Vampires Deck #771044 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Fuwalos x3, Pumpking the King of Grave Ghosts x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Army of the Haunted x1
- Changshi the Spiridao x1
- Doomking Balerdroch x1
- Droll & Lock Bird x1
- Eldlich the Golden Lord x1
- Great Mammoth of the Netherworld x1
- Hubrow, Founder of the Ominous Observers x3
- Mulcharmy Fuwalos x3
- Necroworld Banshee x1
- Officiating Reverie x1
- Pumpking the King of Grave Ghosts x3
- Scary Moth x1
- Stare of the Snake Hair x3
- Vampire Fraulein x1
- Wandering Titan of Tartarus x1
- Ash Blossom & Joyous Spring x3
- Glow-Up Bloom x1
- Call of the Forgotten x1
- Curse of the Ancient Turtle x1
- Delta of Invitation x3
- Ectoplasmic Fortification x3
- Foolish Burial x1
- Forbidden Droplet x2
- Hey, Space Trunade! x2
- Illusion Gate x1
- Pot of Sloth x3
- Vortex of Time x1
- Zombie World x1
- Call of the Haunted x2
- Deadly Zombie Breath x1
- Dominus Impulse x3
- Evenly Matched x3
- Solemn Accusation x2
Extra Deck (15)
- Eldlich the Mad Golden Lord x1
- Fallen Angel of the Golden Land x1
- Flying Mary, the Wandering Ghost Ship x1
- S:P Little Knight x1
- Yuki-Onna, the Absolute Zero Mayakashi x1
- Dhampir Vampire Sheridan x1
- Evolzar Lars x1
- Mercurium the Living Quicksilver x1
- Officiator of Doom Samuel x1
- Pumpking the Great Ghost King x2
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- The Undying Legion x1
- Wollow, Founder of the Drudge Dragons x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Call of the Haunted and Zombie-engine boards (Pumpking the King of Grave Ghosts, Army of the Haunted, Great Mammoth) converted into Xyz pressure from the Extra Deck (Pumpking the Great Ghost King, Gustav Rocket, The Undying Legion); Hand-trap and removal-supported board control (Ash Blossom, Droll & Lock Bird, Evenly Matched, Dominus Impulse, Deadly Zombie Breath, Vortex of Time) that lets the Xyz board survive
- Turn 1 (going first): Open with a searcher (Delta of Invitation, Hubrow, Ectoplasmic Fortification) into Call of the Haunted or Pumpking, then Xyz Summon through the Zombie-engine board while holding hand traps
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Dominus Impulse or Forbidden Droplet to answer the opponent's first Special Summon or board, then rebuild through Zombie searchers and the Extra Deck
- Recovery: Recycle through Officiating Reverie, Glow-Up Bloom and Curse of the Ancient Turtle from the GY, and Vortex of Time or Deadly Zombie Breath for removal once the board is cleared
- After siding: No Side Deck is registered (side_count 0); no post-side plan exists in this list
Why it scores here
This list is Illegal under the OCG ban list: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a limit of two, so the normal Final Contextual score is capped and the figures below are theoretical/structural only. Its structural strength is an interaction-dense Zombie shell: seven hand traps, roughly twenty removal or negation effects, and fourteen searchers give it a reasonable chance to keep an engine alive through disruption, and the Extra Deck (ten Xyz, three Link, two Fusion) offers several closing routes. Consistency is only moderate: the Call of the Haunted engine has two copies (about a 17% chance of at least one in a 5-card opening hand, Inferred) and the 30 level-0 spells and traps make some hands dead, so the score does not rely on the engine opening reliably. No combo boards, guides, or win-rate data exist, so the combo floor and ceiling are text-only inference and are scored conservatively. Archetype popularity (Vampires usage stats) confirms the list is real and accessible but earned no points, and card-by-card scores were not averaged into this deck score. No side deck is registered, which costs points on the side-deck and best-of-three dimensions.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least 1 searcher in opening 5) ≈ 0.77 for 14 searchers; Call of the Haunted (2 copies) reaches a 5-card hand only about 17% of the time; Zombie-engine core 93% open (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 7 hand traps and 14 searchers give some redundancy, but 30 level-0 spells and traps plus several single-copy engine pieces create real brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Pumpking, Army of the Haunted and Great Mammoth give a plausible multi-step Call of the Haunted ceiling into Xyz summons, but no recorded boards exist to verify it (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards are recorded, so the median and floor are unmeasured and scored conservatively from