Red-Eyes Deck #771020 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Magician's Rod x3, Timaeus the United Dragon x3, Illusion of Chaos x3. Created Oct 21, 2026 by YGO Mod.

Deck Red-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
29± 6/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 29/100 (Confidence: Low)

  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Combo
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion or Xyz boss (Dark Magicians, Master of Chaos, Quintet Magician, Dark Paladin) after Dark Magician-based starts; Ebon Illusion Magician and Red-Eyes Flare Metal Dragon as Extra Deck follow-ups
  • Turn 1 (going first): Open a Dark Magician or search-capable starter, then convert with Magical Curtain, Magician's Rod, or Magical Circle into a Fusion or Ritual boss; hold hand traps for the opponent's first activation
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll & Lock Bird, Nibiru, Kuriboh) to stall the opponent's engine, then rebuild a board through Dark Magician follow-ups
  • Recovery: Recycle through Dark Magician, Eternal Soul, and Magician's Rod in the GY to rebuild a second Fusion or Ritual line
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck is scored as a system: a Dark Magician engine that reliably finds a searcher (P(at least one searcher in a 5-card hand) ≈ 0.83) and converts into Fusion or Ritual bosses. Its interaction suite of eight hand traps and several backrow answers is broad, which lifts end-board interaction. Consistency and the floor are held back by a scattered list (53 Main cards with only about 4% exact-name Red-Eyes purity), no side deck, and no recorded combo boards, so median output is an estimate. The deck's popularity or archetype usage was not credited, and no card scores were averaged. The illegal status is the dominant factor: three Forbidden cards are over the copy limit and the Extra Deck is over size, so the score is capped and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(≥1 searcher in 5-card opening hand) ≈ 0.83 and P(≥1 Dark Magician-line starter) ≈ 0.18–0.26 per copy group; core archetype card Red-Eyes presence is only 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Eight hand traps and about ten tech slots dilute the Dark Magician core; full-brick risk is high with 67 off-archetype copies (Inferred)
D3 Combo Conversion & Ceiling 55 Dark Magicians, Master of Chaos, and Quintet Magician give a high ceiling on paper, but no recorded boards exist to confirm a line (Inferred, text-only)
D4 Combo Floor & Median Output 40 No combos supplied; the median is estimated below the ceiling because most starters need a second card (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two independent interaction and board lines (hand traps plus Fusion boss) give partial redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion through Eternal Soul, Magician's Rod, and the GY Dark Magician gives some grind; no ResourceScore is available (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density is high: Ash Blossom, Impermanence, Solemn Accusation, Mind Mirror Force, Dominus Spark, and Needle Ceiling (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second value rests on hand traps and Dark Magician follow-ups; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Dark Magician fusions at 2800–3000 ATK and Quintet Magician at 4500 ATK give strong closing bodies (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 53 Main cards with 14 Spells and 12 Traps; the Main size is legal but the copy histogram and 4.3% exact-name purity show poor compactness (Verified composition, Inferred quality)
D11 Extra Deck Efficiency & Coverage 40 17 Extra Deck cards exceed the OCG maximum of 15, and three Forbidden Extra cards are over limit (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck is registered, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; the core archetype card is missing from this list (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple decision points: Fusion material selection, Ritual Summon timing, and hand-trap timing against a fragile engine (Inferred)

How the score was computed

Strategy profile: Balanced (default; strategy is mixed Toolbox/Midrange/Combo). Modifiers: none.


More OCG Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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