Shining Sarcophagus Deck #770901 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Artifact Lancea x3, Black Chaos x3, Kuriboh - Multiply! x3. Created Oct 21, 2026 by YGO Mod.

Deck Shining Sarcophagus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
37± 6/ 100
Power Score
Structural 51
Reliability 42
Going First 50
Going Second 53

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 53
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck threats (Chaos Angel, Master of Chaos, Dark Magician of Destruction, Crimson Dragon, Dark Paladin) reached through Dark Magician and Light and Darkness Ritual recursion; the list does not show one reliable finisher.; Ritual beatsticks (Black Chaos, Magician of Dark Chaos - Black Chaos, Black Luster Soldier) and Link/Synchro pressure.
  • Turn 1 (going first): Open with Dark Magical Curtain or Dark Magician Girl the Magician's Apprentice to fetch Dark Magician / Shining Sarcophagus pieces, protect with Ash Blossom and Kuriboh, then extend into a Ritual or Extra Deck summon.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Kuriboh - Multiply!, Solemn Warning and Dominus Impulse for the opponent's first summon, then rebuild from the GY via Ragged Records of Rites and Preparation of Rites.
  • Recovery: Recover through Mind Shuffle, Griffoh, Dark Magical Circle and the Light and Darkness Ritual GY recursion, which the evidence shows as the main rebuild route.
  • After siding: No side deck is registered in this export, so no post-side plan can be assessed; the deck is evaluated as main-deck only.

Why it scores here

This list is scored as a system and not as an average of its cards. Its archetype core (Dark Magician, Light and Darkness Ritual, Chaos, Shining Sarcophagus) is present, and the searcher density (27 searcher-text cards) gives an archetype-core open probability of about 0.78 in a going-first hand (Inferred). Interaction is dense: 9 hand traps and 12 negation-text cards, with Ash Blossom, Droll & Lock Bird, Kuriboh and Solemn Warning covering several timings, which is why the end-board and resilience scores sit above the consistency score. The deck is not 'strong' on those numbers alone: it runs 72 off-archetype copies (exact-name purity 4%) across roughly 23 sub-archetypes, so engine coherence is weak and the ritual and Dark Magician lines compete for the same hand slots. The score is capped by an illegal copy-limit violation (3 Ash Blossom against an OCG limit of 2), so it is theoretical and structural only. Popularity and usage stats confirm the core is real but do not add points, and no combo boards were available, so the floor and median are inferred from text only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 archetype-core card in 5-card opener) ≈ 0.78; searcher-text density 27 of 60 cards supports a starter in most openers (Inferred)
D2 Opening-Hand Quality & Brick Management 45 16 singleton lines and 72 off-archetype copies create conflicting Ritual, Fusion and Dark Magician paths; brick risk is high with no garnet data (Inferred)
D3 Combo Conversion & Ceiling 52 Ritual, Synchro and Link endpoints are real, but no recorded boards exist, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 40 No combos_evidence boards, so the typical output cannot be measured and is estimated from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand-trap timings (Ash Blossom, Kuriboh, Droll & Lock Bird, Artifact Lancea) and Dark Magical Curtain give independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Ragged Records of Rites, Preparation of Rites and GY Ritual recursion regenerate resources, but card advantage is not measured (Inferred)
D7 End-Board & Interaction Quality 66 Negation and removal text is broad: Ash Blossom, Dominus Impulse, Solemn Warning, Number 90 and Clear Wing Synchro Dragon all appear in the list (Inferred semantic, Verified flags)
D8 Going-Second & Board-Breaking Power 55 Going-second value rests on hand traps and Dominus Impulse rather than board breaking; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 50 End-board includes Black Chaos (3000 ATK), Black Luster Soldier (3000), Chaos Angel (3500) and Master of Chaos (3000), so closing power is high when reached (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 48 60 main slots with 33 distinct cards and 3-copy staples; the compactness is reduced by 72 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots are used across Fusion, Synchro, Xyz and Link, with several cards (Chaos Angel, Master of Chaos) gated by Ritual or Chaos materials (Inferred)
D12 Side Deck Adaptability 15 side_count is 0, so no side deck exists to adapt post-side (Verified legality)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link is supplied; archetype share is absent, so the score stays provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual and Extra Deck lines with many hand-trap timings demand heavy decision-making (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 53, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy-limit violation (theoretical only) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*51 + 0.20*42 - 12 ≈ 37; theoretical/structural only because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (9 hand traps, 12 negation-text cards)
  • Strong searcher density (27 searcher-text cards) for finding the core
  • Powerful Extra Deck endpoints with 3000+ ATK options

Weaknesses

  • Illegal as built: Ash Blossom at 3 copies over the OCG limit of 2
  • Low engine coherence: 4% exact-name archetype purity, 72 off-archetype copies
  • No side deck (side_count 0) and no combo evidence

Critical choke points

  • Ash Blossom copy limit must be fixed before this list is playable
  • Ritual and Chaos material access via Light and Darkness Ritual / Dark Magician recursion
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring A legal non-duplicate card (e.g., one additional hand trap or searcher) Brings the list within the OCG copy limit so it can be scored as playable rather than theoretical.
2 Several off-archetype copies (Artifact Lancea, Kuriboh, Mulcharmy Fuwalos) Cards that mention Dark Magician or Light and Darkness Ritual Raises engine coherence and reduces brick risk without changing hand-trap count.
3 None (no side deck registered) A 15-card side deck Enables a measurable post-side plan, which is currently unscored.

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 within OCG size rules; Ash Blossom & Joyous Spring 3 copies vs legal 2 (illegal); Exact-name archetype purity 4%, 72 off-archetype copies
  • Inferred: Archetype-core open probability ≈ 0.78 in a 5-card hand; Hand-trap and negation density supports interaction quality; Consistency and brick-rate estimates from text and composition
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck registered — post-side plan cannot be scored no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Shining Sarcophagus

Shining Sarcophagus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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