Toy Deck #770934 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Akasuna the Battle Ashtra x3, Mikumari the Banisher Ashtra x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Toy OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 59
Reliability 45
Going First 56
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 56
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro beatdown from Ashtra-enabled Synchro bosses such as Ashtraja Susanoo (3300 ATK) and Psychic End Punisher (3500 ATK), supported by hand-trap protection.; Toy Box and Toy Soldier/Toy Tank recursion and Synchro Summon support as a backup engine.
  • Turn 1 (going first): Open with Ashtra monsters that Special Summon by revealing a Set card, or with a Set Ashtra trap (Ashtra's Domain/Web/Howl) that Synchro-summons, then reach a Synchro boss while holding hand traps for the opponent's first interruption.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru, Droll & Lock Bird and Infinite Impermanence to answer the opponent's board, then rebuild through Ashtra monsters and Ashtrashen searches.
  • Recovery: Use Ashtrashen and Yoa/Mikumari searches plus Ashtra GY-recursion from Ashtra's Web to rebuild a Synchro board after a clean answer.
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so no post-side plan exists in the list.

Why it scores here

The deck is scored as a system: its Ashtra engine can open Synchro summons from Set cards and hand revealing, and its twelve hand traps give real interaction on both turns. Consistency is held back because the archetype core is in the opening five only about 51% of the time, and the 14 tech/hand-trap slots compete for the same hand. Offensive closing is strong thanks to 3000+ ATK Synchro bosses, while the lack of combo records, tournament data and a Side Deck keeps the floor, median and post-side read unverified. The deck is Illegal (Ash Blossom at 3 copies in a Semi-Limited slot), so its normal Final score is capped at 35 and shown as theoretical only. Popularity or archetype usage did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 archetype-core card in opening 5) ≈ 0.51; Ashtra and Toy Set-able starters with a 74% searcher-text group hit rate (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 hand traps and 14 tech cards create some dead draws, but 90% of going-second hands hold a hand trap (Inferred)
D3 Combo Conversion & Ceiling 62 Synchro bosses at 3000+ ATK are reachable from Ashtra starters, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 48 No combo data recorded, so the median output is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent interruption answers (Ash, Ghost Ogre, Nibiru, Droll, Impermanence) provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers, Pot of Prosperity and Toy Box provide float and grind; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 66 7 negation-text cards and 10 removal-text cards; layering via Ash and Ghost Ogre (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density of about 90% and Droll/Nibiru answers to a board (Inferred)
D9 Offensive Pressure & Closing Power 72 Susanoo 3300, Psychic End Punisher 3500 and Juraishin 3100 close fast (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 60 40 cards with 19 distinct entries and 10 three-copy slots; reasonable compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 70 13 Synchro, 1 Link and 1 Xyz; flex bosses cover several lines (Verified count, Inferred use)
D12 Side Deck Adaptability 10 0 Side Deck cards, so no adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, so no archetype meta-share or matchup data; Provisional
D14 Pilotability & Error Tolerance 50 Several chained Ashtra summons with hand-trap timing require repeated decisions (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4). Final formula: Theoretical 0.80*Structural(59) + 0.20*TournamentReliability(45) = 56 before modifiers; Illegal list caps the final at 35 (structural-only, not a normal Final score).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite covering both turns
  • Synchro bosses at 3000+ ATK with several Synchro-summon routes
  • Multiple searchers and recursion to rebuild after a clean answer

Weaknesses

  • Illegal list: Ash Blossom is over the Semi-Limited limit
  • Archetype core present in only about half of opening hands
  • No Side Deck, so no post-side adaptability
  • Only 14.5% exact Toy purity; the engine is largely Ashtra-based

Critical choke points

  • Ashtra Synchro chain depends on one or two Set starters in hand
  • Ash Blossom over-limit makes the list unplayable as built
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-limited hand trap or a tech card Brings the list within the Semi-Limited copy limit so it can receive a normal Final score.
2 Off-archetype tech slot A Side Deck of 15 cards A 0-card side removes all post-side adaptability (D12).

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 within size rules; Ash Blossom at 3 copies vs legal 2 (Semi-Limited); Limited status on Droll & Lock Bird, Pot of Prosperity, S:P Little Knight and Terraforming (each 1 copy); Toy Box and Toy Tank are 100% usage core cards for the archetype
  • Inferred: Consistency estimates from hypergeometric draws; Synchro bosses are Ashtra-enabled starters; Interaction breadth from text role hints
  • Provisional: Meta Power is null and matchup fit is unscored without a dated meta sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title and no Side Deck

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