi-Limited card (-8); no side deck (-4). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(45) = 49.8; context modifiers -12 give 37.8; Illegal-deck cap applied, final 35 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: 15 searcher-text cards give P(>=1 in opening 5)=0.81
  • Layered interaction: 19 hand traps and 14 negation-text cards
  • Destiny HERO recursion from the GY gives recovery across turns
  • High-ATK Fusion bosses (Destro-Dogma 3400, Dusktopia 3000) give closing power

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring at 3 copies against a limit of 2
  • No side deck, so no post-side plan
  • Archetype label 'Kuriboh' does not match the deck; purity 4.3%
  • No recorded combos, so ceiling and median are unmeasured

Critical choke points

  • Polymerization and Fusion Destiny (2 + 3 copies) as the only route to most bosses
  • Dreadnought Master needs Dreadmaster in the hand or Destiny HERO Fusion context
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal card in the same role (for example, a second Ghost Belle & Haunted Mansion or a copy of a non-limited negate) Clears the copy-limit violation; this is the only legality issue, so the deck becomes eligible for a normal score
2 Off-archetype tech slots with low hit rate A Side Deck of 5-15 cards for best-of-3 play A zero-card side deck leaves the deck with no adaptation plan (D12 = 5)

Evidence & confidence

  • Verified: Legality: Ash Blossom 3 copies vs legal 2 (violation); Main 55 / Extra 15 / Side 0 within OCG size rules; Limited cards (Droll, Duster, Reinforcement, Terraforming) each run 1 copy; Boss ATK/DEF values from card data
  • Observed: Usage: Droll & Lock Bird 73% and Ash Blossom 65% inclusion in the archetype sample
  • Inferred: Consistency estimates from hypergeometric draw odds; Interaction and recursion roles read from card text; Going-first and going-second plan quality
  • Provisional: Meta Power and matchup fit: no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is Provisional without a dated metagame sample No side deck, so post-side performance cannot be scored

More OCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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