text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Hand traps, GY recursion (Officiating Reverie, Glow-Up Bloom, Curse of the Ancient Turtle) and multiple searchers give several independent lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searchers, Delta of Invitation and GY recursion let the deck rebuild its resources; the Extra Deck is deep enough to spend material (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Ash Blossom, Droll & Lock Bird, Evenly Matched, Dominus Impulse, Solemn Accusation, Forbidden Droplet and Vortex of Time form a layered, broad interaction suite (Inferred from card text; flags are the only verified input) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap coverage is about 56% for at least one hand trap in 6 cards and Vortex / Droplet can break a board; no going-second board data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Superdreadnought Rail Cannon Gustav Rocket (5000 ATK), Mercurium and Wandering Titan give high closing stats, but the Gustav Max and Pumpking lines are inconsistent (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | A 57-card main with 33 distinct cards and 30 level-0 spells or traps is crowded and less compact; it is over the size range but still legal in size (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards across 14 distinct titles with Xyz, Link and Fusion coverage and two Pumpking copies; mixed use leaves some slots flexible (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered (side_count 0), so there is no post-side plan to credit; scored at the floor (Verified absence) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share and tournament data are absent; no dated meta sample is supplied, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Call of the Haunted and Xyz lines with many decision points and hand-trap timing are demanding for the intended player (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-6); no_side_deck (-4); illegal_cap (-15). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*57 + 0.20*50 - 10 = 45.6, then capped at 30 because the deck is Illegal (copy-limit violations); theoretical/structural only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and removal suite (Ash Blossom, Droll & Lock Bird, Evenly Matched, Dominus Impulse, Solemn Accusation, Forbidden Droplet, Deadly Zombie Breath, Vortex of Time)
- Redundant searchers (14 copies) and GY recursion give multiple routes after disruption
- Deep Extra Deck with Xyz, Link and Fusion closers, including Gustav Rocket at 5000 ATK
Weaknesses
- Illegal under the OCG ban list: two cards are over the copy limit
- Weak engine accessibility: Call of the Haunted (2 copies) is rarely in the opening hand
- 30 level-0 spells and traps and a 57-card main deck make the list crowded and prone to dead draws
- No Side Deck registered
Critical choke points
- Call of the Haunted (2 copies) is the engine's entry point and is hard to draw on the first turn
- Ash Blossom and Dominus Impulse are over the limit, so the list cannot be played as built in OCG
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal card or leave the slot empty (main deck 56) | Ash Blossom is run 3 times against an OCG limit of 2, making the list Illegal |
| 2 | 1 copy of Dominus Impulse | A legal card or leave the slot empty | Dominus Impulse is run 3 times against an OCG limit of 2, making the list Illegal |
| 3 | Two or three level-0 spells or traps | Side Deck slots (up to 15) | Adds post-side flexibility, which the list currently lacks, and removes dead-draw risk from the main deck |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 times, against an OCG limit of 2; Main deck 57, Extra 15 and Side 0 are within OCG size rules; Banlist status: Droll & Lock Bird, Foolish Burial, S:P Little Knight and Gustav Max are Limited at 1 copy each, and all are run at 1 copy; Composition: 7 hand traps, 14 searchers, 14 negation texts and 20 removal texts from text role hints; Usage statistics: Vampires archetype core is present (13 of 25 core cards, 52%)
- Inferred: Starter hypergeometric estimates (Call of the Haunted about 17% in opening 5; searchers about 77%; hand trap about 56% going second); Interaction breadth and layering scored from card text; Going-first and going-second strength estimates from interaction and closers; Midrange as the primary strategy (Call of the Haunted engine with Xyz closers and interaction)
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13), and tournament reliability
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck is registered, so post-side adaptability cannot be measured
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