Darklord Deck #771021 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Darklord Djehuty x3, Darklord Ixchel x3, Banishment of the Darklords x3. Created Oct 21, 2026 by YGO Mod.

Deck Darklord OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 48
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Darklord Morningstar / Darklord Asmodeus / Darklord Eveningstar / The First Darklord board pressure via Darklord recursion and Fairy-chain Fusion or Tribute Summons (Inferred from card text); Link-based board pressure from Purification Power Patron, Mediclius and Borreload Liberator Dragon (Inferred from card text)
  • Turn 1 (going first): Open on Darklord starters (Djehuty, Gulgolet, Ukoback, Ixchel, Indulged Darklord) and use Banishment, Contact or Fallen Angel in Darkness to reach a Darklord Tribute or Fusion board (Inferred)
  • Turn 2 (going second): Use the 10 hand traps (Ash Blossom x2, Effect Veiler, Droll and Lock Bird, Herald of Orange Light, Maxx C, Red Reboot, Infinite Impermanence, Dark Bribe, Solemn Judgment) to disrupt the opponent's first board, then rebuild through Darklord recursion (Inferred)
  • Recovery: Recover from GY through Darklord Contact, Banishment of the Darklords, Gulgolet and Fallen Angel in Darkness to re-enable the Darklord engine (Inferred)
  • After siding: Not evaluable: the deck runs zero side cards, so there is no post-side plan

Why it scores here

The deck is a Darklord list with roughly 18 archetype-core copies, and the hypergeometric estimate gives about an 87% chance of opening at least one core card in a 5-card hand (Inferred). Its Darklord recursion and 10 hand traps support continued play after disruption and a reasonable going-second plan. Offensive closing power comes from Darklord Morningstar, Asmodeus and Eveningstar, while the 15-card Extra Deck is spread across several unrelated sub-archetypes (Power Patron, Borrel, Code Talker, Supreme King, Phantom Knights, Vampire), which lowers engine coherence. Score is capped low because the list is Illegal: Archlord Kristya and Ultimate Offering are Forbidden in OCG and are run at one copy each. No combos, tournament data, guides or side deck were supplied, so the ceiling and floor are text-only inference. Popularity was not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 core card in 5-card hand) ≈ 0.87 across 18 archetype-core copies; only 35.7% exact-name Darklord purity (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Proxy brick rate ≈ 0.13 for the core group; 45 off-archetype main copies and 15 tech cards add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from text only, Morningstar and Eveningstar Tribute/Fusion lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown and is set conservatively for a 40-distinct-card list with many tech slots (Inferred)
D5 Interruption Resilience & Route Redundancy 58 10 hand traps and 14 negation-text cards give several routes after one interruption; recursion adds more (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Contact, Banishment, Gulgolet and Fallen Angel in Darkness supports grind; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom x2, Droll and Lock Bird, Herald, Red Reboot, Solemn Judgment, Maxx C, Impermanence, Effect Veiler and Dark Bribe give broad layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 72% of going-second hands contain a hand trap (Inferred); no going-second combo split is available
D9 Offensive Pressure & Closing Power 68 Morningstar, Asmodeus, Zerato, Eveningstar and The First Darklord reach 2800 to 4000 ATK (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 15 tech and 40 distinct names; compactness is weakened by a broad, low-purity main (Inferred)
D11 Extra Deck Efficiency & Coverage 40 15 Extra slots split across roughly 6 sub-archetypes with limited mutual synergy (Verified composition, Inferred coherence)
D12 Side Deck Adaptability 15 Zero side-deck cards, so there is no adaptability and no post-side data (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; Meta Power is provisional, and archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Darklord and hand-trap sequencing with Fusion and Tribute decisions is moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Stun 20 (Structural uses Midrange weights only; secondary informs narrative). Structural ≈ 55, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12); illegal_cap (-11). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 53 before modifiers; banlist exposure -12 gives 41; Illegal cap applied, final 30 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large archetype-core density (18 copies) gives high starter access (Inferred)
  • Ten hand traps and broad negation text give layered interaction (Verified text, Inferred quality)
  • Multiple Darklord recursion routes support recovery (Inferred)

Weaknesses

  • Two Forbidden cards make the list illegal in OCG (Verified)
  • Zero side deck, so no post-side plan (Verified)
  • Extra Deck spans several sub-archetypes with little mutual synergy (Verified composition, Inferred)
  • Main deck contains 15 tech and many off-archetype cards, lowering compactness (Inferred)

Critical choke points

  • Darklord core starters (Djehuty, Gulgolet, Ukoback, Ixchel) are the first-turn gate (Inferred)
  • Fallen Angel in Darkness and Banishment are needed to reach Darklord Fusion and Tribute lines (Inferred)
Priority Remove Add Reason
1 Archlord Kristya and Ultimate Offering Legal replacements (Darklord or Fairy staples) Both are Forbidden in OCG; the deck cannot be legal while they remain
2 Low-synergy tech cards A side deck (up to 15 cards) The deck has no side cards and no post-side plan (Inferred)

Evidence & confidence

  • Verified: Two Forbidden cards in main deck (legality); Main 55, Extra 15, Side 0 vs OCG size rules; Copy limits for Limited and Semi-Limited cards are respected; Card text for all 55 main and 15 extra cards; Archetype core inclusion 92% for Djehuty and Morningstar (usage stat)
  • Inferred: Starter access ≈ 0.87 (hypergeometric); Brick rate ≈ 0.13 (hypergeometric proxy); Going-second hand-trap coverage ≈ 0.72; Offensive and interaction quality from text reads; Recovery through recursion
  • Provisional: Meta Power (no dated metagame sample); Format fit (D13)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no side deck, so post-side performance cannot be assessed no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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