Endymion Deck #770955 — Yu-Gi-Oh! OCG
52 Main, 18 Extra, incl. Fairy Tail - Luna x3, Gameciel, the Sea Turtle Kaiju x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x1
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x2
- Fairy Tail - Snow x1
- Gameciel, the Sea Turtle Kaiju x3
- Genia of the Ring x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Regulus, the Prince of Endymion x2
- Spenta, the Magistus Sealer x2
- Verre, the Maid of Endymion x1
- Witch of the Black Forest x1
- Witchcrafter Genni x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Zoroa, the Magistus of Flame x1
- Endymion Empire x1
- Fairy Tail Ball x2
- Instant Fusion x1
- Once Upon a Fairy Tail x1
- Super Polymerization x3
- Tails of the Fairy Tails x1
- Verre Magic - Lacrima of Light x2
- Typhoon x3
Extra Deck (18)
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Magistus Chorozo x2
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- Zoroa, the Magistus Verethragna x1
- Artemis, the Magistus Moon Maiden x2
- Endymion, the Crescent Magistus x1
- Selene, Queen of the Master Magicians x1
- Summon Sorceress x1
- Alchemic Magician x1
- Fairy Tail - Wiccat x1
- Ninaruru, the Magistus Glass Goddess x1
- Rilliona, the Wondrous Magistus Witch Wardrobe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 52 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck link/fusion/Xyz boss (Zoroa, the Magistus Verethragna, Mixousia, Endymion-family links) established through a hand-trap-protected board; Fairy Tail Fusion/Xyz pressure (Teller of Fairy Tails, Weaver of Fairy Tails, Fairy Tail - Wiccat) once the Magistus/Endymion engine is online
- Turn 1 (going first): Open a starter from the archetype core (about 87.5% of 5-card hands contain at least one of 17 core copies), search or summon a Magistus or Endymion monster, and use the Extra Deck summon once the board is set. Hold Ash Blossom, Effect Veiler, or Ghost Ogre for the opponent's first activation.
- Turn 2 (going second): Use the six-card hand (about 84% chance of at least one hand trap) to negate the opponent's first starter, then rebuild through Mulcharmy draws and the Fairy Tail searchers. The Extra Deck boss is the closer.
- Recovery: Recycle the GY through Spenta, Witch of the Black Forest, Verre, and Fairy Tail Ball searches; Mulcharmy draws refill the hand when the field is empty. Recovery depends on which engine survives the first interruption.
- After siding: Not evaluable. The Side Deck is empty, so the deck has no post-side plan.
Why it scores here
The list is illegal as built: it runs 3 copies each of Ash Blossom & Joyous Spring and Super Polymerization against a limit of 2, and its 18-card Extra Deck exceeds the OCG maximum of 15. Those violations cap the deck at a theoretical, structural-only score of 30. Structurally, the deck opens a starter reliably (about 87.5% of 5-card hands contain at least one of the 17 archetype-core copies, Inferred from the hypergeometric estimate), and its interaction density is high: 13 hand traps and 15 negation-text cards give it going-second answers (about 84% chance of at least one hand trap in 6 cards, Inferred). The engine is split across Magistus (13 copies), Fairy Tail (9), Endymion (6), Mulcharmy (6) and Kaiju (3), with exact-name Endymion purity at only 8.6%, so several starters compete for the same hand. There are no recorded boards, no side deck, and no tournament or win-rate data, so the output and closing scores are carried by text-based inference. Popularity and meta-share were not counted, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one of 17 archetype-core copies in 5-card hand) = 0.875; engine split across several sub-archetypes lowers effective starter density (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 31 generic copies and 13 hand traps with mixed uses leave a meaningful brick and dead-card share; no full-brick estimate is possible without a simulator (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling inferred from Magistus Fusion/Xyz/Link text and Zoroa, the Magistus Verethragna's 2900 ATK (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data for median output; floor is text-only and provisional (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Three copies each of Ash Blossom, Effect Veiler and Ghost Ogre give redundant interruption answers, but there is no measured line diversity (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 15 searcher-text cards, Mulcharmy draw effects and GY recursion (Spenta, Witch of the Black Forest) support grind, but no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 13 hand traps and 15 negation-text cards give dense interaction on the opponent's turn; over-limit copies make the legal version thinner (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand traps plus Mixousia and Ghost Ogre remove boards, but without a side deck the matchup-specific answers are limited (Inferred from card text) |
| D9 | Offensive Pressure & Closing Power | 55 | Endboard ATK reaches 2900 (Zoroa, the Magistus Verethragna) and 2700 (Mixousia), with Link and Xyz bosses; no measured closing rate exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 52 main cards over 27 distinct names: 31 generic copies, with 3-copy engine staples and off-archetype tech diluting the core (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 18 Extra Deck cards exceed the OCG maximum of 15; 16 distinct names spread across Fusion, Link and Xyz with limited mandatory overlap (Verified) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so no post-side adaptability can be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; the archetype is niche and its usage stats are only partial (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion, Link and Xyz sequencing with many on-field and GY decisions and a hand-trap timing layer (Inferred) |
How the score was computed
Strategy profile: primary Midrange; secondary Stun considered qualitatively only. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist and copy-limit exposure (-8); extra deck over size (-2); no side deck (-2); illegal-list cap (0). Final formula: No reliable metagame. 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48, minus modifiers (-12) = 36, then capped at 30 because the deck is Illegal (theoretical/structural-only evaluation).
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