Umi Deck #770941 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Abyss Shark x3, Mulcharmy Fuwalos x3, Ocean Dragon Lord - Kairyu-Shin x3. Created Oct 21, 2026 by YGO Mod.

Deck Umi OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 46
Reliability 42
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46.2
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Umi board of WATER monsters converting into Xyz/Synchro/Fusion boards (Number C32, Superancient Coelacanth, Mega Fortress Whale, White Aura Whale) with direct-attack support from Mega Fortress Whale under Umi; Recurring WATER Xyz pressure through Stealth Kragen and Number 101 ARK
  • Turn 1 (going first): Open Fish Sonar, Surfacing Big Jaws or First Penguin to set up Umi and a WATER starter, then Special Summon through Kairyu-Shin or Abyss Shark into a Xyz or Synchro
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Infinite Impermanence to stop the opponent's first summon, then rebuild Umi-based pressure from the Extra Deck
  • Recovery: Search Umi and WATER monsters via Fish Sonar, Kairyu-Shin and Fury of Kairyu-Shin, then rebuild through Kairyu-Shin's Dark Reef and Sea Stealth effects
  • After siding: Not applicable: the deck runs no Side Deck (side_count 0), so no post-side plan exists

Why it scores here

The deck scores as a system, not as an average of its cards: its Umi shell reliably opens with a WATER starter, since the Fish Sonar and Big Jaws starter density gives a searcher hit in about 91% of opening hands (Inferred). Its interaction is dense, with 14 negation-text and 17 removal-text cards plus 9 hand traps, which keeps the Extra Deck pressure intact on the going-second turn. Conversion is limited: only 3 of 16 archetype-core cards are present, so the Umi build is largely generic (12.9% exact-name purity; 61 off-archetype copies across roughly 10 sub-archetypes), which costs engine coherence and adds brick risk. The list is Illegal under OCG copy limits (Seventh Tachyon at 3 copies vs 1, Ash Blossom and Super Polymerization at 3 vs 2), so it receives a capped score labelled theoretical/structural-only. Popularity and archetype usage did not earn points, and no recorded combos exist to anchor median or ceiling output.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 of a 3-copy starter in 5-card hand) = 0.25; searcher text group P(>=1) = 0.91 but no recorded combo support (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Dead or conditional cards such as Super Polymerization, Torrential Tribute and Solemn cards with 27 generic-named copies; brick estimate high (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling from text only: Kairyu-Shin, Fury and Coelacanth into Xyz/Synchro boards; no recorded combos available (Inferred)
D4 Combo Floor & Median Output 40 Median output unknown: combos_evidence has 0 parseable boards, so floor is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 9 hand traps and multiple negate/removal options give partial recovery; Extra Deck Xyz recursion is narrow (Inferred)
D6 Resource Economy, Recovery & Grind 47 Searcher density and Fury/Fish Sonar recovery offset by Xyz material demands and single-use Umi resources (Inferred)
D7 End-Board & Interaction Quality 62 14 negation-text and 17 removal-text cards with 9 hand traps; layering is broad but copy-limit illegal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand trap probability P(>=1 of 9 hand traps in 6 cards) = 0.68 with Ash and Ghost Ogre as disruption; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses reach 2550-3100 ATK (Number C32, White Aura Whale, Coelacanth) and Mega Fortress Whale enables direct attacks under Umi (Verified stat / Inferred use)
D10 Main Deck Efficiency & Flexibility 35 55 main-deck cards with 17 tech and 27 generic-named slots and 61 off-archetype copies; low coherence (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 40 15 Extra cards spanning Xyz, Synchro, Fusion and Link with no single engine; several Number and Stealth Kragen Xyz depend on different materials (Inferred)
D12 Side Deck Adaptability 10 No Side Deck (side_count 0 against sideMax 15); no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype usage shows only 18.8% core presence (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple decision points: Umi-tied triggers, Xyz material choices, and several once-per-turn restrictions (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Toolbox secondary; weights used as the Midrange profile. Structural ≈ 46.2, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-6); engine_conflicts (-3); no_side_deck (-3); illegal_list_cap (-8). Final formula: No reliable metagame: 0.80*Structural(46.2) + 0.20*TournamentReliability(42) = 45.4; modifiers -12 gives 33.4; Illegal list capped to 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (20 searcher-text cards) gives a reliable early hit
  • Broad interaction layer: 9 hand traps and 14 negation-text cards
  • Extra Deck bosses reach 2550-3100 ATK with direct-attack support

Weaknesses

  • Illegal under OCG copy limits: Seventh Tachyon, Ash Blossom and Super Polymerization over cap
  • Low archetype-core presence (3 of 16 core cards)
  • No Side Deck and no recorded combos to anchor median output

Critical choke points

  • Umi must be on the field for most engine and interaction effects, so an early Umi removal or no-Umi opening stalls the plan
  • Single Xyz material chain through Number and Stealth Kragen monsters
Priority Remove Add Reason
1 1 Seventh Tachyon 1 Umi or WATER monster from the core list Brings Seventh Tachyon to its single legal copy and removes the largest copy-limit violation
2 1 Ash Blossom & Joyous Spring 1 Solemn Warning or a non-restricted hand trap Brings Ash Blossom to its 2-copy cap and keeps a hand-trap slot
3 1 Super Polymerization 1 Atlantis or Marincess core card Brings Super Polymerization to its 2-copy cap and adds a core Umi-engine card

Evidence & confidence

  • Verified: Illegal status and three copy-limit violations (Seventh Tachyon, Ash Blossom, Super Polymerization); Main 55 and Extra 15 within size rules; side 0 with no Side Deck; Core presence 3 of 16 archetype-core cards (18.8%)
  • Inferred: Starter and searcher probabilities from hypergeometric estimates; Hand-trap and interaction read from card text; Going-first and going-second power from composition and text
  • Provisional: Matchup and format fit (no dated meta sample); Meta Power null
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More OCG Info

Umi

Umi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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