Traptrix Deck #771197 — Yu-Gi-Oh! OCG
50 Main, 16 Extra, incl. Traptrix Mantis x3, Traptrix Myrmeleo x3, Traptrix Pudica x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (50)
- Emissaries from Darkness x2
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x1
- Traptrix Arachnocampa x1
- Traptrix Dionaea x2
- Traptrix Mantis x3
- Traptrix Myrmeleo x3
- Traptrix Pudica x3
- Traptrix Vesiculo x1
- Dominusteer Rosepamela x3
- Traptrip Garden x1
- Break Off Trap Hole x1
- Destructive Daruma Karma Cannon x2
- Dominus Purge x3
- Dominus Spiral x3
- DoomZ Destruction x1
- Evenly Matched x1
- Floodgate Trap Hole x1
- Gravedigger's Trap Hole x2
- Infinite Impermanence x3
- Mind Mirror Force x1
- Songs of the Dominators x2
- Terrifying Trap Hole Nightmare x1
- Transaction Rollback x2
- Traptrix Holeutea x3
- Traptrix Trap Hole Nightmare x1
Extra Deck (16)
- S:P Little Knight x1
- Traptrix Atypus x1
- Traptrix Cularia x1
- Traptrix Sera x3
- Baromet the Sacred Sheep Shrub x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- DoomZ Break - Diactorus x1
- DoomZ XIII Over - Graflareio x1
- Evilswarm Exciton Knight x1
- Number 39: Utopia, Emissary of Light x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Traptrix Allomerus x1
- Traptrix Pinguicula x1
- Traptrix Rafflesia x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 50 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Xyz and Link boards (Traptrix Pinguicula, Allomerus, Atypus, Sera, Rafflesia) backed by Hole traps that keep the board clear and the summons coming; DoomZ and Number Xyz bosses (DoomZ Break - Diactorus, Graflareio, Utopia) as off-archetype payoffs for a generic Xyz line
- Turn 1 (going first): Open with a Traptrix searcher (Pudica, Mantis or Myrmeleo) to fetch a Traptrix or Hole, Normal Summon a Traptrix into a Set Hole, then link or Xyz toward Atypus or Pinguicula while holding Infinite Impermanence and Dominus Purge for interaction
- Turn 2 (going second): Use Dominus Spiral, Infinite Impermanence, Evenly Matched and Maxx C as hand traps to break the opponent's first summon, then search through Traptrix Trap Hole Nightmare or Terrifying Trap Hole Nightmare to remove the board
- Recovery: Traptrix Holeutea and Dionaea revive from the GY, and Traptrix Dionaea can Special Summon from the GY, so a Hole plus one Traptrix monster can rebuild a Link or Xyz board
- After siding: Not evaluable: Side Deck size is 0, so the deck has no post-side plan at all
Why it scores here
The deck's consistency rests on a dense Traptrix searcher package (14 searcher-text cards; P(at least one searcher in a 5-card opening hand) ≈ 0.82, Inferred) and an 11-copy archetype core that has about 73% chance of at least one piece in the opening hand (Inferred). Its end-board interaction is broad, with 25 removal-text, 12 negation-text and 6 hand-trap cards (Inferred semantic read), and its going-second hand-trap density carries most of the score. Output is not measured: there are no recorded boards, so ceiling and median are text-only inference and are scored low-to-middle. The rating is capped low because the list is illegal (16 Extra Deck cards against a 15-card OCG limit), no side deck is included, and no tournament or win-rate data exists. Archetype popularity and usage stats did not earn points, and the score was not built by averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher in 5-card hand) ≈ 0.82; P(>=1 of 11 archetype core in hand5) ≈ 0.73 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | About 27% of opening hands lack any archetype core card; 27 Trap cards in the Main Deck increase set-and-wait dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling is inferred from Link/Xyz summon routes and Hole recursion in card text (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combo data has 0 scored combos, so the median is unknown and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent starters (searchers, Holeutea, Dionaea, Vesiculo) and GY recursion give partial redundancy after an interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Trap-heavy hand with searchers and GY revival; no measured resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 25 removal-text, 12 negation-text and 6 hand-trap cards; layered Hole and Trap interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps and Hole negations are strong on the second turn, though the board-breaking density is modest (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Xyz and Link bosses at 2400-3000 ATK (Pinguicula 2500, Allomerus 2200, TY-PHON 2900, AA-ZEUS 3000); closing depends on the Xyz line landing (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 50 Main cards is legal, but 27 distinct Main cards with 12 singletons and 27 Traps dilute consistency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 16 Extra Deck cards, one over the OCG limit; mixes Traptrix, DoomZ, Number, Lswarm and generic Xyz routes with low archetype coherence (Verified/Inferred) |
| D12 | Side Deck Adaptability | 15 | Side Deck size is 0, so there is no side deck and no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament data unavailable; archetype share not supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Several Set-and-wait Trap decisions and two-step Hole chains need careful sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_extra_deck_size (-12); no Side Deck (0). Final formula: No reliable metagame: 0.80*52 + 0.20*45 = 50.6; legality modifier -12 gives 38.6; Illegal-list cap applied, final 35 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.27 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher package (14 searcher-text cards) gives reliable starts
- Broad interaction: hand traps, Hole negations and removal-text cards
- Multiple Xyz and Link bosses with 2400+ ATK
- GY recursion through Holeutea and Dionaea adds redundancy
Weaknesses
- Illegal: Extra Deck has 16 cards against the OCG limit of 15
- No side deck
- Low archetype purity (34.8%), with several unrelated sub-archetypes
- No recorded combos or win-rate data to confirm the ceiling
Critical choke points
- A single Traptrix searcher or the 11-copy core is needed on turn 1; about 27% of hands have no core card
- Xyz summons depend on specific Level 4 pairs from the Extra Deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Extra Deck card (e.g. Divine Arsenal AA-ZEUS - Sky Thunder or Super Starslayer TY-PHON - Sky Crisis) | None | Brings the Extra Deck to the legal 15-card limit; the current list is illegal |
| 2 | One off-archetype Trap (e.g. DoomZ Destruction) | One Side Deck card | Adds post-side flexibility, since the deck currently has none |
Evidence & confidence
- Verified: Main Deck is 50 cards, within the 40-60 range; Extra Deck is 16 cards, one over the OCG limit of 15; Maxx C and S:P Little Knight are Limited and run one copy each, which is legal; Side Deck size is 0
- Inferred: P(>=1 searcher in hand5) ≈ 0.82; P(>=1 core in hand5) ≈ 0.73; Hand-trap and removal density read from card text
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament data)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot record absent no win-rate telemetry (going-first/second, matchup, brick rates) Meta Power is Provisional unless a dated metagame sample is supplied
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