Kuriboh Deck #771019 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Magician's Rod x3, Timaeus the United Dragon x3, Illusion of Chaos x3. Created Oct 21, 2026 by YGO Mod.

Deck Kuriboh OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
20± 8/ 100
Power Score
Structural 53
Reliability 40
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52.7
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion, Link and Xyz boards led by Dark Magician-tagged starters, finished by high-ATK Extra Deck monsters such as Quintet Magician and Master of Chaos (Inferred from card text; no recorded boards); Recurring Dark Magician pressure via Dark Magical Circle and Magician's Rod searches (Inferred)
  • Turn 1 (going first): Open a Dark Magician-tagged starter or searcher, then use Dark Magical Circle / Magician's Rod to set up a Fusion or Link line while holding hand traps for the opponent's first response (Inferred)
  • Turn 2 (going second): Hold Droll & Lock Bird, Ash Blossom, Maxx C, Kuriboh and Nibiru to answer the opponent's first summon chain, then convert with Fusion or Xyz summons (Inferred)
  • Recovery: Recover from disruption through search-based Spells and Dark Magician recursion via Eternal Soul and Palladium Oracle Mahad (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adjust between games (Verified)

Why it scores here

This list is illegal in OCG: three Forbidden cards (Magicians' Souls x2, Red-Eyes Dark Dragoon x2, Charmer Quartet in Bloom x1) exceed their copy limit, and the Extra Deck holds 17 cards against a maximum of 15. Under the rubric it is capped low and scored structurally only. The system reads as a Dark Magician-centred Fusion/Link/Xyz deck with a dense hand-trap and negation suite (Droll & Lock Bird, Ash Blossom, Maxx C, Kuriboh, Nibiru, Infinite Impermanence, Solemn Accusation, Mind Mirror Force), which earns the interaction and closing dimensions. Consistency is held back by the 3-copy archetype core (about 26% to open at least one in a 5-card hand), a high proportion of reactive and non-engine cards, and no side deck. No recorded boards, guides or tournament results exist, so the floor, median and ceiling are inferred from card text alone, and Meta Power stays provisional. Popularity did not earn points: only 2 of 5 usage-core cards are present, and the score comes from the list's structure, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Searcher-text group P(>=1 in 5-card hand) ≈ 0.83; archetype core 3-copy group P ≈ 0.26 for going first (Inferred)
D2 Opening-Hand Quality & Brick Management 45 8 hand traps and many reactive Spells/Traps with no side deck; P(>=1 hand trap in 6 cards going second) ≈ 0.65 (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling is high on paper: Dark Magician-tagged Fusion and Xyz finishers, but there are no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 40 No parseable boards; median output unknown, so the floor is conservatively set (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Several independent negates (Ash, Droll, Maxx C, Kuriboh, Nibiru) give some route redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searches and recursion via Dark Magical Circle and Eternal Soul; Magicians' Souls recursion is lost to the Forbidden copy limit (Inferred)
D7 End-Board & Interaction Quality 70 Dense interaction: Mind Mirror Force, Solemn Accusation, Dominus Spark, Needle Ceiling plus negate hand traps (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second answers via Droll, Maxx C, Nibiru, Quintet Magician and Dark Magician Destruction (Inferred)
D9 Offensive Pressure & Closing Power 65 Closers include Quintet Magician (4500 ATK), Master of Chaos (3000) and Red-Eyes Flare Metal Dragon (2800) (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 53 Main cards across 29 distinct names; 10 singletons and many non-engine tech slots dilute density (Verified counts, Inferred quality)
D11 Extra Deck Efficiency & Coverage 40 17 Extra cards with 3 Forbidden or over-limit Extra entries; 14 distinct cards, several flex (Verified counts)
D12 Side Deck Adaptability 10 No Side Deck registered (Verified); no post-side plan is possible
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Fusion, Link and Xyz branches with many reactive decisions and material choices (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52.7, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal_cap (-18). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*52.7 + 0.20*40 = 50.2 before modifiers; modifiers -12 (banlist exposure, the maximum allowed) give 38; the Illegal cap then sets the final score to 20 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and hand-trap suite: Droll & Lock Bird, Ash Blossom, Maxx C, Kuriboh, Nibiru, Infinite Impermanence
  • Multiple high-ATK Extra Deck closers (Quintet Magician, Master of Chaos, Red-Eyes Flare Metal Dragon)
  • Searcher density (15 text hits) gives a high chance of at least one search in the opening hand

Weaknesses

  • Illegal in OCG: 3 Forbidden cards over the copy limit and 17 Extra Deck cards (max 15)
  • No Side Deck, so no adaptation between games
  • Low archetype purity (2.9% exact-name) and a spread across many sub-archetypes weakens engine coherence
  • Reactive-heavy list with a 3-copy core that often fails to open

Critical choke points

  • Dark Magician-tagged starters: low probability of opening one of each core card
  • Fusion material availability for the 12 Fusion Monsters
Priority Remove Add Reason
1 Magicians' Souls x2, Red-Eyes Dark Dragoon x2, Charmer Quartet in Bloom x1 No replacement needed to become legal; the result is 51 Main and 14 Extra, both within size rules Clears all three Forbidden copy-limit violations and the Extra Deck overflow, so the list can receive a normal Final Contextual score
2 None A registered Side Deck of up to 15 cards (hand traps or anti-meta answers) A zero-card side deck leaves the deck unable to adapt in best-of-3 play

Evidence & confidence

  • Verified: Illegal status: 3 Forbidden cards over the copy limit; Extra Deck 17 > 15; Main Deck 53 cards within the 40-60 range; No Side Deck registered; Core usage: 2 of 5 usage-core cards present (40%)
  • Inferred: Hypergeometric opening-hand estimates for starters, searchers and hand traps; Interaction and closing quality read from card text and printed stats; Going-first and going-second plans from text
  • Provisional: Meta Power (null) and matchup/format fit (D13) without a dated metagame sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for this deck Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the archetype label Kuriboh is inferred from the export

More OCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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