Endymion Deck #771123 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Regulus, the Prince of Endymion x3. Created Oct 21, 2026 by YGO Mod.

Deck Endymion OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 45
Reliability 40
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion/Link pressure from Magistus and Fairy Tail extra-deck monsters, with Endymion/Regulus as a secondary threat (Inferred from card text; no combo boards recorded); Endymion Link and Verre-based Special Summon chains (Inferred)
  • Turn 1 (going first): Open a searcher or Special Summon starter (Regulus, Verre Magic, Fairy Tail Ball) and Fusion or Link into a board; Ash Blossom and Droll protect the first line (Inferred)
  • Turn 2 (going second): Hold Ash Blossom and Droll as hand traps to answer the opponent's first summon, then rebuild through Fairy Tail and Magistus searchers (Inferred)
  • Recovery: Search and Special Summon from Deck and GY with Regulus, Verre and Fairy Tail monsters; Endymion Empire recovers the Regulus line (Inferred)
  • After siding: Not evaluable: the deck runs no Side Deck (Side Deck size 0), so there is no post-side plan

Why it scores here

The deck is capped low because it is illegal: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a Semi-Limited limit of two. Structurally, its best feature is access. The archetype core group has about a 92% chance of at least one card in a 5-card opening hand, and 17 searcher-text cards plus 13 negation-text cards give it recovery and interaction. Its weaknesses are identity and cohesion. Only 6 of 55 main-deck copies are exact Endymion, and the rest split across Magistus, Fairy Tail, Mulcharmy and generic cards, so the engines compete for the same slots. No recorded boards exist, so floor, median and ceiling are text-only estimates. Popularity was not credited, and the score is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of 3 copies in 5-card hand) = 0.338 per card; archetype core group P(open >=1) = 0.919 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 11 singleton cards with no clear engine role plus a split between three sub-archetypes raises brick risk; no hand-simulation data (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling depends on Regulus, Verre and Fusion/Link follow-ups in text, but no recorded combo boards exist (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Ash Blossom and Droll give hand interaction, but there is no independent second route for most starters (Inferred)
D6 Resource Economy, Recovery & Grind 45 17 searcher-text cards and recursion from GY on Regulus, Verre and Fairy Tail give good card economy (Inferred)
D7 End-Board & Interaction Quality 55 4 hand traps, 13 negation-text cards and 6 removal-text cards, but no floodgate or board-layering evidence (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second split not recorded; board-breaking relies on Fusion and Link extra-deck monsters (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing power depends on Zoroa, Endymion and Aiwass extra-deck monsters; no board or ATK-sum data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 21 distinct Main Deck cards with mixed sub-archetypes and 49 of 55 off-exact-name copies; low compactness (Observed composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck runs 15 of 15 slots with 10 Fusion, 4 Link and 1 Xyz; Instant Fusion needs Extra Deck access (Observed composition)
D12 Side Deck Adaptability 15 No Side Deck (0 cards); no post-side adaptability (Verified: Side Deck size 0)
D13 Matchup Coverage & Format Fit 40 Archetype share and tournament context absent; meta fit is unmeasurable (Provisional)
D14 Pilotability & Error Tolerance 35 Many branching Fusion and Link lines across three sub-archetypes raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Copy-limit violation (illegal deck) (-10); Engine conflict across sub-archetypes (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied: 44 - 14 = 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recovery text (17 searcher-text cards)
  • Two hand traps plus a negation-heavy Main Deck give interaction
  • Extra Deck is full with Fusion and Link options
  • Core Endymion/Regulus/Verre engine is present

Weaknesses

  • Illegal copy counts for Ash Blossom and Super Polymerization
  • Three sub-archetypes (Magistus, Fairy Tail, Endymion) compete for slots
  • Only 6 exact Endymion copies in 55 main and extra slots
  • No side deck
  • No recorded combos, so ceiling and median are unknown

Critical choke points

  • Regulus and Verre engine: depends on 3-copy Regulus and 1-copy Verre
  • Fusion and Link Extra Deck monsters: most boards need a specific extra-deck summon
Priority Remove Add Reason
1 1 Super Polymerization 1 Ash Blossom to 2 copies, or a legal Fusion-route replacement Brings both copy counts within the Semi-Limited limit so the deck can be legal
2 1 Ash Blossom & Joyous Spring 1 Endymion-named or Magistus-named engine card Reduces off-archetype slots so one engine carries the deck
3 A single-copy off-archetype tech card A side deck (up to 15 cards) The deck has no side deck; a side plan would address matchups

Evidence & confidence

  • Verified: Copy-limit violations: Ash Blossom and Super Polymerization at 3 copies against a limit of 2; Main 40, Extra 15, Side 0 are within the OCG size rules; Archetype purity: 6 exact Endymion copies
  • Observed: Composition counts: 10 Fusion, 4 Link, 1 Xyz in the Extra Deck; Copy histogram: 11 singletons, 1 double, 9 triples
  • Inferred: Brick risk and consistency from hypergeometric estimates (0.338 per 3-copy card; 0.919 core group); Midrange strategy label from searcher and negation text; Going-first and going-second plans from card text
  • Provisional: Meta power and matchup fit (no dated metagame sample); Tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry for this format Meta Power is Provisional with no dated metagame sample Usage statistics conflict with the card list: Endymion, the Crescent Magistus and Zoroa, the Magistus Verethragna appear in the Extra Deck list but are reported as in this deck:false and missing core cards, so core-card coverage (60%) is not reliable No Side Deck, so no post-side evidence

More OCG Info

Endymion

Endymion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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