Umi Deck #771054 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Atlantean Dragoons x3, First Penguin x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Abyssrhine, the Atlantean Spirit x2
- Atlantean Dragoons x3
- First Penguin x3
- Lava Golem x3
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Shadow Squad x1
- Monster Arms of Atlantis x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x3
- Warchief of Atlantis x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Advent of Atlantis x2
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x3
- Forbidden Droplet x3
- Super Polymerization x3
- Dominus Impulse x3
- Evenly Matched x3
Extra Deck (15)
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x2
- Levia-Dragoon - Daedalus x2
- Marincess Coral Anemone x1
- Worldsea Dragon Zealantis x1
- Brionac, the Magical Ice Dragon x1
- Deep Sea Repetiteur x1
- Abysstrite, the Atlantean Spirit x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 43/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57.5 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Link/Xyz/Synchro/Fusion
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Umi/Atlantis engine: Atlantis, City of the Sea Dragon field plus Atlantean and Abyss- Level 7 Xyz and Link boss monsters (Poseidra Abyss, Abysstrite, Worldsea Dragon Zealantis, Levia-Dragon Daedalus); Fusion and Synchro boss monsters (Mudragon of the Swamp, Brionac, Deep Sea Repetiteur) as follow-up pressure when the engine is disrupted
- Turn 1 (going first): Open a Level 3 or lower Sea Serpent or Atlantean searcher (Neptabyss, First Penguin, Atlantean Dragoons) to reach Atlantis-named starters and build toward a Link or Xyz boss; hold Ash Blossom and Ghost Ogre for disruption
- Turn 2 (going second): Use the 9 hand traps and Evenly Matched to answer the opponent's board, then rebuild through Warchief and Siren Vortex recursion into Umi Link or Xyz boss summons
- Recovery: Recursion from the Graveyard through Warchief of Atlantis, Abyssrhine, Monster Arms of Atlantis and Mermail Shadow Squad, plus Advent of Atlantis searches, to replace lost starters
- After siding: Not available: the deck runs no Side Deck (Side Deck size 0), so there is no recorded post-side plan
Why it scores here
This is a theoretical, structural-only read because the list is Illegal: three cards (Ash Blossom and Joyous Spring, Dominus Impulse, Super Polymerization) are run at 3 copies against a Semi-Limited limit of 2, so no normal Final Contextual score applies and the result is capped low. Consistency is the deck's main strength: the 20 searcher-text cards give a Inferred probability of about 0.90 for at least one searcher in an opening 5-card hand, and the 16-card Atlantean and Atlantis core has about 0.83 chance of at least one card in hand. Interaction is dense (9 hand traps, 14 negation-text cards, 16 removal-text cards), which carries the going-second and end-board scores. The Extra Deck is well stocked with Xyz, Link, Synchro and Fusion bosses, which supports the closing score. The score comes from consistency, interaction and boss coverage on the whole system, not from averaging the card scores and not from the archetype's popularity; no combos, win rates or tournament data exist, so median and ceiling output stay inferred and the Side Deck is empty.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher in opening 5) ≈ 0.90 across 20 searcher-text cards; Atlantis core 0.83 for 16 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 22 distinct main-deck cards with 15 tech cards and 9 hand traps; several niche or conditional cards raise the brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling read from text only: Umi transform plus Link Summon of up to 3 Atlantis monsters from the Graveyard (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo evidence, so the floor and median cannot be measured and the score stays near neutral (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps and Graveyard recursion give some independent lines after disruption, but no starter-diversity data exists (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Warchief, Abyssrhine and Monster Arms recurse from the Graveyard and searchers refill the hand; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 14 negation-text and 16 removal-text cards with 9 hand traps; Poseidra cannot be targeted for attacks (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap coverage ≈ 0.67 for at least one of 9 hand traps in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Boss ATK reaches 3000 (Poseidra Abyss), 2800 (Poseidra), 2600 (Levia-Dragon) and 2500 (Zealantis); direct attack via Atlantean Dragoons (Verified card text) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 56 main-deck cards with 22 distinct names and 3 copies of many cards; Illegal copy counts reduce the score (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Extra Deck cards across Link (6), Xyz (4), Fusion (3) and Synchro (2) give good coverage of boss options (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck (Side Deck size 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype meta-share absent, so format fit is Provisional and set near neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many Atlantis-named cards, Umi name transforms and chained Graveyard effects make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary weighting applied. Structural ≈ 57.5, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); no Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*57.5 + 0.20*45 = 55, then modifiers -12 for Illegal status and banlist exposure = 43; theoretical/structural-only because the deck is Illegal
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher coverage gives about 0.90 chance of a starter in the opening 5 cards
- Nine hand traps plus negation and removal text give broad interaction for going second
- Extra Deck bosses reach 2500 to 3000 ATK across Link, Xyz and Synchro
Weaknesses
- Illegal as built: three Semi-Limited cards exceed their copy limit
- No Side Deck, so no post-side adaptation
- Many conditional Atlantis and Umi effects with a mixed archetype core lower consistency and pilotability
Critical choke points
- Losing the Atlantis, City of the Sea Dragon field spell stops most Umi transforms and Atlantis-named Link and Xyz summons
- A single Link or Xyz boss in hand is required to close the game, so one hand-trapped starter can end the turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom and Joyous Spring, Dominus Impulse and Super Polymerization | Non-restricted cards or a copy-legal replacement | Makes the list legal under the OCG Semi-Limited copy limit; the evaluation cannot be scored normally until this is fixed |
| 2 | Mixed or off-archetype tech cards | A small Side Deck of 5 to 15 cards | Adds post-side adaptability (D12) for best-of-3 play |
Evidence & confidence
- Verified: Legality: 56 Main, 15 Extra, 0 Side; three cards over copy limit (Semi-Limited); Card text and stats for all 37 distinct cards from the evidence pack; Archetype spread: 14 Atlantis, 9 Atlantean, 5 Daedalus, 4 Abyss-
- Observed: Archetype usage stats: the core covers 7 of 16 cards (43.8%) present in this list
- Inferred: Searcher availability ≈ 0.90, Atlantis core ≈ 0.83, hand-trap at 6 cards ≈ 0.67; Interaction density and boss coverage ratings; Going-first and going-second estimates
- Provisional: Meta Power is null; no dated metagame sample; Format fit (D13) set near neutral
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is Provisional without a dated metagame sample Deck title is null in the export
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