Vampires Deck #771044 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Fuwalos x3, Pumpking the King of Grave Ghosts x3. Created Oct 21, 2026 by YGO Mod.

Deck Vampires OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Call of the Haunted and Zombie-engine boards (Pumpking the King of Grave Ghosts, Army of the Haunted, Great Mammoth) converted into Xyz pressure from the Extra Deck (Pumpking the Great Ghost King, Gustav Rocket, The Undying Legion); Hand-trap and removal-supported board control (Ash Blossom, Droll & Lock Bird, Evenly Matched, Dominus Impulse, Deadly Zombie Breath, Vortex of Time) that lets the Xyz board survive
  • Turn 1 (going first): Open with a searcher (Delta of Invitation, Hubrow, Ectoplasmic Fortification) into Call of the Haunted or Pumpking, then Xyz Summon through the Zombie-engine board while holding hand traps
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Dominus Impulse or Forbidden Droplet to answer the opponent's first Special Summon or board, then rebuild through Zombie searchers and the Extra Deck
  • Recovery: Recycle through Officiating Reverie, Glow-Up Bloom and Curse of the Ancient Turtle from the GY, and Vortex of Time or Deadly Zombie Breath for removal once the board is cleared
  • After siding: No Side Deck is registered (side_count 0); no post-side plan exists in this list

Why it scores here

This list is Illegal under the OCG ban list: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a limit of two, so the normal Final Contextual score is capped and the figures below are theoretical/structural only. Its structural strength is an interaction-dense Zombie shell: seven hand traps, roughly twenty removal or negation effects, and fourteen searchers give it a reasonable chance to keep an engine alive through disruption, and the Extra Deck (ten Xyz, three Link, two Fusion) offers several closing routes. Consistency is only moderate: the Call of the Haunted engine has two copies (about a 17% chance of at least one in a 5-card opening hand, Inferred) and the 30 level-0 spells and traps make some hands dead, so the score does not rely on the engine opening reliably. No combo boards, guides, or win-rate data exist, so the combo floor and ceiling are text-only inference and are scored conservatively. Archetype popularity (Vampires usage stats) confirms the list is real and accessible but earned no points, and card-by-card scores were not averaged into this deck score. No side deck is registered, which costs points on the side-deck and best-of-three dimensions.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least 1 searcher in opening 5) ≈ 0.77 for 14 searchers; Call of the Haunted (2 copies) reaches a 5-card hand only about 17% of the time; Zombie-engine core 93% open (Inferred)
D2 Opening-Hand Quality & Brick Management 55 7 hand traps and 14 searchers give some redundancy, but 30 level-0 spells and traps plus several single-copy engine pieces create real brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 58 Pumpking, Army of the Haunted and Great Mammoth give a plausible multi-step Call of the Haunted ceiling into Xyz summons, but no recorded boards exist to verify it (Inferred)
D4 Combo Floor & Median Output 45 No combo boards are recorded, so the median and floor are unmeasured and scored conservatively from text (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand traps, GY recursion (Officiating Reverie, Glow-Up Bloom, Curse of the Ancient Turtle) and multiple searchers give several independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers, Delta of Invitation and GY recursion let the deck rebuild its resources; the Extra Deck is deep enough to spend material (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Droll & Lock Bird, Evenly Matched, Dominus Impulse, Solemn Accusation, Forbidden Droplet and Vortex of Time form a layered, broad interaction suite (Inferred from card text; flags are the only verified input)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage is about 56% for at least one hand trap in 6 cards and Vortex / Droplet can break a board; no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 60 Superdreadnought Rail Cannon Gustav Rocket (5000 ATK), Mercurium and Wandering Titan give high closing stats, but the Gustav Max and Pumpking lines are inconsistent (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 A 57-card main with 33 distinct cards and 30 level-0 spells or traps is crowded and less compact; it is over the size range but still legal in size (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across 14 distinct titles with Xyz, Link and Fusion coverage and two Pumpking copies; mixed use leaves some slots flexible (Verified composition, Inferred)
D12 Side Deck Adaptability 15 No Side Deck is registered (side_count 0), so there is no post-side plan to credit; scored at the floor (Verified absence)
D13 Matchup Coverage & Format Fit 50 Archetype share and tournament data are absent; no dated meta sample is supplied, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Call of the Haunted and Xyz lines with many decision points and hand-trap timing are demanding for the intended player (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-6); no_side_deck (-4); illegal_cap (-15). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*57 + 0.20*50 - 10 = 45.6, then capped at 30 because the deck is Illegal (copy-limit violations); theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and removal suite (Ash Blossom, Droll & Lock Bird, Evenly Matched, Dominus Impulse, Solemn Accusation, Forbidden Droplet, Deadly Zombie Breath, Vortex of Time)
  • Redundant searchers (14 copies) and GY recursion give multiple routes after disruption
  • Deep Extra Deck with Xyz, Link and Fusion closers, including Gustav Rocket at 5000 ATK

Weaknesses

  • Illegal under the OCG ban list: two cards are over the copy limit
  • Weak engine accessibility: Call of the Haunted (2 copies) is rarely in the opening hand
  • 30 level-0 spells and traps and a 57-card main deck make the list crowded and prone to dead draws
  • No Side Deck registered

Critical choke points

  • Call of the Haunted (2 copies) is the engine's entry point and is hard to draw on the first turn
  • Ash Blossom and Dominus Impulse are over the limit, so the list cannot be played as built in OCG
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal card or leave the slot empty (main deck 56) Ash Blossom is run 3 times against an OCG limit of 2, making the list Illegal
2 1 copy of Dominus Impulse A legal card or leave the slot empty Dominus Impulse is run 3 times against an OCG limit of 2, making the list Illegal
3 Two or three level-0 spells or traps Side Deck slots (up to 15) Adds post-side flexibility, which the list currently lacks, and removes dead-draw risk from the main deck

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 times, against an OCG limit of 2; Main deck 57, Extra 15 and Side 0 are within OCG size rules; Banlist status: Droll & Lock Bird, Foolish Burial, S:P Little Knight and Gustav Max are Limited at 1 copy each, and all are run at 1 copy; Composition: 7 hand traps, 14 searchers, 14 negation texts and 20 removal texts from text role hints; Usage statistics: Vampires archetype core is present (13 of 25 core cards, 52%)
  • Inferred: Starter hypergeometric estimates (Call of the Haunted about 17% in opening 5; searchers about 77%; hand trap about 56% going second); Interaction breadth and layering scored from card text; Going-first and going-second strength estimates from interaction and closers; Midrange as the primary strategy (Call of the Haunted engine with Xyz closers and interaction)
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13), and tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck is registered, so post-side adaptability cannot be measured

More OCG Info

Vampires

Vampires Breakdown

 
 

 

 

 

 

 

 
 

 

 
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